Kernel Panic 4.8

Kernel Panic 4.8

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zwzsg
Kernel Panic Co-Developer
Posts: 7015
Joined: 16 Nov 2004, 13:08

Kernel Panic 4.8

Post by zwzsg » 27 Apr 2019, 21:30

Kernel Panic 4.8 out!

Spring 104 had been out for 2 years, but only this week someone tried Kernel Panic and reported to me it wasn't working.
The main breaking change introduced by Spring 104 was the very interface to know the version of Spring. :roll:
  • Complete Installer (Windows)
  • Zipped Mod, Maps, and Launcher
  • Just the .sd7


    Image

    4.7 -> 4.8 changes:
    • Fix gadgets, widgets, addons crashing because Game.version got moved to Engine.version
    • Using Spring.Reload in Direct Launch widget, since Spring.Restart(startscript_filename,"") seems to fail.
    • Using the skewed style buttons I made for GRTS in Direct Launch widget
    • Fix packets undeployable on Hex Farm
    • Give full los to everybody when ColorWars growth starts
    • Yes I edited the readme part about FireStorm maps license.


For single player, use either the ingame frontend, or the wxLua external launcher (either should work both for Windows and Linux). For multiplayer, I don't know what lobby are hip nowadays. I put Springlobby in the Windows Complete installer.
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Kimapr
Posts: 2
Joined: 27 Apr 2019, 16:14

Re: Kernel Panic 4.8

Post by Kimapr » 28 Apr 2019, 04:13

Wow, cool, thanks! I think it would be even cooler if there was a repository of Kernel Panic, I would help you with developing. I bet someone else will help too.
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Kimapr
Posts: 2
Joined: 27 Apr 2019, 16:14

Re: Kernel Panic 4.8

Post by Kimapr » 29 Apr 2019, 19:21

Buut, still some problems with Spring 104. Here are crazy I get when tried to play Hex Farm:
hexfarmglitches.png
(917.8 KiB) Not downloaded yet
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zwzsg
Kernel Panic Co-Developer
Posts: 7015
Joined: 16 Nov 2004, 13:08

Re: Kernel Panic 4.8

Post by zwzsg » 29 Apr 2019, 22:05

Please put:

AdvMapShading = 0

in your springsettings.cfg

and try again.
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