Red Comet Upgrade

Red Comet Upgrade

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Orfelius
Posts: 103
Joined: 17 Nov 2014, 20:57

Red Comet Upgrade

Post by Orfelius » 18 Jan 2015, 22:28

You know it. You love it. So here it is:

Image

Red Comet v1.1

Whats new:
- fixed most visible artifacts on the diffuse
- added splats
- added speculars

Image

What is comming (at some point):
- skybox
- dust clouds widget by Anarchid added along with ambient sound widget by Klon and Ambient sounds by me

Mind you that this is first map ever that has been touched by me so consider that when judging but all criticism is very much welcome :)
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Red Comet Upgrade

Post by Forboding Angel » 19 Jan 2015, 01:09

I dislike the specular. It adds a sheen to the map that shouldn't be there.

I suggest removing specular on the entire map but leaving it ONLY on the mex spots at full specular. That way, you end up with really shiny mex spots.
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qray
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Joined: 02 Feb 2009, 18:49

Re: Red Comet Upgrade

Post by qray » 20 Jan 2015, 23:34

I agree with Forb: overall too shiny for my taste.

Maybe using a more "rocky"/coarse detail tex on the rocks might look better (or add "noise" to the height map there?).
You could also combine two textures there: one for fine structure when seen close and one for a bit bigger structure when seen from larger distance.
If I saw it right, the alpha channel in the detail tex image isn't used; so you would have "space" for an additional detail tex available.

And yes: I love this map and it's nice to see that it gets a facial :-)
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Anarchid
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Re: Red Comet Upgrade

Post by Anarchid » 20 Jan 2015, 23:40

Proceeding with upgrade.

Image

Funfact: this remake is the entire reason behind the shader.
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smoth
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Re: Red Comet Upgrade

Post by smoth » 21 Jan 2015, 14:57

why would there be dust or wind if there is no atmosphere
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LordMuffe
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Re: Red Comet Upgrade

Post by LordMuffe » 21 Jan 2015, 15:12

why would the bots keep standing on the surface if there is such low gravity
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gajop
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Re: Red Comet Upgrade

Post by gajop » 21 Jan 2015, 15:28

smoth wrote:why would there be dust or wind if there is no atmosphere
Metaphor for Mars or comet tail effect as it's approaching a star?
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smoth
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Re: Red Comet Upgrade

Post by smoth » 21 Jan 2015, 15:53

gajop wrote:
smoth wrote:why would there be dust or wind if there is no atmosphere
Metaphor for Mars or comet tail effect as it's approaching a star?
  • mars has a different sky
  • a comet with a tail would also have a different sky.
LordMuffe wrote:why would the bots keep standing on the surface if there is such low gravity
  • low gravity doesn't mean you fly off the moment you step.
  • the celestial body represented by red comet could be large enough to have it's own gravity.
  • the map still has the default gravity settings I am willing to bet.
Just saying, probably better if we saw the name changed to red asteroid.

Image
also on all the asteroid impacts, they are missing their ejecta
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Beherith
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Re: Red Comet Upgrade

Post by Beherith » 21 Jan 2015, 16:57

Good work! Im sending you an SMF, im sending you an SSMF.
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Anarchid
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Re: Red Comet Upgrade

Post by Anarchid » 21 Jan 2015, 19:10

I think the original was named Red Comet to reference basically being rescaled red Comet Catcher.

I can see how renaming it to Red Plains or Martian Dust would make sense, but why do it if Red is already iconic?

Also there's wind, and i dont care if apophis.
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LordMuffe
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Re: Red Comet Upgrade

Post by LordMuffe » 21 Jan 2015, 20:13

smoth wrote:
LordMuffe wrote:why would the bots keep standing on the surface if there is such low gravity
  • low gravity doesn't mean you fly off the moment you step.
  • the celestial body represented by red comet could be large enough to have it's own gravity.
  • the map still has the default gravity settings I am willing to bet.
thats right, just that a certain level of gravity is necessary for atmosphere and walking with "normal" speed (look at those Glaives run)... so no atmosphere on a comet -> because of low gravity... so if we don't accept the fact that it now has those dust clouds, why would the high gravity for normal walking be ok?

Imo it looks great and shouldn´t be disregarded just because the mapname doesn´t quite fit.
smoth wrote: Just saying, probably better if we saw the name changed to red asteroid.
Not against the idea of a name change, but asteroid doesn´t really solve much. Too bad `Red Planet´ is already a map.

Or just calling it Red Comet Catcher and solve all those problems instantly
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smoth
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Re: Red Comet Upgrade

Post by smoth » 21 Jan 2015, 21:00

It is possible that a planet has low-ish gravity and no atmosphere.
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dansan
Server Owner & Developer
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Re: Red Comet Upgrade

Post by dansan » 21 Jan 2015, 21:21

Why not just ignore the reality-thing? It's not like it would matter that much to most of us, and it's existence is in dispute anyway.

I guess if you want the new map to be played instead of the old one - keep the name.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Red Comet Upgrade

Post by PicassoCT » 21 Jan 2015, 21:23

Liar.. the moon is made of cheese, and cheese utters gas and gas is atmospheric.. so by the medieval proofed concept of same follows same principles, i conclude that every planet is made of some cheese- and thus has a odor atmospheris - depending on the ripeness off the planet. If only there were vine and bread on every planet.. the natives would have a good time.

Also atmosphere can freeze on far out planets and make a icy layer that evaporates when anything slightly above zero-kelvin touches it, leading to ice skating robots and cold gas geysirs.
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smoth
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Re: Red Comet Upgrade

Post by smoth » 21 Jan 2015, 21:38

stuff like this is the icing on the cake which is why I am mentioning it. He can do what he wants but if he adds stuff like ejecta and a better sky/atmosphere setting it would add a lot to the map. Of course if he adds sky he could then make the excuse that because there is an atmosphere the ejecta was long since washed away and can add other color and textural information making the map look that much better.
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Google_Frog
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Re: Red Comet Upgrade

Post by Google_Frog » 22 Jan 2015, 04:10

Mars catches comets. Perhaps the sky could have an upgrade too.
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FabriceFABS
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Re: Red Comet Upgrade

Post by FabriceFABS » 23 Jan 2015, 23:27

Hi, nice job.

However, since all your previous release versions up to V1.2, when night is activated :

Code: Select all

[...]
[SpringApp::Run] exitCode=0
Error: [ErrorMessageBox][1] msg=" error: Could not load detail texture from file maps/realdetnight.bmp" IsMainThread()=1 fromMain=1
Error: [ErrorMessageBox][2]
Error: [ErrorMessageBox][3]
Error: [ErrorMessageBox][4]
Fatal: Spring: Incorrect/Missing content: 
error: Could not load detail texture from file maps/realdetnight.bmp
I've checked out, the file is missing.

Also, don't forget to remove

Code: Select all

Thumbs.db
from your archives. Thoses windows annoying cache-system files don't have to be there.
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Anarchid
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Re: Red Comet Upgrade

Post by Anarchid » 24 Jan 2015, 01:04

What is night? how is it activated?
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FabriceFABS
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Re: Red Comet Upgrade

Post by FabriceFABS » 24 Jan 2015, 01:16

I'm beginner in map building. I actually build old format to make habit.
I'm not sure, but day/night/fog...etc seems being new lua features with new map model ?!

To activate night, check out the bottom page of map-option setting tab (in SL).

Good luck
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qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: Red Comet Upgrade

Post by qray » 24 Jan 2015, 01:59

I get the same error when trying the night option.
BTW: daytime (Dawn, Day, Night) is a standard map option in the map blueprint and realdetnight.bmp is included in the blueprint. For completeness, other blueprint map options: weather condition (clear, snowing), metal production, tidal strength, wind speed (all: low, normal, high) and inverted height map. They are all active in this version. Maybe some should be deactivated...
AFAIK ZK doesn't support map options . So, if you only tested there you probably missed that these options are available.

V1.2 has the Volumetric Ground Clouds shader, right? Just asking because I still don't see it here in this version (see also http://springrts.com/phpbb/viewtopic.ph ... 31#p563908). Any idea what could be the cause?

And to comment on the name discussion: IMHO keep the name since it's an update.
Nevertheless, some ejecta would surely look nice :-)

And on the sky comments: it's mentioned in the first post that this is being worked on :wink:
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