Vanguard Frigates can not hit underwater mex

Vanguard Frigates can not hit underwater mex

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Vanguard Frigates can not hit underwater mex

Post by knorke »

they miss, no matter the distance
[KnoX]ElementalGizmo
XTA Developer
Posts: 266
Joined: 24 Aug 2006, 01:33

Re: Vanguard Frigates can not hit underwater mex

Post by [KnoX]ElementalGizmo »

any idea why? What needs to be done ?
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Jools
XTA Developer
Posts: 2813
Joined: 23 Feb 2009, 16:29

Re: Vanguard Frigates can not hit underwater mex

Post by Jools »

They should not have torpedoes to begin with, or if they have, they should not have sonar. It's a lolboat.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10343
Joined: 24 Jan 2006, 21:12

Re: Vanguard Frigates can not hit underwater mex

Post by PicassoCT »

Knorkes luvboat- every step you take, every key you brake, it ll be missing you. This boat is the sitzerland complement, everything but itself is considered neutral! :-) :lol:
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Jools
XTA Developer
Posts: 2813
Joined: 23 Feb 2009, 16:29

Re: Vanguard Frigates can not hit underwater mex

Post by Jools »

More fitting lyrics:
Four in the morning, crapped out, yawning
Longing my life away
I'll never worry, why should l?
It's all gonna fade

Now, I sit by my window and I watch the cars
I fear I'll do some damage one fine day
But I would not be convicted
By jury of my peers

Still crazy after all these years
Oh, still crazy, still crazy
Still crazy after all these years
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Vanguard Frigates can not hit underwater mex

Post by knorke »

seems they can actually hit sub somewhat okayish but underwater buildings are missed...
Watch attached replay at high speed (+ key) and note how many tries it takes to hit one mex. The first one is lucky hit, another is killed when it was aiming for a different mex. Rest takes many tries, storages too.

balance wise I didnt notice them being off so Idk how to change it without breaking balance?
But not being able to kill some mex is annoying.

[BOAT_TORPEDO] weapon has
//tracks=1;
so maybe it once was tracking but other things like tolerance were not adjusted?
tolerance=32767; is quite high
Attachments
torptest20121121_093100_SaltrockColonyV2_91.sdf
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