Good news!

Good news!

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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Good news!

Post by Caydr » 26 Jul 2009, 13:54

I spent most of yesterday going over old threads, trying to get a sense of where AA was when I left. Not a pretty picture!

But today I was able to locate my original AA dev folder!!! This is huge, I thought I'd lost it! All of my planned changes are here, and most of them are already complete! Freaking awesome. I will have to go through the BA threads now to see if any of these were already done - don't want it to look like I'm just copying ideas.

The changelog - even as I'd left it - is *colossal*.

I'm adding to the list with all the ideas I'd written down in the meantime (I have a bulletin board above my computer *full* of my notes now).

This is really shaping up to be a strong return, I am tremendously optimistic now.
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Jazcash
Posts: 5302
Joined: 08 Dec 2007, 17:39

Re: Good news!

Post by Jazcash » 26 Jul 2009, 15:06

I blow my load over your immense amount of joy. Let us share this moment.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Good news!

Post by Pxtl » 26 Jul 2009, 16:51

BA did a *lot* of bugfixes in terms of unit-scripts and various other small, odd problems. You'll want to peruse the BA changelogs to see which of these you want to rip.
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Forboding Angel
Evolution RTS Developer
Posts: 14601
Joined: 17 Nov 2005, 02:43

Re: Good news!

Post by Forboding Angel » 27 Jul 2009, 12:05

Revert balance back to 1.47
Win!
/spring

Seriously, I got irritated with AA when you feel off the deep end and completely took the game for a turn into left field. Bring back the glory days!
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imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Good news!

Post by imbaczek » 27 Jul 2009, 12:50

the first thing he should do is play the games. (note the plural.) so many things changed in past 3 years that just plugging some old AA into current spring will not attract any attention at all.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: Good news!

Post by Caydr » 27 Jul 2009, 15:04

I may be forced to, I suppose. I really don't want to give the impression that I am just going through all the mods and taking what I like.

On the other hand, AA is based on the premise of ripping off Uberhack, so...
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AF
AI Developer
Posts: 20669
Joined: 14 Sep 2004, 11:32

Re: Good news!

Post by AF » 04 Aug 2009, 17:18

After reading this thread is it odd that every word you typed is playing in my head in the voice of the proffesor from futurama?
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Peet
Malcontent
Posts: 4381
Joined: 27 Feb 2006, 22:04

Re: Good news!

Post by Peet » 04 Aug 2009, 17:19

AF wrote:After reading this thread is it odd that every word you typed is playing in my head in the voice of the proffesor from futurama?
goddamnit
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Jazcash
Posts: 5302
Joined: 08 Dec 2007, 17:39

Re: Good news!

Post by Jazcash » 08 Aug 2009, 19:29

May I suggest you register #aa for greater glory? I want someone to share my joy with.
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