Core Garpike +1

Core Garpike +1

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Core Garpike +1

Post by MR.D » 21 Jan 2008, 05:37

I'm going to go ahead and try to finish off the LVL-1 vehicle remodels, starting with the CORE Garpike amphibious tank.

Only 4 left for CORE, being the Leveler, Construction vehicle, Minelayer, and the Wolverine.

So far at 544 triangles, this has 8 octagonal wheels which I'll be changing to Plane objects with alpha to try and skim down the Poly count.

**Zip Contents**
cor_garp_final.max master 3dsmax-7 model
cor_garp.S3O Spring model
cor_garp_1_512.dds Texture+teamcolor
cor_garp_2_512.dds Reflection map/glowmap/alpha
cor_garp_1.dds 1024x1024 origional texture (for editing)
cor_garp_2.dds 1024x1024 origional reflect map/glow/alpha (for editing)

*Final Scripted model*
Mr.D = model+texture
Rattle = Script and final compile
http://rattle.from-hell.net/spring/mode ... orgarp.zip

**OLD MODEL**
320 triangles
Image
**Finished model**
544 triangles
Image
Last edited by MR.D on 20 Feb 2008, 23:38, edited 9 times in total.
0 x

User avatar
clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Re: Core Garpike +1

Post by clumsy_culhane » 21 Jan 2008, 05:48

mm I like I like . But i think the gun barrel could be a lot narrower (in diameter). The original had quite a narrow barrel, while yours is 2x the thickness.

Other than, it looks great!
0 x

User avatar
yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Core Garpike +1

Post by yuritch » 21 Jan 2008, 07:18

MR.D wrote:...CORE Garpike amphibious tank...
**OTA MODEL**
AFAIK this unit isn't OTA, it was a custom fan-made unit back then (just as the Wolverine you mentioned). But anyway, your remodel looks: 1. Close to original; 2. Good.
0 x

User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Core Garpike +1

Post by MR.D » 21 Jan 2008, 07:48

You better be sure.

I always thought the Garpike and Pincer were part of OTA..
0 x

User avatar
ILMTitan
Spring Developer
Posts: 410
Joined: 13 Nov 2004, 08:35

Re: Core Garpike +1

Post by ILMTitan » 21 Jan 2008, 09:26

I am sure Garpike was not in either the TA or the CC unit set. There were no amphibious units (including hovers) until level 2. Also the closest thing to a lvl 1 artillery piece was the thud/hammer.
0 x

User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Core Garpike +1

Post by MR.D » 21 Jan 2008, 11:44

wow.. I am wondering how those old OTA farts got along without them...

Not even part of Cc 3.1? :shock:
So when did they get put into the mainstream Mods as a steady unit?

Afaik, maybe uberhack 4.0? or was it later on when Caydr started doing AA for OTA?
0 x

User avatar
chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Re: Core Garpike +1

Post by chillaaa » 21 Jan 2008, 12:15

Pincer and Garpike are 3rd party.
0 x

Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Core Garpike +1

Post by Saktoth » 21 Jan 2008, 13:04

All the artillery and amphibs were at t2 in OTA. All you had at t1 was punishers/guardians for arty, though the missile units could outrange LLT's.

The Thud and Hammer were 'Artillery Kbots' in name only- they had 230 range, less range than the Storm/Rocko (400) and way less than the Crasher/Jethro (590). Hell, it was less range than a Stumpy/Raider (240). Artillery refers more to their 'ballistic projectile' than their function.

The leveler was a Cavedog unit, but wasnt in OTA or CC.

On the topic of polygons, try not to worry about that so much. The weasel already looks really strange without transparency on (putting black rather than white around the wheels would help this), and all you're doing is saving a few dozen polygons. Id bet that the polygons you saved are less of a burden to the CPU than turning transparency on would be- and most people play with it off AFAIK. Spring can handle a lot more polygons- OTA is 10 years old!

You shouldnt waste polygons by any means, but you shouldnt have to scrimp and save on them either.
Last edited by Saktoth on 21 Jan 2008, 13:11, edited 1 time in total.
0 x

User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Core Garpike +1

Post by MR.D » 21 Jan 2008, 13:05

Leveler was a flame tank origionally too right?

But I guess if this wasn't a OTA unit, scratch one off the Copyright list ^^ .
0 x

Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Core Garpike +1

Post by Saktoth » 21 Jan 2008, 13:15

I think so (I wouldnt know though, never used anything but vanilla OTA).

You are designing for spring here, though. I mean, its not like these would be put into an OTA mod- any mod pure enough to be OTA only wouldnt want new models anyway would they?

Indeed, ATM they're only being put into CA AFAIK, and we're going to have to scrub off the core logos and probably re-texture them eventually, at the least.
0 x

User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Core Garpike +1

Post by MR.D » 21 Jan 2008, 14:16

Well not much point in finishing these then is there.
0 x

User avatar
smoth
Posts: 22298
Joined: 13 Jan 2005, 00:46

Re: Core Garpike +1

Post by smoth » 21 Jan 2008, 14:31

bawwwwwwww copyright... call it a fan tribute and be done with it. Who fucking cares if you are making a free game model that is inspired by the ta unit.

Looks like hand made stuff.. yep... loooks like a tribute.. yep.. looks good? YEP. So hang the rest and DOOOOOOOOOO IT.
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Core Garpike +1

Post by Neddie » 21 Jan 2008, 16:25

I think you should finish it, make it match your others. An exercise in the art if little else.
0 x

SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1945
Joined: 21 Sep 2004, 08:25

Re: Core Garpike +1

Post by SpikedHelmet » 21 Jan 2008, 16:30

Leveler was a flame tank origionally too right?
No wtf

Leveller was a lvl1 "siege tank", basically lvl1 goliath.
0 x

User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Core Garpike +1

Post by MR.D » 22 Jan 2008, 01:51

I dunno if I want to finish it now tho, I mean if nobody is going to use it.. whats the point?

Just means more of my free time I that can be dedicated to modeling for the HalfLife-2 mod I'm involved with.
0 x

User avatar
smoth
Posts: 22298
Joined: 13 Jan 2005, 00:46

Re: Core Garpike +1

Post by smoth » 22 Jan 2008, 01:53

do whatever man, I say make it anyway and fuck the one or two naysayers.

that is the problem with this fucking forum, one or two people seem to think they speak for all of us. Like there are any other modeling efforts going on... pffft.


FUCK THEM

DO THE MODEL

AND LOL WHEN IT GETS USED
0 x

User avatar
Noruas
XTA Developer
Posts: 1267
Joined: 24 Feb 2005, 02:58

Re: Core Garpike +1

Post by Noruas » 22 Jan 2008, 03:02

It will be used in Ca atleast. Is that not enough for your great models?
0 x

User avatar
kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: Core Garpike +1

Post by kiki » 22 Jan 2008, 04:09

pwn
0 x

User avatar
ILMTitan
Spring Developer
Posts: 410
Joined: 13 Nov 2004, 08:35

Re: Core Garpike +1

Post by ILMTitan » 22 Jan 2008, 05:42

I'm sorry. Just because it was not an original Cavedog unit does not mean it will not be used. I didn't mean to discourage you. The new version looks good. I just meant to clarify that it was not an original Cavedog unit, but rather seems to be a common and popular 3rd party unit. I for one may have been a little too happy to prove my knowledge of the TA unit set.
0 x

User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Core Garpike +1

Post by Pressure Line » 22 Jan 2008, 05:53

smoth wrote:FUCK THEM

DO THE MODEL

AND LOL WHEN IT GETS USED
+9001
0 x

Post Reply

Return to “Art & Modelling”