"Designed for 4vs4, emphasis on air/sea/amphibious.
Located on the wet planet Xunil, this landscape was once dominated by penguins. They are extinct now."






Comments? Flamebait? Suggestions?
Moderator: Moderators
THis qupote right here is the reason that most maps suck.ralphie wrote:Needs more thought put into the metal map imo. There seems to be little point in controlling half of your own island, let alone encouraging any "contested" areas. Liberal amounts of metal towards the middle is a fairly simple method of getting players to fight for territory.
Unless of course your intent was a porc map :p
The map is nice, but a few fixes will make it better. Also, here is a[MAP]
{
Description=Designed for 4vs4, emphasis on air/sea/amphibious;
TidalStrength=18;
Gravity=130;
MaxMetal=.9;
AutoShowMetal=1;
ExtractorRadius=200;
MapHardness=140;
[ATMOSPHERE]
{
MinWind=7;
MaxWind=18;
CloudColor=0.9 0.9 0.9;
CloudDensity=0.15;
SkyColor=0.1 0.15 0.7;
SunColor=1.0 1.0 1.0;
}
[WATER]
{
WaterSurfaceColor=0.4 0.6 0.8;
WaterPlaneColor=0.4 0.6 0.8;
WaterBaseColor=0.4 0.6 0.8;
WaterAbsorb=0.004 0.004 0.002;
WaterMinColor=0.1 0.1 0.3;
}
[TEAM0]
{
StartPosX=2507;
StartPosZ=1409;
}
[TEAM1]
{
StartPosX=5833;
StartPosZ=6619;
}
[TEAM2]
{
StartPosX=5980;
StartPosZ=2228;
}
[TEAM3]
{
StartPosX=2261;
StartPosZ=6128;
}
[TEAM4]
{
StartPosX=4063;
StartPosZ=1393;
}
[TEAM5]
{
StartPosX=4129;
StartPosZ=6865;
}
[TEAM6]
{
StartPosX=5702;
StartPosZ=508;
}
[TEAM7]
{
StartPosX=2425;
StartPosZ=7684;
}
[TERRAINTYPE0]
{
name=Soft-Terrain;
hardness=3;
tankmovespeed=0.6;
kbotmovespeed=1;
hovermovespeed=0.9;
shipmovespeed=0.8;
}
}