Clarification on TechA branding and mutators policy

Clarification on TechA branding and mutators policy

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nixtux
TechA Developer
Posts: 100
Joined: 01 Mar 2009, 15:36

Clarification on TechA branding and mutators policy

Post by nixtux » 22 Jan 2016, 09:57

Supercedeed on 13/12/2016 by community wide guidelines - https://springrts.com/wiki/Licenses_Forking_Mutators

Kept for reference only.


Just thought i'd post some official guidelines on TechA's "Branding" use for in map/mod mutators & forks:

Some model/texture/images are now copyrighted please ask for permission to use this content.


Mutators and forks should contain some significant difference to the usual TechA gameplay.

Map mutators are best for small changes that are map specific (e.g. Duck Fusions).
Mod mutators are best for small unit/game changes (e.g. King of the Hill)
Substantial changes should be made with a fork & an entirely new mod file with new naming scheme.

Naming conventions
Mutator names should make it explicitly clear that the map/mod is a mutator which has a TechAx.x dependence or will modify content from TechA.x.x; e.g.
Something (TechAx.xx)
TechA Something (TechAx.x)
Names and version numbers of forks should clearly distinguish the fork from TechA.


Not Acceptable
Names designed to impersonate e.g. "Tech Annihilation Vx.(x+1)" or "Tech Annihilation Improved Edition".
Anything which has a file based dependency on some particular lobby or engine version. (Forcing dependency on a particular TechA version is allowed.)
Any smartass work around of the above



If in doubt - ask! The Spring Mods have been supportive so far on the subject of Mod Hijacking so I'd appreciate everyone's cooperation on this :)
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smoth
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Re: Clarification on TechA branding and mutators policy

Post by smoth » 23 Jan 2016, 07:02

Good call! Thanks for this post!
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Senna
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Joined: 17 Mar 2009, 00:20

Re: Clarification on TechA branding and mutators policy

Post by Senna » 03 Mar 2016, 15:21

TA is a full BA hijack, ofc it has changed now, but its still a full BA hijack.
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Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: Clarification on TechA branding and mutators policy

Post by Senna » 03 Mar 2016, 15:35

Nixtux, i apreciated your good work, but dont forget, TA has born inside map/mod inside name BA, and then i did TA fully mod copying all BA units.
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abma
Spring Developer
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Joined: 01 Jun 2009, 00:08

Re: Clarification on TechA branding and mutators policy

Post by abma » 17 May 2016, 20:35

Senna wrote:Nixtux, i apreciated your good work, but dont forget, TA has born inside map/mod inside name BA, and then i did TA fully mod copying all BA units.
IMHO this policy isn't about the content, its about using the name Tech Annihilation / TechA.
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nixtux
TechA Developer
Posts: 100
Joined: 01 Mar 2009, 15:36

Re: Clarification on TechA branding and mutators policy

Post by nixtux » 21 Oct 2016, 15:06

Editing top post to show new licensing on some of the content. The list of content will be getting updated over the next few days.

Many thanks nixtux.
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