Space Bugs Collaboration

Space Bugs Collaboration

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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bobthedinosaur
Blood & Steel Developer
Posts: 2695
Joined: 25 Aug 2004, 13:31

Space Bugs Collaboration

Post by bobthedinosaur » 15 Dec 2010, 19:33

To avoid flooding the WIP I am making a new thread on space bug progress, since several people have expressed interest with working on them.

So please share your work on this thread.

1st Download (more to come):
Here are the crab and snake bugs with UV's in obj and 3ds form.
Attachments
snake.jpg
snake.jpg (32.87 KiB) Viewed 3930 times
crab.jpg
crab.jpg (21.43 KiB) Viewed 3930 times
snakeNcrab.zip
(41.69 KiB) Downloaded 32 times
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KaiserJ
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Re: Space Bugs Collaboration

Post by KaiserJ » 15 Dec 2010, 20:31

i want to texture these; am i stepping on toes/
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smoth
Posts: 22298
Joined: 13 Jan 2005, 00:46

Re: Space Bugs Collaboration

Post by smoth » 15 Dec 2010, 20:33

they don't have toes to step on kaiser
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KaiserJ
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Re: Space Bugs Collaboration

Post by KaiserJ » 15 Dec 2010, 20:59

squishing any pseudopods then 8)
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bobthedinosaur
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Re: Space Bugs Collaboration

Post by bobthedinosaur » 15 Dec 2010, 21:13

no, please do. just share your results.
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Wombat
Posts: 3379
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Re: Space Bugs Collaboration

Post by Wombat » 15 Dec 2010, 23:30

cant wait to come back home :D

also, i suggest u take a look at sy demon from dark colony ;)
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bobthedinosaur
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Re: Space Bugs Collaboration

Post by bobthedinosaur » 15 Dec 2010, 23:41

Wombat wrote:take a look at sy demon from dark colony ;)
what do you meanby "sy demon"? I did a google search didn't find any thing but DC screen shots.
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Wombat
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Re: Space Bugs Collaboration

Post by Wombat » 16 Dec 2010, 00:09

its a unit from DC, but ye, could be hard to find pics >> ill send u one later
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PicassoCT
Journeywar Developer & Mapper
Posts: 10224
Joined: 24 Jan 2006, 21:12

Re: Space Bugs Collaboration

Post by PicassoCT » 16 Dec 2010, 00:48

Antlions from hl2 sneaking in?
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Wombat
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Re: Space Bugs Collaboration

Post by Wombat » 16 Dec 2010, 02:40

found something

Image

basicly something with this head with more teeth Image

with huge talons? spikes ? blades? and small body
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bobthedinosaur
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Re: Space Bugs Collaboration

Post by bobthedinosaur » 16 Dec 2010, 02:55

Uploaded the UV'ed rhino and wasp
Image
and
Image

I'm not really a fan of the rhino yet. Maybe a good texture will help, or maybe I should redo it.
Attachments
rhinoNwasp.zip
(37.03 KiB) Downloaded 26 times
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smoth
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Re: Space Bugs Collaboration

Post by smoth » 16 Dec 2010, 03:00

the head is ok, the legs need work.
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bobthedinosaur
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Re: Space Bugs Collaboration

Post by bobthedinosaur » 16 Dec 2010, 04:33

i think I might redo that one (the rhino).

anyways heres the soldier (previously known as drone) and a nest:
Image
Attachments
nestv2.jpg
nestv2.jpg (40.07 KiB) Viewed 3793 times
droneNnest.zip
(52.47 KiB) Downloaded 27 times
Last edited by bobthedinosaur on 16 Dec 2010, 06:39, edited 1 time in total.
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bobthedinosaur
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Re: Space Bugs Collaboration

Post by bobthedinosaur » 16 Dec 2010, 06:38

okay. redid the rhino. and made a new drone that looks more like a worker. the old drone can be a soldier, maybe?

Image
Image
Attachments
newDroneNrhino.zip
(54.05 KiB) Downloaded 25 times
newdrone.jpg
(39.6 KiB) Downloaded 2 times
newrhino.jpg
(50.18 KiB) Downloaded 2 times
Last edited by bobthedinosaur on 16 Dec 2010, 07:16, edited 2 times in total.
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smoth
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Re: Space Bugs Collaboration

Post by smoth » 16 Dec 2010, 06:45

something looks really wack about your normals bob, is it the tool or all those edges on the flat one unwielded?
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smoth
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Re: Space Bugs Collaboration

Post by smoth » 16 Dec 2010, 06:47

here have a bouncy quadraped anim from my holloween project:

Code: Select all

walk()
{
	if(ISMOVING)
	{
	turn base		to x-axis <10>		speed	<100>;
	turn leg1  		to z-axis <-20> 	speed 	<235>;
	turn leg1  		to y-axis <-30>		speed 	<235>;
	turn leg4  		to z-axis <-20> 	speed 	<235>;
	turn leg4  		to y-axis <-30>		speed 	<235>;
	turn leg2  		to z-axis <0> 		speed 	<235>;
	turn leg2  		to y-axis <30>		speed 	<235>;
	turn leg3  		to z-axis <0> 		speed 	<235>;
	turn leg3  		to y-axis <30>		speed 	<235>;
	sleep 100;
	turn head		to x-axis <-10>		speed	<100>;
	sleep 100;
	}
	if(ISMOVING)
	{
	turn base		to x-axis <-10>		speed	<100>;	
	turn leg2  		to z-axis <-20> 	speed 	<235>;
	turn leg2  		to y-axis <-30>		speed 	<235>;
	turn leg3  		to z-axis <-20> 	speed 	<235>;
	turn leg3  		to y-axis <-30>		speed 	<235>;
	turn leg1  		to z-axis <0> 		speed 	<235>;
	turn leg1  		to y-axis <30>		speed 	<235>;
	turn leg4  		to z-axis <0> 		speed 	<235>;
	turn leg4  		to y-axis <30>		speed 	<235>;
	turn head		to x-axis <10>		speed	<100>;
	sleep 100;
	}
	turn head		to x-axis <0>		speed	<100>;
	sleep 100;
	turn base		to x-axis <0>		speed	<100>;
}
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bobthedinosaur
Blood & Steel Developer
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Re: Space Bugs Collaboration

Post by bobthedinosaur » 16 Dec 2010, 15:14

Nice. Is that for a spider like unit?
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knorke
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Re: Space Bugs Collaboration

Post by knorke » 16 Dec 2010, 15:16

I imported the snake and crab thing in upspring, but everything is one object?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10224
Joined: 24 Jan 2006, 21:12

Re: Space Bugs Collaboration

Post by PicassoCT » 16 Dec 2010, 18:59

Its raining Headcrabs.. HelloLUA, tall, venomous, sneaky and mean.
Image

http://springrts.com/phpbb/download/fil ... ew&id=5415


Texture is 128x128, modell itself is unchanged, applied smothing groups (not invented, nor related to smoth). Oh, and Permission to speak granted.
Attachments
HolyCrab.sd7
(23.69 KiB) Downloaded 51 times
creepy.jpg
(37.84 KiB) Downloaded 2 times
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smoth
Posts: 22298
Joined: 13 Jan 2005, 00:46

Re: Space Bugs Collaboration

Post by smoth » 16 Dec 2010, 23:16

cool!
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