Detailed crawler/spider model pics included

Detailed crawler/spider model pics included

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Detailed crawler/spider model pics included

Post by scifi »

EDIT NEW MODEL ON POST BELOW
ok so i decided to make this detailed model (tired of low poly)

Of course im wont even try to uvmap this thing :( but here it is.

But at least i had fun :wink:

here are the pics, tell me what do you think ^^ any areas that can be improved???

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Last edited by scifi on 28 Jul 2010, 22:53, edited 1 time in total.
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oksnoop2
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Joined: 29 Aug 2009, 20:12

Re: Detailed crawler/spider model pics included

Post by oksnoop2 »

You could probably save some polygons on those cone feet. Otherwise this looks pretty cool.
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scifi
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Re: Detailed crawler/spider model pics included

Post by scifi »

thanks i migth try lowering the poly count and atempt!! to texture it :wink:
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: Detailed crawler/spider model pics included

Post by hoijui »

from a mechanical/engineering point of view, the cone part of the legs plus how they are attached to the rest makes no sense. kind of hurts the eye/brain. the way it is attached is prone to break on normal walking, and the cones... just imagine it walking in muddy terrain.

otherwise looks nice! :D
Last edited by hoijui on 27 Jul 2010, 17:11, edited 1 time in total.
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scifi
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Re: Detailed crawler/spider model pics included

Post by scifi »

hehe :D

true but you know in the future youll have strong metal alloys to suport that :p

anyways i think im going to alter the suport pads ;)
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==Troy==
Posts: 376
Joined: 29 Oct 2008, 15:55

Re: Detailed crawler/spider model pics included

Post by ==Troy== »

I think a needle coming out at a similar angle as the final leg joints (where cones are attached to it seems) would suit the model a lot better.

Not reading description as such, the model looks like scout/something fast.

Is it possible to make units automatically jump in spring, if there is an obstacle in front, and the jump solution can be found? Because it would be totally awesome if this thing could run + auto jump whatever is in the way.
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Masse
Damned Developer
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Re: Detailed crawler/spider model pics included

Post by Masse »

Good job scifi! Ready to join Damned team? :P
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: Detailed crawler/spider model pics included

Post by CarRepairer »

Masse wrote:Ready to join Damned team? :P
No need to curse. You could have just asked politely!
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scifi
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Re: Detailed crawler/spider model pics included

Post by scifi »

:D hahaha

well ill need to practice two more things uvmaps and textures

anyways thanks for the invitation
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SanadaUjiosan
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21

Re: Detailed crawler/spider model pics included

Post by SanadaUjiosan »

Overall a super, super design and model. I really dig it. As a unit in a game though, it conjures monstrous nightmares in my low-skill oriented brain. Probably why Conflict Terra is so simple graphically.

I definitely agree that the cone feet need to be redone. Compared to the extraordinary detail in the rest of the model, the cone feet clash and detract from the overall feel. If you're still wanting some cone-like feet, I would think of a better way to attach them, and put some more anomalies in the cones themselves.

I would really love to see this textured though :wink:
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Licho
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Re: Detailed crawler/spider model pics included

Post by Licho »

I like the cone feet. I know its not practical, but from the feel/art perspective its right. It makes it look like something like and dangerous which can hurt you. Also can move fast. Which is probably what it is.
Its also more insect-like.

I can imagine sound of it running about.
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Master-Athmos
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Re: Detailed crawler/spider model pics included

Post by Master-Athmos »

Looks great... :-)
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JohannesH
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Re: Detailed crawler/spider model pics included

Post by JohannesH »

Also cone feet is quite non-issue, you'll never see the cones from top view.

Its good
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Petah
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Joined: 13 Jan 2008, 19:40

Re: Detailed crawler/spider model pics included

Post by Petah »

If you release the file, Ill have a go a texturing it.
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PicassoCT
Journeywar Developer & Mapper
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Re: Detailed crawler/spider model pics included

Post by PicassoCT »

You can be polyhigh as much as you like, when it comes to expensive, experimental-units. Also great Spiderbot, i like it.

And keep those walkingcones the way they are, only adds to the amazement of the players, if there scifijacksense tingletells them, that this could not work with todays sience.

200 years ago, people thought that a trainride could smash the human body due to high speed, see, some materials can quite suprise the researcher willing to risk it.
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Google_Frog
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Re: Detailed crawler/spider model pics included

Post by Google_Frog »

The level of detail makes me want to attempt a terrain sensitive script.

CA (well, 1fac) needs all the cool massive spider bots it can get if you ever feel like texturing it.
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CaptainPoo
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Joined: 28 Jul 2010, 13:46

Re: Detailed crawler/spider model pics included

Post by CaptainPoo »

It looks awesome but imo it would be wasted if you make it too small ingame, make it massive so people can appreciate the detail

That's if it ever ends up ingame
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scifi
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Joined: 10 May 2009, 12:27

Re: Detailed crawler/spider model pics included

Post by scifi »

PS:new model below

Awnsers:
Thanks all for the kind words :)

if its supose to be a huge model ingame, the detail count can go up higher since the player suposely will make only 1 of these units.

But still it can look good if i make it the size of a reaper and a goly.


SanadaUjiosan: Well the problem of detailed models is uvmaping and texturing process witch can take more time than what was spent in making the model itself.
The trick is neither add to mutch details nor less, some people like the details made in the textures, some mixed, other rely heavy on the actual model, and just add simple color paletes to the model.
Actualy depends on taste, but its a hell of a job uvmaping these kind of models.

Licho: yeah the cone feet are for that insectoid feel, i think you got the what i tried to demonstrate :D

JohannesH: yes your rigth but depends on what you want, i can always increase the size of the cones:p

Petah: thanks for the offer but ill try it myself, i want to give it a go at uvmaping and texturing this giant :wink:

PicassoCT:most scifi designs are imposible with present tecnology, but still one can use imagination :wink:

Google: yeah precisely why i made this model, so that it could have a nice walking script, though its a bit complicated, perhaps if the texture work is somewhat average i can handle the model for scripting.
Still i doubt ill finish the uvmap.

CaptainPoo: yeah but i think if i make it the size of a goliath it would still look good imo

and heres another model i made today, ^^ tell me what you think

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Petah
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Re: Detailed crawler/spider model pics included

Post by Petah »

scifi wrote: Petah: thanks for the offer but ill try it myself, i want to give it a go at uvmaping and texturing this giant :wink:
All good, I was just going to test out how well Sculptris would work for painting (in 3D) models like this. But I lack any quality models to paint. Got any other models you wouldn't mind me having a go at?
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Detailed crawler/spider model pics included

Post by scifi »

hm unfortunatly i have only low poly models, the other stuff i have is on my old hard drive so :(

anyways you got be curious sculptris hmm maybe i shall try it :wink:
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