Infolog Sawmill

Infolog Sawmill

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

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PicassoCT
Journeywar Developer & Mapper
Posts: 10224
Joined: 24 Jan 2006, 21:12

Infolog Sawmill

Post by PicassoCT » 01 Aug 2011, 20:48

http://www.youtube.com/watch?v=5zey8567bcg

I wanted to be... a luaHereCheck!

Leaping from infolog to infolog, as they floatpoint down the mighty erroaring shivers of Spring. The Giant DeadGood. The runtimeError. The outOfBoundException! The mighty Scots youVeGotBackUp-Error! The lofty flowering nameConventionPhail! The plucky little UpSpringAsperger! The limping Animationtree of NON-ZWSG-GENERIA. The towering Wattle of Aldershot! The Maidenhead Weeping Water Plant! The naughty Leicestershire Flashing Oak! The flatulent Elm of West Ruislip! The Quercus Maximus Bamber Gascoigni! The Epigillus! The Barter Hughius Greenus!

With my best Ctrl+C by my side, we'd string! String! String!

[singing]
CODEBARBARIAN:
I'm a luaHereCheck, and I'm okay.
I weep all night and I lurk all day.

MOUNTIES:
He's a luaHereCheck, and he's okay.
He weeps all night and lurks all day.

CODEBARBARIAN:
I cut down trees. I break my launch.
Let nothing go to waste,
cause everything can be reused,
in Copy& and in Paste.
On Weekdays I go fringing '
have cluttered tables for see.

MOUNTIES:
He cuts down trees. He breaks his launch.
Lets nothing go to waste,
cause everything can be reused,
in Copy& and in Paste.
On Weekdays he goes fringing '
hase cluttered tables for see.

He's a luaHereCheck, and he's okay.
He weeps all night and he lurks all day.

CODEBARBARIAN:
I cut down searchtrees. I skip and jump.
I like to press the spring flower.
I put on women's clothing
And hang around in bars.

MOUNTIES:
He cuts searchtrees. He skips and jumps.
He likes to press the spring flower.
He puts on women's clothing
And hangs around in bars?!

He's a luaHereCheck, and he's okay.
He weeps all night and he lurks all day.

CODEBARBARIAN:
I cut down trees. I wear high heels,
Suspendies, and a bra.
I wish I'd been a girlie,
Just like my dear BA.

http://pastebin.com/c5Xxb1Zs
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PicassoCT
Journeywar Developer & Mapper
Posts: 10224
Joined: 24 Jan 2006, 21:12

Re: Infolog Sawmill

Post by PicassoCT » 01 Aug 2011, 20:53

Oh, Picasso your phail is so obvious, the armpro and the gamagardener dont fit intot he fclvlone factory, and the conbigfoot skript is phlailing in its last moves.


Yep, seen that, known that, but unfortunatly its off-topic, and im gonna kick anyones but, mentioning the obvious.

Now for the mtw, and the operatrans, they load, they should do what they came here for, but they dont do it.

Yes, i tried to attack stuff with both. With both in first person.

I wouldnt have skipped this part a dozen times, if it werent so frustrating.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6107
Joined: 29 Apr 2005, 01:14

Re: Infolog Sawmill

Post by FLOZi » 01 Aug 2011, 22:01

Line 103 points to the problem. Your main.lua is outdated, remove the:

Code: Select all

AllowUnsafeChanges("blahblah")
line from it, also from draw.lua.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10224
Joined: 24 Jan 2006, 21:12

Re: Infolog Sawmill

Post by PicassoCT » 01 Aug 2011, 22:28

Did this, spring crashes now

http://pastebin.com/GRhQLJ2V

Searched it, dont find anyhting, except the soundwarning for orangeblob.

Naah, was the map. Shitty thanatos vertigo crashed it- loaded diffrent map, and suddenly some stuff works again. construction.

Weapons still dont work.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6107
Joined: 29 Apr 2005, 01:14

Re: Infolog Sawmill

Post by FLOZi » 01 Aug 2011, 22:35

http://pastebin.com/cEx7gVFB

Looks like some kind of missing file, strange :| All you did was remove the AllowUnsafeChanges call from those two files? Tried other maps?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10224
Joined: 24 Jan 2006, 21:12

Re: Infolog Sawmill

Post by PicassoCT » 01 Aug 2011, 23:22

Tried other maps. the map was faulty. My Map. Lulz ensued, lulz were lost, im now a closed system.

Still units dont do anything. Spawned a enemy opera, those operas sure cling together like they want to fight it out. Just dont get the final shot.

By the way, thank you for investing your time Flozi
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6107
Joined: 29 Apr 2005, 01:14

Re: Infolog Sawmill

Post by FLOZi » 01 Aug 2011, 23:28

Are your Operas 'speaking' on creation yet? If not --> infolog
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PicassoCT
Journeywar Developer & Mapper
Posts: 10224
Joined: 24 Jan 2006, 21:12

Re: Infolog Sawmill

Post by PicassoCT » 02 Aug 2011, 08:19

http://pastebin.com/YqbpCH2z


They are silent like a mute Ant!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10224
Joined: 24 Jan 2006, 21:12

Re: Infolog Sawmill

Post by PicassoCT » 02 Aug 2011, 11:32

Hehe, deleted everything in the unitsscript, except the whee Hee! Message. And now it works.. it lives!

I always wanted to say that!
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