Spring: 1944 version 2.0 Operation Overlord Released

Spring: 1944 version 2.0 Operation Overlord Released

A late World War II game which attempts to balance historical realism with a tactically complex model of battle.

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code_man
Posts: 260
Joined: 19 Jan 2014, 13:10

Spring: 1944 version 2.0 Operation Overlord Released

Post by code_man » 12 Sep 2015, 22:55

Some of you may have noticed that spring 1944 version 2.0 has been available on the autohost, so here is the official announcement.

The devteam, nemo, yuritch, flozi, hokomoko and jal have worked hard for a year and a half bringing us this new release sporting 2 new sides, italy and japan.
Both with lots of different toys and special units such as elite infantry, field barracks and rocket mortars among other things.
Composite ship turrets are another major feature and ofcourse the usual bugfixes, balance improvements and whatnot.

You can get it from springfiles or just join our 2 dedicated autohosts and let the lobby fetch it for you.

Enjoy.
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raaar
Metal Factions Developer
Posts: 816
Joined: 20 Feb 2010, 12:17

Re: Spring: 1944 version 2.0 Operation Overlord Released

Post by raaar » 14 Sep 2015, 00:40

Congratulations.

I'll try to break stuff with the japanesians again sometime.
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Spring: 1944 version 2.0 Operation Overlord Released

Post by Karl » 02 Oct 2015, 16:49

code_man wrote: Composite ship turrets are another major feature and ofcourse the usual bugfixes, balance improvements and whatnot.
Does that mean you can choose the armament for the ships?
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Spring: 1944 version 2.0 Operation Overlord Released

Post by yuritch » 03 Oct 2015, 12:53

No. It only means you can destroy individual turrets on the ship (well, not fully destroy, but they will stop shooting when their HP is low)
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