Manual: Journeyman

Manual: Journeyman

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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Manual: Journeyman

Post by PicassoCT » 09 Apr 2017, 09:41

Welcome to the Units manual of the Journeyman.
This topic is updated is updated daily until completeness is achieved.



Unit:
Icon:
Name:
Backstory:
Function:
Special Abilitys:
Type:
Can build:
Weapon:
Screenshot:
1 x

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PicassoCT
Journeywar Developer & Mapper
Posts: 10201
Joined: 24 Jan 2006, 21:12

Re: Manual: Journeyman

Post by PicassoCT » 09 Apr 2017, 10:04

Unit:
Beanstalk
Icon:
Image
Name:
beanstalk
Backstory:
The beanstalks originate from a cluster of overgrown suns in the Aloth Tahan System. There only growth limit being time and and sunlight, and as all Journeyman creatures are sentient- or semi-sentient - and thus connected at will to the centrall Conciousness. Beanstalk seeds naturally slingshot themselves out of any system, towards the next sun, and there only needs to get one seed through, for the whole of the Journeyman to regrow on a world near you. Beanstalks grown in high orbit, can intervine with other Beanstalks in the system to form a eco-dyson-sphere.


Function:
One of the most versatile plants ever to be integrated into the Journeyman Common Genetic Memory. It either grows from a orbital dropped Seed or from a Vicious Recycler with enough collected resources.
It periodically overproduces and consumes ressources.
The Building has small building capacitys, but is able to start a construction process at great distance. This allows it to work as your main construction center, starting construction and deployment of buildings and defenses.

Special abilitys:
Can unroot and reroot. The Unit will rip itself out of the ground and become floating , hanging from the orbital Treetop.
Passive Abilitys:
Spawns Reinforcements upon first arrival.

Weapons:
Warpbirds:
Nesting birds, able to drive away any attacker (mainly Asteroids). Very unprecise.
Type:
Building
Can build:
  • --factorys
    "jmovingfac1",
    "jharbour",
    "jmeggstack",
    --eco

    "jdrilltree",
    "jmeconverter",
    "jestorage",

    "jdarkgate",
    "jtree",
    "jtree2",

    "jtree3",
    "jtreel",
    "jnativevil",

    --passive --defense
    "jjamforrest",
    "jbonsai",
    "jwatergate",

    --active --defense
    "jfireflower",
    "jdragongrass",
    "jbeehive",

    "jrefugeetrap",
    "jpoisonhive",
    "ggluemine",


    --endgame
    "jfungiforrest",
    "jgeohive",
    "jabyss"
Screenshot:
Image
Image
Attachments
beanstalk.png
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Beanstalk.jpg
Beanstalk.jpg (103.08 KiB) Viewed 980 times
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PicassoCT
Journeywar Developer & Mapper
Posts: 10201
Joined: 24 Jan 2006, 21:12

Re: Manual: Journeyman

Post by PicassoCT » 14 Apr 2017, 16:57

Unit:
Energy Tree
Icon:
Image
Name:
jetree
Backstory:
Decendents of the mighty eternal trees of the moons of Hyperion, these small ones collect sunlight and Neutrinos, transfering the energy surplus via long roots to the Journeymans Energy pool. As with all Trees from Hyperion, when under stress, the network can retransfer the Sap invested into the individual back into the network.
Function:
Gathers Energy.
Special Abilitys:
Denial: This Unit can withdraw the Energy/Material invested into it once. After this it will no longer deliver any Energy.
Type:
Building
Can build:
Nothing
Weapon:
None
Screenshot:
Image
Attachments
jtree.png
jtree.png (154.37 KiB) Viewed 944 times
jtree.png
jtree.png (15.16 KiB) Viewed 944 times
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PicassoCT
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Joined: 24 Jan 2006, 21:12

Re: Manual: Journeyman

Post by PicassoCT » 15 Apr 2017, 13:04

Unit:
Poisondart Hive
Icon:
Image
Name:
jpoisonhive
Backstory:
In the outher voids of several systems dwell the Helioscattle, a group of spacefaring creatures, eating asteroids, laying eggs into asteroids and debris, consuming rays and impact energy.
One subspecious of these creatures are the poisondarts - who drill holes into asteroids, softening the structure up using a highly potent nano-resolvant, which reseals after several seconds.
Function:
They will poison any group of units the enemy has near impact, down to near zero hp, which the enemy will then recover slowly from.
Special Abilitys:
None
Type:
Mobile Land Unit
Can build:
Nothing
Weapon:
Poison
Screenshot:
Image
Attachments
screen00087.jpg
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poisonHive.jpg
poisonHive.jpg (61.57 KiB) Viewed 930 times
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PicassoCT
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Re: Manual: Journeyman

Post by PicassoCT » 03 May 2017, 23:34

Unit:
jtree5
Icon:
Name:
Skyhooktree
Backstory:
The trees on Kobani developed quite a impressive feat to protect themselves from various enemy out to devour them.
If need be, they are able to locally supress the gravitys influence on the atomic structure. Everything around them starts to float and sails towards the heavens. Only to come down crashing minutes later.
Function:
Special Abilitys:
Can flip Gravity
Type:
Building
Can build:
Weapon:
Screenshot:
Image
Attachments
skyhooktree.jpg
(402.1 KiB) Not downloaded yet
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