Balanced Annihilation 5.5 is OUT

Balanced Annihilation 5.5 is OUT

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NOiZE
Balanced Annihilation Developer
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Balanced Annihilation 5.5 is OUT

Post by NOiZE » 21 Jul 2007, 18:41

5.4 --> 5.5

Massivly increased Juggernauts HP
Increased Bantha's HP
Increased Razorback speed and dps
Viper and Pittbull DPS doubled
AK speed incresed
Increased Merl/Diplomat AoE and DPS
Doubled Tremor costs, well almost.
Doubled Krow's HP
Almost halved Liche's costs
Increased Banisher DPS
Added some lua widgets

Image


Have Fun!
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det
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Post by det » 21 Jul 2007, 18:42

Nice try. You aren't gonna fool me again, n0ize.
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HeavyLancer
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Post by HeavyLancer » 21 Jul 2007, 18:53

Do you want me to make a package installer for it?
I can whip one up in about a day. Hopefully with NSIS as well, so no 'this software is unregistered' screens.
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Neuralize
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Post by Neuralize » 21 Jul 2007, 19:11

Installers are just cumbersome in the drag and drop world of sdz and sd7. If you don't know how to download directly into your mods folder, you don't deserve spring.
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Snipawolf
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Post by Snipawolf » 21 Jul 2007, 19:13

Neuralize wrote:Installers are just cumbersome in the drag and drop world of sdz and sd7. If you don't know how to download directly into your mods folder, you don't deserve spring.
+1

This stuff is a lot easier than a lot of other mods for other games I know.
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HeavyLancer
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Post by HeavyLancer » 21 Jul 2007, 19:58

Umm, you guys don't seem to get the point.
It's not just about the mod. My installer puts in maps as well. True, if it were simply for just the mod, then an installer is overkill. But adding maps and a working AI is tedious, and getting the right maps and mods in the first place is also bewildering. That is why an installer is good.
And anyway, it's up to the makers of the mod to decide this, isn't it?

My previous installer post:
http://spring.clan-sy.com/phpbb/viewtopic.php?t=10884
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NOiZE
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Post by NOiZE » 21 Jul 2007, 20:01

I don't think its needed, sorry HeavyLancer.


Now back to BA bashing plx.
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HeavyLancer
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Post by HeavyLancer » 21 Jul 2007, 20:02

Meh, ok.
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hunterw
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Re: Balanced Annihilation 5.5 is OUT

Post by hunterw » 22 Jul 2007, 01:38

NOiZE wrote:5.4 --> 5.5

Viper and Pittbull DPS doubled
Doubled Tremor costs, well almost.
Doubled Krow's HP
Almost halved Liche's costs
hmmmmmmmmmmm :?
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Lolsquad_Steven
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Post by Lolsquad_Steven » 22 Jul 2007, 03:38

NOiZE wrote:I don't think its needed, sorry HeavyLancer.


Now back to BA bashing plx.
No offense "NOiZE" but i'm more into strategy based mods than "tactics based mods like yours. Ba is all about who can make the most units, and my strategic style is all about making defence and economy at the start.

Nice try with the mod though, it's cute.
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Ishach
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Post by Ishach » 22 Jul 2007, 03:54

Why the viper buff ;_;


I hope they arent as strong as they were in 2.11
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KingRaptor
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Post by KingRaptor » 22 Jul 2007, 03:55

New Juggernaut takes FOUR fucking D-gun hits to kill and beats a fucking krog one on one with more than seventy-fucking-five percent of its HP left.

gg BA
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Lippy
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Post by Lippy » 22 Jul 2007, 03:58

LOLOLOLOL

Juggernaught > 10 krogs 1 by 1. NO JOKE

As much as it is funny, it has to be changed. Its the most ridiculous unit ever. Takes 4 D-gun shots LOL!


As for vipers; they're definetly overpowered atm, should reduce dps to about 250-300 IMO
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LionHeart
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Post by LionHeart » 22 Jul 2007, 04:12

Jauggy pwns all!!! 4 dgun shots wheeee... :P
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LionHeart
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Post by LionHeart » 22 Jul 2007, 04:17

[7:15:50 PM] <[LCC]KingRaptor> I'm gonna test CASLI v1.0, if it works well I release it and gg BA for good


OHHH SHEZZERZZ!! O_o :?:
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KingRaptor
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Post by KingRaptor » 22 Jul 2007, 04:23

lionheart wrote:[7:15:50 PM] <[LCC]KingRaptor> I'm gonna test CASLI v1.0, if it works well I release it and gg BA for good


OHHH SHEZZERZZ!! O_o :?:
laffo

explanation here
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Ishach
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Post by Ishach » 22 Jul 2007, 05:37

One dgun shot kills a juggernaught fine :/
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SwiftSpear
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Post by SwiftSpear » 22 Jul 2007, 05:53

Ishach wrote:One dgun shot kills a juggernaught fine :/
You gotta hit it dead center, if you hit off to the side it only does 260000 damage, leaving 160000 HP left.
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LOrDo
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Post by LOrDo » 22 Jul 2007, 08:34

Well, this new release has made me give up any hope of improvement for BA. Guess I'm going to have to turn my hopes towards CA now.
But you finally balanced AA better then caydr ever could, and I guess thats what youve wanted all along, isn't it?
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NOiZE
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Post by NOiZE » 22 Jul 2007, 10:58

A krogoth can just outrange a jugg..
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