I remember seeing Pointers stuck, but also Bytes and Bits I think.
(talking about KP is a ton of fun)
I can try to get a replay, if someone wants.
I've only tried System so far and it appears to be related to the 4 corner "horns" of the Kernel.
The units just keep trying to leave the kernel but bump into the cornes and eventually fail - with human intervention the problem is solvable manually - I'm going to try to make the AI adapt to it.
Another pathing issue:
Whenever I order the Kernel to move somewhere (thus making all its creations be born with that order), when the units are born they have 2 move orders instead:
- Move to what looks like to be (X=0; Z=Factory's_Z)
- Move to the intended destination