are wavs files capped at 22.000 Samples?

are wavs files capped at 22.000 Samples?

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PicassoCT
Journeywar Developer & Mapper
Posts: 10183
Joined: 24 Jan 2006, 21:12

are wavs files capped at 22.000 Samples?

Post by PicassoCT » 04 Nov 2011, 22:34

I try to play a wavfile ingame, and as long as its a 44100 Hz file it simply states it cannot find the file.

The very same file at a lower quality is found.

Please tell me there is a workaround for this...
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Razorblade
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Joined: 11 Jul 2009, 14:51

Re: are wavs files capped at 22.000 Samples?

Post by Razorblade » 05 Dec 2011, 10:13

sounds i use are 22khz mono 16bit
and be sure to remove the silences in front of the file
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knorke
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Re: are wavs files capped at 22.000 Samples?

Post by knorke » 05 Dec 2011, 10:42

i have some files that are appearently* 16 bit 44hz and they play normal.
*=noticed by rightclick->file info, did not really watch out for that when editing them.
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: are wavs files capped at 22.000 Samples?

Post by jK » 05 Dec 2011, 10:46

There are different wav-fileformats, not all are supported.
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rattle
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Re: are wavs files capped at 22.000 Samples?

Post by rattle » 08 Jan 2012, 00:21

Didn't have trouble using mono or stereo 16 bit 44 khz waves before... make sure they are in LPCM and not compressed (ACM).

I find with 3D positional sound I can't really tell a difference between 22 or 44 khz.

edit: oh, hello one month old thread
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PicassoCT
Journeywar Developer & Mapper
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Re: are wavs files capped at 22.000 Samples?

Post by PicassoCT » 08 Jan 2012, 00:41

and a helpfull reply never gets old. Thx rattle
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