Harbor feature set. Happy early christmas.

Harbor feature set. Happy early christmas.

Tutorials & Resources For Modellers & Skinners

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smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Harbor feature set. Happy early christmas.

Post by smoth » 14 Dec 2009, 02:31

FREE STUFF!
Image

I have spent the past two weeks working on and off on these. So as I am sure some of you will find something wrong with this or somehow find a way to bitch about it lacking this or that. For that group of ingrates, I want to frontload this post with: "I really could give a FUCK, what have YOU done."

for the rest of you...

Image
your map can look like this!

These features are what I would consider low poly and they are all mapped to 1 1024 x 1024. Odds are you lot can kitbasha lot of stuff from this. I had to fight the urge to make tanks and other assorted things but anyway... here they are 50 new features. I hope they are useful and I really hope that this helps you guys raise the level of spring's visual appeal. I had intended on making a new map with these but alas time will not permit and let's face it you guys don't want my map.

Important stuff:
License: Public Doman.
- for those not in the know, that means this is a NO STRINGS ATTACHED COMPLETELY FREE I COULD GIVE 2 SHITS WHAT YOU DO WITH IT HAVE FUN ETC license.


To be absolutely clear: I make no restriction to what or how you use this resource it is a gift, that means it is yours to use as you see fit.. use them as units blow them up in game to mock me.

All the files are included:
*wings3d file with all buildings
*psd file 1 with just the textures for you non-cs3+ lot and one with some models and textures for cs3+ people.
*feature defs
*unit textures
*s3os


I did not consider ota metal or energy so you *A guys need to adjust that.

Click for download

tdf files... for sme
(note you will need to remove the white space in the tdf as sme currently has a bug with whitespaces)
Attachments
tdfs.zip
(13.26 KiB) Downloaded 73 times
output.jpg
(191.45 KiB) Downloaded 3 times
screen088.jpg
(162.81 KiB) Downloaded 3 times
Last edited by smoth on 10 Jan 2010, 16:42, edited 7 times in total.
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User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Harbor feature set. Happy early christmas.

Post by Argh » 14 Dec 2009, 02:32

Thanks very much, Smoth, I'm sure these will be very useful!
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smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: Harbor feature set. Happy early christmas.

Post by smoth » 14 Dec 2009, 02:34

no prob. When I get back I will likely create an urban set.

Since they are pd, the parts... MIGHT be useful for that endeavor you wanted to do.
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MidKnight
Posts: 2650
Joined: 10 Sep 2008, 03:11

Re: Harbor feature set. Happy early christmas.

Post by MidKnight » 14 Dec 2009, 02:35

BIG THANK YOU
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Harbor feature set. Happy early christmas.

Post by 1v0ry_k1ng » 14 Dec 2009, 03:31

woop more mapping bling
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smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: Harbor feature set. Happy early christmas.

Post by smoth » 14 Dec 2009, 03:34

also other notes:

radar dish is broken into three objects for usage as neutral or mod unit.

smokestacks may or may not have points for emitters, I don't remember :P
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Harbor feature set. Happy early christmas.

Post by Argh » 14 Dec 2009, 03:47

If they don't, that's about 30 seconds of work. More concerned about how some of it will look when scaled up- may have to split it to get enough resolution for normalmaps, idk yet, haven't had time to review the models yet.
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smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: Harbor feature set. Happy early christmas.

Post by smoth » 14 Dec 2009, 03:51

well, they are free :P. Worse case you just not use them.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Harbor feature set. Happy early christmas.

Post by Argh » 14 Dec 2009, 04:02

Most of it will be fine, I'm sure. Adjusting for rescale's pretty straightforward anyhow, I'd just have to break them free of the atlas. I'm going to try and keep them in the atlas if I can, though. Do you want the normalmap?
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smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: Harbor feature set. Happy early christmas.

Post by smoth » 14 Dec 2009, 04:04

nope.
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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Harbor feature set. Happy early christmas.

Post by Warlord Zsinj » 15 Dec 2009, 12:07

Really nice work smoth, some of the detail is verging on pixel art
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Harbor feature set. Happy early christmas.

Post by SirArtturi » 15 Dec 2009, 20:25

Really great! Thanks!
I think I'll use some of these features in my new map, that I hopefully have time to work with in next year.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Harbor feature set. Happy early christmas.

Post by SirArtturi » 08 Jan 2010, 00:05

Why the description files are written in lua? As much I'd love to take a look to these features and use them, It's hard. Can't use them via SME.

Now I have to rewrite them by hand to tdf`? And theres hundreds...

OH, and what are the .mtl files?
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smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: Harbor feature set. Happy early christmas.

Post by smoth » 08 Jan 2010, 00:12

My appologies, I was unaware of the fact that sme uses tdf only. Still not interwebs yet, I will look at posting tdf files later
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Beherith
Moderator
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Joined: 26 Oct 2007, 16:21

Re: Harbor feature set. Happy early christmas.

Post by Beherith » 08 Jan 2010, 00:15

Yum, i dont know how these slipped my attention, but they look great. What method do you use to place them smoth? Is it publicly available?
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Coresair
Posts: 279
Joined: 30 Dec 2009, 01:17

Re: Harbor feature set. Happy early christmas.

Post by Coresair » 08 Jan 2010, 02:45

He wrote his own feature place, called "Feature Placer". It is in the latest gundam I think, though I don't know if he is fine with other people using it.
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smoth
Posts: 22295
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Re: Harbor feature set. Happy early christmas.

Post by smoth » 08 Jan 2010, 02:54

Feature placer is pd/gpl where appropriate.
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smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: Harbor feature set. Happy early christmas.

Post by smoth » 10 Jan 2010, 16:43

posted some tdfs yesterday for you lot...

be sure to read the note under the download link.
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bobthedinosaur
Blood & Steel Developer
Posts: 2695
Joined: 25 Aug 2004, 13:31

Re: Harbor feature set. Happy early christmas.

Post by bobthedinosaur » 10 Jan 2010, 17:07

thanks smoth
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Jazcash
Posts: 5301
Joined: 08 Dec 2007, 17:39

Re: Harbor feature set. Happy early christmas.

Post by Jazcash » 10 Jan 2010, 17:12

Now we need some BA maps where the features are part of the map and not reclaimable stuff which air units can fly through! :P
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