Prometheus Spawning Grounds
Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.
Nice rattle. The only things I can see that are slightly different are that the geometry of the cockpit (the sides) is a little different. That might just be an aesthetic choice you made, which is fine. Also, you omitted some of the detail to the rear of the rocket turret. Personally, that strikes me as an important element of the mechanism.
Niklas on rattles recreation of the sam wrote:Pretty close! I think some of the vertical faces could be...
collapsed, as they're be hard to see from the top (esp the rear wheel
guard). The front looks a bit different with the square chunk taken
out. I meant for the metal thing at the front to be a
...'cow-catcher/bumper' as we call them. The wheels could be
simplified too maybe., they seem to be 3+8+8+8+8+3=38 quads now or
something. Maybe they could be 3+8+8+3=22 or less.
The Msl rack on my topdown image is not centered, and there's some
bumper/tech stuff at the back. Might make a drawing of it some time.
It should be noted that these concept images aren't of classic Total Annihilation, they're set 9 thousand years after the OTA era, in a time line where core contingency never occurred and things went quit differently. Hence why some units were never redesigned at all and some entirely new units appeared, while other units look quite different in design.More comment from Niklas wrote:Also, two things which aren't immidiately gettable when looking this
single concept image I did, is that:
I already mentioned, but the Arm sometimes use asymmetrical designs
(which manifested in the turret offset on this one, and the rear top
of the vehicle is asymmetrical too). I scribbled a note about that in
the factions table on my page.
This is more subtle, but the Core has a long 'head' (cockpit/sensors,
whatever, I think of it as the head), so the 'head' on the Arm Sam
should probably be more chubby/bulky to avoid looking Core.