NEW MAP: Two Hills

NEW MAP: Two Hills

All map release threads should be posted here

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aGorm
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NEW MAP: Two Hills

Post by aGorm »

http://www.fileuniverse.com/?page=showitem&ID=856

Medium deasert Map, More metal in the middle.

Lots of hills, However you can still get your land units through without to much hassel, aslong as you dont tell them to go over the hills... (which is the point of putting the hills there...)
Four Players.. prefrably 2 teams of 2. (Odds V Evens)

Someone was hammering on about no hilly maps...

Screenies:

1: MiniMap
Image

2: Costal View
Image

3: The Middle Ground
Image

4: BATTLE
Image

However... Once again I cant upload the thing... Its 14 Meg. Anyone got somewhere I can put it?
Will that upload still work Gnome?

Thanks.

aGorm

(Yes this Is one day late... It had snowed... so I had to redo the texture...)
Last edited by aGorm on 01 Jun 2005, 23:06, edited 1 time in total.
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Gnomre
Imperial Winter Developer
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Post by Gnomre »

Yeah, it will still work.
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Zoombie
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Post by Zoombie »

cool!
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

Hurry up and host :P
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Masse
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Post by Masse »

HEYY NOW REALLY HURRY I WANT IT ! ! !
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aGorm
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Post by aGorm »

I'm at work... how the hell can I upload it :-)

You'll just have to be patient.

aGorm
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Gnomre
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Post by Gnomre »

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aGorm
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Post by aGorm »

Thanks Gnome

aGorm
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smoth
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Post by smoth »

thanks for fixing the edges of the map. I am glad you didn't leave the edge all flat and give it a way of sloping off :).
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aGorm
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Post by aGorm »

Well, when I make maps... you get qualaty.. :P

Next map... 32 x 32 super map! Well super big for me...

aGorm
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NOiZE
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Post by NOiZE »

Very nice map

Spring needs more of this kind of fresh maps!
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Min3mat
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Post by Min3mat »

yay! hills look a bit ugly and prefabricated tho still a fresh map!!! :lol: :)
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aGorm
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Post by aGorm »

prefabricated??? as in built of site?? I dont get what you mean by that!

could you actully say how to impove the hills?? Thanks!

aGorm
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Warlord Zsinj
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Post by Warlord Zsinj »

I think he is saying that the hills don't look natural. Which has a bit of substance. Try variating their heights a bit, as well as variating the way they climb. Also try variating the texture (and by texture, I don't mean the image used, I mean the nature of the ground) to something more rugged, rather than being a smooth curve...
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aGorm
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Post by aGorm »

Humm... I suppose they are a little rounded... think i over did the blur... nuts! Memo to self... dont blur next map so much...

aGorm
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Min3mat
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Post by Min3mat »

oh soz aGorm i meant that they looked...ugly man-made, kinda thing :oops: soz i just love that word...so long :D
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NOiZE
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Post by NOiZE »

maps need some more flat area's so we can build stuff
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Agiel
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Post by Agiel »

Exactly. Sure, this kind of maps look nice, but recetly we've seen a lot of "oo, look at this shiny new engine, let's see what it's capable of without thinking".
For gameplay reasons we really need more wc3/ccg type maps.
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aGorm
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Post by aGorm »

ummm so is it just me that thinks theres loads of flat space???

aGorm
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Agiel
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Post by Agiel »

Actually I haven't tried it :P
I mean in general, and this thread happened to be on top.
I doesn't look very flat by judging from the pictures though. :roll:
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