Hurt and Heal: lv1/light bots

Hurt and Heal: lv1/light bots

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

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maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Hurt and Heal: lv1/light bots

Post by maackey » 21 Aug 2009, 20:48

This is a pretty fun game I've found on some other forums. It basically goes like this:

You can reduce an option by 2 or heal an option by one and hurt a different one by 1. Remember to mark your choices and remove the previous voter's marks. When an option goes to 0 its out of the game and cannot be brought back. The last one standing wins!

You can vote once every ~24 hrs. You don't have to vote on how good you think the unit is, it can be any reason really, but generally a reason is appreciated.

rector 7
flea 7
glaive 7
rocko 7
tick 7
hammer 7
warrior 7
jethro 7
marky 7
necro 7
bandit 7
rogue 7
thug 7
roach 7
outlaw 7
crasher 7
clogger 7

Let the battle begin!
Last edited by maackey on 21 Aug 2009, 21:47, edited 3 times in total.
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maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: Hurt and Heal: lv1/light bots

Post by maackey » 21 Aug 2009, 20:50

So I'll start things off.

rector 7
flea 7
glaive 7
rocko 7
tick 7
hammer 7
warrior 7
jethro 7
marky 6 (-1)
necro 7
bandit 8 (+1)
rogue 7
thug 7
roach 7
outlaw 7
crasher 7
clogger 7

The bandit is like my first-born baby :3 whereas the marky is still an ugly stepchild, the only nova unit not remodelled.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Hurt and Heal: lv1/light bots

Post by CarRepairer » 21 Aug 2009, 21:02

Who edited my post? That's not funny.
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zwzsg
Kernel Panic Co-Developer
Posts: 7015
Joined: 16 Nov 2004, 13:08

Re: Hurt and Heal: lv1/light bots

Post by zwzsg » 21 Aug 2009, 21:20

It's always midnight somewhere on earth. Modify you rule to: Only one vote per 24hr.
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maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: Hurt and Heal: lv1/light bots

Post by maackey » 21 Aug 2009, 21:42

fixed. although i originally made it once per day incase someone had a problem with voting 23 hours apart :roll: its not really that big a deal i guess
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Hurt and Heal: lv1/light bots

Post by lurker » 21 Aug 2009, 21:44

It was perfectly fine before, with just a warning about two close votes. If you make it 24 hours that means you have to vote at an exact time each day, which is frustrating and hurts your ability to respond to others.
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Google_Frog
Moderator
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Joined: 12 Oct 2007, 09:24

Re: Hurt and Heal: lv1/light bots

Post by Google_Frog » 23 Aug 2009, 10:02

rector 8 +1
flea 7
glaive 7
rocko 7
tick 7
hammer 7
warrior 7
jethro 7
marky 6
necro 8 +1
bandit 8
rogue 7
thug 7
roach 7
outlaw 7
crasher 7
clogger 7

I would like to vote for Rector and Necro because they can both make the most powerful unit in the game.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Hurt and Heal: lv1/light bots

Post by Licho » 23 Aug 2009, 10:06

rector 8
flea 7
glaive 7
rocko 7
tick 7
hammer 7
warrior 7
jethro 7
marky 6
necro 6 (-2)
bandit 8
rogue 7
thug 7
roach 7
outlaw 7
crasher 7
clogger 7

Necro is too ugly.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Hurt and Heal: lv1/light bots

Post by 1v0ry_k1ng » 23 Aug 2009, 12:13

rector 8
flea 7
glaive 7
rocko 7
tick 7
hammer 7
warrior 7
jethro 7
marky 6
necro 6
bandit 8
rogue 7
thud 9 (+2)
roach 7
outlaw 7
crasher 7
clogger 7

thud is spelt with a D, and I vote thud because overcoming players that are better than you at CA via the super spam of ludicrously high hp units is always funny
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Google_Frog
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Re: Hurt and Heal: lv1/light bots

Post by Google_Frog » 23 Aug 2009, 12:53

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Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: Hurt and Heal: lv1/light bots

Post by Saktoth » 23 Aug 2009, 19:25

rector 8
flea 7
glaive 7
rocko 7
tick 7
hammer 7
warrior 7
jethro 7
marky 6
necro 6
bandit 8
rogue 7
thug 9
roach 7
outlaw 7
crasher 7
clogger 9 (+2)

Clogger, because there is no finer unit than one with no guns. I'd also like to POSTCOUNT PLUS ONE.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Hurt and Heal: lv1/light bots

Post by lurker » 23 Aug 2009, 19:40

You can't +2. This is a game of attrition.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Hurt and Heal: lv1/light bots

Post by Licho » 24 Aug 2009, 16:20

Still ugly

rector 8
flea 7
glaive 7
rocko 7
tick 7
hammer 7
warrior 7
jethro 7
marky 6
necro 4 (-2)
bandit 8
rogue 7
thug 9
roach 7
outlaw 7
crasher 7
clogger 9
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maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: Hurt and Heal: lv1/light bots

Post by maackey » 24 Aug 2009, 20:33

Aack! Yes, the votes are only either subtract two from an option, OR add ONE to an option and subtract ONE from another.

I'll keep the votes presently just in case somehow (i don't know exactly, because the rules are plainly stated) some people misunderstood the rules. Any further inappropriate votings will be ignored.

rector 8
flea 7
glaive 7
rocko 7
tick 7
hammer 7
warrior 8 (+1)
jethro 7
marky 6
necro 4
bandit 8
rogue 7
thug 9
roach 7
outlaw 7
crasher 7
clogger 8 (-1)
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Hurt and Heal: lv1/light bots

Post by lurker » 24 Aug 2009, 20:36

rector 8
flea 7
glaive 7
rocko 7
tick 7
hammer 7
warrior 8
jethro 7
marky 6
necro 3 (-1) when the homes of death, men's dark chambers, shall be opened.
bandit 8
rogue 7
thug 9
roach 7
outlaw 7
crasher 7
clogger 9 (+1) cute

Yes, the rules are very clearly stated.. oh well.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Hurt and Heal: lv1/light bots

Post by Neddie » 24 Aug 2009, 23:48

rector 8
flea 7
glaive 7
rocko 8 (+1) I studied in the hall of BigSteve and Skirmishers are love.
tick 7
hammer 7
warrior 8
jethro 7
marky 6
necro 3
bandit 8
rogue 7
thug 9
roach 7
outlaw 7
crasher 7
clogger 8 (-1) Unreasonably popular.
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luckywaldo7
Posts: 1397
Joined: 17 Sep 2008, 04:36

Re: Hurt and Heal: lv1/light bots

Post by luckywaldo7 » 25 Aug 2009, 06:26

rector 8
flea 7
glaive 7
rocko 8
tick 8 (+1)
hammer 6 (-1)
warrior 8
jethro 7
marky 6
necro 3
bandit 8
rogue 7
thug 9
roach 7
outlaw 7
crasher 7
clogger 8

Hammer has never been the same for me since its op glory days. Also the models sucks (not that I could do any better mind you :wink: )

And I never really knew how to play CA until I learned to tick.
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: Hurt and Heal: lv1/light bots

Post by Licho » 25 Aug 2009, 11:24

go away necro!

ector 8
flea 7
glaive 7
rocko 8
tick 8
hammer 6
warrior 8
jethro 7
marky 6
necro 1 (-2)
bandit 8
rogue 7
thug 9
roach 7
outlaw 7
crasher 7
clogger 8
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Hurt and Heal: lv1/light bots

Post by JohannesH » 25 Aug 2009, 13:47

ector 8
flea 7
glaive 7
rocko 8
tick 8
hammer 6
warrior 8
jethro 7
marky 6
necro 1
bandit 8
rogue 7
thug 9
roach 7
outlaw 7
crasher 7
clogger 6 (-2)

Box of Dirt, wtf
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Hurt and Heal: lv1/light bots

Post by lurker » 25 Aug 2009, 14:20

necro (-2) It shall abide thus blooming, until the coming of fire and the judgment of the lord,

rector 8
flea 7
glaive 7
rocko 8
tick 8
hammer 6
warrior 8
jethro 7
marky 6
bandit 8
rogue 7
thug 9
roach 7
outlaw 7
crasher 7
clogger 6
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