Map: Mars (Bigger Mars:WIP)

Map: Mars (Bigger Mars:WIP)

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TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Map: Mars (Bigger Mars:WIP)

Post by TARevenger »

Download!!! Now http://www.fileuniverse.com/?page=showitem&ID=829

I decided of shoot off into space and give mars a little visit.

here are a few photos I took !!Updated!!

http://homepages.ihug.co.nz/~ahayes25/T ... /Mars0.jpg
http://homepages.ihug.co.nz/~ahayes25/T ... /Mars1.jpg
http://homepages.ihug.co.nz/~ahayes25/T ... /Mars2.jpg
http://homepages.ihug.co.nz/~ahayes25/T ... /Mars3.jpg
http://homepages.ihug.co.nz/~ahayes25/T ... /Mars4.jpg
http://homepages.ihug.co.nz/~ahayes25/T ... /Mars5.jpg

32x16 is the current size configured for 4 players

needs major tweaking on the metalmap, sky colour and heightscale.
one nice little feature would be sandstorms! :wink:

See last Post for Screenshots of Bigger Mars
Last edited by TARevenger on 05 Jun 2005, 03:58, edited 7 times in total.
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Shanjaq
Posts: 21
Joined: 14 May 2005, 09:40

Post by Shanjaq »

Awesome! is it Epic sized?
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mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Sweet :-) Thats awesome the third image looks like Terra Meridiani,
did you get that image from the Mars Global Surveyor site, they have a ton of imagery just waiting to become spring maps..
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TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

I got the heightmap and texture image from this site
http://www.space-graphics.com/index.html

I'm also downloading the earth texture and heightmap for miniearth @ 56k

as for epic size maps the max I can do at the momment is 32x sized maps.
not enough PC power :evil:
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Delta
Posts: 127
Joined: 09 May 2005, 15:33

Post by Delta »

Now we know where the "face of mars" comes from...
Artistic D-gunning :P
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

COOL, can't wait till this map is done!
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

Nice one.... Although "minimars" doesn't really fit a map of those proportions...
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Texture needs a ton of work in regards to quality/detail/uniformity. Such images of celestial entities are "patchworked" together, so as you can see, there's some very obvious seams along there, as well as the texture resolution and quality being in need of serious retouching. It look alright now, it'll look GREAT once you get those issues fixed.
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smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Post by smoth »

Dragon45 wrote:Texture needs a ton of work in regards to quality/detail/uniformity. Such images of celestial entities are "patchworked" together, so as you can see, there's some very obvious seams along there, as well as the texture resolution and quality being in need of serious retouching. It look alright now, it'll look GREAT once you get those issues fixed.
dragon, I don't think his texture did that. I looks more like a bug that happens on some cards when you zoom way out. It happens on mine. I know it must happen to others.
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TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

I have a good heightmap for a full earth map sized at 64x32

problem is my pc isn't powerful enough for that sized texture

if anyone wants it give me a yell
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TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

a note about the texture is that in paint shop pro the mars texture is heaps better than what it looks like in spring so it's getting messed up during compiling.

i'll recompile it with the latest mapconv if it supports 32x16 textures

Edit: just recompiled with the new mapconv and still looks the same as the screenshots
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

64x32?

How much memory do you have? I have a gig :-/

I think there's a limitation in mapconv actually as it seems to load 3 copies in memory.

-Buggi
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TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

I've only got 768meg but I'm planning a serious upgrade in the next few weeks
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TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

If it does become and epic map the size will be 128x64
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Heh Heh Heh, I only got 256mb of memory...I need a serious upgrade...memory is pretty cheap now I believe.
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TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Name Changed to just Mars

Post by TARevenger »

I updated the screenshots

modified the map to have a mars feel and adjusted the gravity to what should be mars gravity

is 140 gravity setting in other maps earth gravity?

see first post for links
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Buggi
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Joined: 29 Apr 2005, 07:46

Post by Buggi »

TARevenger wrote:If it does become and epic map the size will be 128x64
:shock:

That'd be an image 65536 x 32768

:shock: :shock:

Photoshop won't let me increase an images dimensions past 30000...

Wow, I pity the poor machine that has to chug through that @@;;

-Buggi
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smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Post by smoth »

I may be missing it but are you going to release this one soon? I am really interested in it.
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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I know that much of mars is flat like the map you posted, but it also has some of the most amazing mountain ranges, valleys and volcanos imaginable.

I should hope that further maps on Mars take advantage of this...
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Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Heh, yeah, Olympus Mons is pretty tiny there... (it's about the size of France)... at least it's taller than a commander, though... I don't think planetary maps really work at the scale spring can currently handle, it'd probably be best to stick with specific interesting regions for now.
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