Random WIP 2016

Random WIP 2016

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6082
Joined: 29 Apr 2005, 01:14

Random WIP 2016

Post by FLOZi » 03 Jan 2016, 02:08

Not sure if worthwhile splitting to 2016?

Anywho, I'm rusty!

Image

p.s. A lot of potential mirroring not done - that is intentional due to asymmetrical colour schemes!
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Random WIP 2015+

Post by AF » 03 Jan 2016, 16:00

+1 to 2016
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PicassoCT
Journeywar Developer & Mapper
Posts: 10156
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2015+

Post by PicassoCT » 03 Jan 2016, 18:16

Oh, the activity curve points toward content-convection? Push all the changes.

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GuessWhat-this-is.jpg
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code_man
Posts: 260
Joined: 19 Jan 2014, 13:10

Re: Random WIP 2015+

Post by code_man » 03 Jan 2016, 19:17

Giant cute anime led cat of death?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10156
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2015+

Post by PicassoCT » 03 Jan 2016, 19:28

debug display of attractor path and particles swinging around it?
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Anarchid
Posts: 1377
Joined: 30 Nov 2008, 04:31

Re: Random WIP 2015+

Post by Anarchid » 04 Jan 2016, 14:07

Marked UV seams? Clean UV's?

To dispel the feeling of order, he comes

Image
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PicassoCT
Journeywar Developer & Mapper
Posts: 10156
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2015+

Post by PicassoCT » 06 Jan 2016, 21:30

Could you train a neural network to paint similar styled uvw-pictures?
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1945
Joined: 21 Sep 2004, 08:25

Re: Random WIP 2015+

Post by SpikedHelmet » 11 Jan 2016, 00:55

TFW spurts of hyper-activity

Image

I made a 'system' where I can easily swap out colour schemes by overlaying colours or patterns onto a base underlying detail texture. These really only showcase solid colour changes but I can do camo patterns and stuff as well:

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Hoping to motivate Flozi/someone into making some sort of in-game/lobby scheme chooser as all this is is a way for me to quickly make new patterns and colour schemes in Paintshop. I know you have something Smoth, I need to investigate it as I don't know much about it. For example can it do camo patterns?
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hokomoko
Spring Developer
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Joined: 02 Jun 2014, 00:46

Re: Random WIP 2015+

Post by hokomoko » 11 Jan 2016, 11:23

So much wow!
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gajop
Moderator
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Re: Random WIP 2016

Post by gajop » 11 Jan 2016, 14:00

It's 2016 - moved to new thread

Also random pic to justify post
Image
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1945
Joined: 21 Sep 2004, 08:25

Re: Random WIP 2016

Post by SpikedHelmet » 11 Jan 2016, 16:39

gajop wrote:It's 2016 - moved to new thread

Also random pic to justify post
Image
Make me a map pls ;_:
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Random WIP 2016

Post by FLOZi » 15 Jan 2016, 23:20

Image

I love Draconis, it's like Red Dwarf had babies.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP 2016

Post by bobthedinosaur » 16 Jan 2016, 21:18

wow. spikes those vehicles look pretty awesome.
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Orfelius
Posts: 103
Joined: 17 Nov 2014, 20:57

Re: Random WIP 2016

Post by Orfelius » 17 Jan 2016, 02:04

I am sorry behe but there is absolutely no chance that BAR will be the nicest looking game once it finally comes out.
MC:L blows it right out of the water.

Also... is that... normal painting gajop? O_O
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smoth
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Re: Random WIP 2015+

Post by smoth » 17 Jan 2016, 05:27

SpikedHelmet wrote:For example can it do camo patterns?
yep since 2013.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10156
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2016

Post by PicassoCT » 18 Jan 2016, 23:38

Cu when you get there.
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jK
Spring Developer
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Re: Random WIP 2016

Post by jK » 23 Jan 2016, 00:01

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smoth
Posts: 22295
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Re: Random WIP 2016

Post by smoth » 23 Jan 2016, 07:28

that looks really cool
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PicassoCT
Journeywar Developer & Mapper
Posts: 10156
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2016

Post by PicassoCT » 23 Jan 2016, 11:24

What texture/shader is attached to the new inside parts?
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Kloot
Spring Developer
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Joined: 08 Oct 2006, 16:58

Re: Random WIP 2016

Post by Kloot » 24 Jan 2016, 02:33

Same as those used to (default-)draw the model.
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