ZK Mexspots fail on Harbinger

ZK Mexspots fail on Harbinger

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Forboding Angel
Evolution RTS Developer
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ZK Mexspots fail on Harbinger

Post by Forboding Angel » 14 May 2013, 05:55

http://springrts.com/phpbb/viewtopic.php?f=13&t=30249

And I haz qq. Looks like the finder thing is crapping out. Harbinger uses dynamic metal spots (which is extremely nice... and I dare say, possibly more useful than google_frog's implementation).
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Google_Frog
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Re: ZK Mexspots fail on Harbinger

Post by Google_Frog » 14 May 2013, 11:48

You say that like these things are incompatible. They are probably not.
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Forboding Angel
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Re: ZK Mexspots fail on Harbinger

Post by Forboding Angel » 14 May 2013, 21:19

Oh, that's not what I was trying to imply. I posted here thinking that since dynamic metal is so simplistic and it's function so straightforward, it makes sense to me that the zk method could be updated or vice versa to make them play nice with one another.
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knorke
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Re: ZK Mexspots fail on Harbinger

Post by knorke » 15 May 2013, 01:23

zk takes the metalmap and turns it into a table.
such table can also be read from configs. (which zk already does to change some "bad" metal layouts)
The configs of zK/cheesecans map are almost same style.
So it is just a matter of agreeing on some standard for filename, variables etc.
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