Random WIP 2014+

Random WIP 2014+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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FLOZi
MC: Legacy & Spring 1944 Developer
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Random WIP 2014+

Post by FLOZi » 05 Jan 2014, 15:09

8)

Courtesy of yuritch:

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LordMuffe
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Re: Random WIP 2014+

Post by LordMuffe » 05 Jan 2014, 15:34

was that a real thing? Or, since its for s44 (i assume), what´s the name of it?

Looks awesome anyway, all the small details are very cool.
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FLOZi
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Re: Random WIP 2014+

Post by FLOZi » 05 Jan 2014, 16:33

Yes, Marine Artillerie Leichter II (MAL II)
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FLOZi
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Re: Random WIP 2014+

Post by FLOZi » 11 Jan 2014, 15:25

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Slow thread is slow
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smoth
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Re: Random WIP 2014+

Post by smoth » 11 Jan 2014, 17:46

I could post in here but I still don't like how my older posts are all in random WIP and fairly dominate
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Forboding Angel
Evolution RTS Developer
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Re: Random WIP 2014+

Post by Forboding Angel » 12 Jan 2014, 11:41

Spent all night on him. He's based upon models made for evo by firestorm. Unfortunately the models that firestorm created, I can't use due to the fact that he scaled the parts pretty hugely (not his fault, he couldn't possibly have known).

So I decided to suck it up and just use his models as inspiration to do my own. I'm going to use this chassis as a template for creating the other amphib replacements. I can reuse the basic chassis and change around external stuff so that they don't really resemble one another.

Special cheers to smoth for teaching me a bunch of tricks in wings a few months ago that make the process of lego building much less of a pain in the ass.

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If you're wondering why the up close res is kinda low, it's because for the entirety of legos, evo is now using a 512x512 atlas and a 1024x1024 normal map. So basically it becomes super efficient and at any remotely normal playing distance, any blurriness on the texture isn't even noticeable.
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FireStorm_
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Re: Random WIP 2014+

Post by FireStorm_ » 12 Jan 2014, 12:53

It took you 4 months to reach this conclusion?
I must admit that I don't find the explanation satisfactory.
For instance, what did you find wrong with this (that can't be fixed)?
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Forboding Angel
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Re: Random WIP 2014+

Post by Forboding Angel » 12 Jan 2014, 14:18

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As I said, you scaled the parts up to what looks like several times their original size.

You can get away with some scaling, but not that much.

It's not a big deal, there isn't really any way you could have known, considering that you aren't that familiar with legos, and in looking at the models, I did not realize that you had scaled those parts like that until I actually had the unit ingame and it looked like that.
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FLOZi
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Re: Random WIP 2014+

Post by FLOZi » 12 Jan 2014, 14:20

What is the problem with scaling up the parts? Texture stretching?

Why reduce the atlas down so much?
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Forboding Angel
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Re: Random WIP 2014+

Post by Forboding Angel » 12 Jan 2014, 14:24

FLOZi wrote:Why reduce the atlas down so much?
The atlas was originally 2048x2048. By taking it to 512x512 I doubled my framerate and made it possible for lower end computers to actually play evo.

Considering that I'm a 6core 3.5ghz, 8gb ram, 660GT, the fact that my framerate doubled should explain why, in and of itself.
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FLOZi
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Re: Random WIP 2014+

Post by FLOZi » 12 Jan 2014, 14:57

Maths teacher tip; there is a power of 2 between 512 and 2048 8)

In fact it is my favourite integer, 2^10
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jK
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Re: Random WIP 2014+

Post by jK » 12 Jan 2014, 14:59

Forboding Angel wrote:The atlas was originally 2048x2048. By taking it to 512x512 I doubled my framerate
Sounds like your atlas is missing mipmaps?
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FLOZi
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Re: Random WIP 2014+

Post by FLOZi » 12 Jan 2014, 15:00

jK wrote:Sounds like your atlas is missing mipmaps?
That's a good point, S44 has 100+ textures (counting diffuse only) most of which are 512x without performance issues, how can a single 2048x be that slow :shock: Is the atlas a dds?

If it really is, it suggests to my lay mind that atlassing is not all it is cracked up to be.
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Beherith
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Re: Random WIP 2014+

Post by Beherith » 12 Jan 2014, 15:11

I smell FUD.
Forb, what test case did it double your FPS in?

jK: doesnt spring build mips for non dds anyway?
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jK
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Re: Random WIP 2014+

Post by jK » 12 Jan 2014, 15:35

Beherith wrote:jK: doesnt spring build mips for non dds anyway?
For non dds yes, for dds only in special cases when GPU (driver) supports it, else it will only the mipmaps included in the dds.
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Forboding Angel
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Re: Random WIP 2014+

Post by Forboding Angel » 12 Jan 2014, 15:53

Flozi, in can be that slow if the tex2 and normal map are also lolhuegified.

Behe, actual gameplay. If you like I can show you how to replicate it if you have the evo sauce on hand.
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knorke
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Re: Random WIP 2014+

Post by knorke » 12 Jan 2014, 15:56

still the real cause might not be size but what jK said
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smoth
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Re: Random WIP 2014+

Post by smoth » 12 Jan 2014, 16:32

yeah I am having difficulty believing it is the size as well.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Random WIP 2014+

Post by FLOZi » 12 Jan 2014, 19:14

Dragging things marginally back on topic;

New decals for MCL beacons:
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And dropship landing zone:
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bobthedinosaur
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Re: Random WIP 2014+

Post by bobthedinosaur » 12 Jan 2014, 20:46

impressive work flozi
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