No shaders or shadows on linux (GTX 560 Ti)

No shaders or shadows on linux (GTX 560 Ti)

Discuss everything related to running Spring on your chosen distribution of Linux.

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Sprang
Posts: 36
Joined: 10 Oct 2008, 15:05

No shaders or shadows on linux (GTX 560 Ti)

Post by Sprang » 30 Aug 2017, 00:09

Hello! I had trouble compiling spring on windows, so I switched to linux. All seems to work well, except for some reason shaders & shadows don't function on this system. My card is GTX 560 Ti. Any idea how to fix this, please?

When I do "/shadows 1" ingame, I get the message "Warning: Your hardware/driver setup does not support shadows".

For reference:
-I first tested on linux with the proprietary driver version 384, then tried version 375 which is currently installed. No luck with either.
-Disabling LuaUI didn't have any effect.
-These problems don't happen on windows, at least with driver version 355 or 385.
-0AD doesn't seem to have any issues with my setup. At least shadows work ok there.

Infolog with DebugGLStacktraces:

Code: Select all

Using configuration source: "/home/mar/.spring/engine/linux64/103.0.1-1272-g170516f/springsettings.cfg"
Using additional configuration source: "/home/mar/.config/spring/springsettings.cfg"
Using additional configuration source: "/home/mar/.spring/springsettings.cfg"
Available log sections: SkyBox, RoamMeshDrawer, CSMFGroundTextures, Path, GameServer, CregSerializer, Texture, BumpWater, KeyBindings, AutohostInterface, Sound, DynWater, OBJParser, Net, ModelRenderContainer, CrashHandler, VFS, Model, Piece, GroundMoveType, LuaSocket, DecalsDrawerGL4, ArchiveScanner, Font, FarTextureHandler, Shader
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  3DTrees = 0
  AdvMapShading = 0
  AdvUnitShading = 0
  BumpWaterDepthBits = 16
  BumpWaterReflection = 0
  BumpWaterRefraction = 0
  BumpWaterShoreWaves = 0
  BumpWaterTexSizeReflection = 128
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  CubeTexSizeReflection = 1
  CubeTexSizeSpecular = 1
  DebugGL = 1
  DebugGLStacktraces = 1
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 1
  FontSize = 18
  ForceDisableShaders = 1
  Fullscreen = 0
  GrassDetail = 0
  GroundDecals = 0
  GroundDetail = 30
  GroundScarAlphaFade = 1
  HangTimeout = 0
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LastSelectedMap = Glacies 1.3
  LastSelectedMod = Zero-K v1.5.8.2
  LastSelectedScript = Null AI
  LuaShaders = 0
  MaxDynamicMapLights = 0
  MaxDynamicModelLights = 0
  MaxParticles = 2000
  MaxSounds = 16
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.005
  MiniMapMarker = 0
  MouseDragScrollThreshold = 0
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotateLogFiles = 1
  ScrollWheelSpeed = -25
  ShadowMapSize = 1024
  Shadows = 0
  ShowClock = 0
  ShowPlayerInfo = 0
  SplashScreenDir = ./MenuLoadscreens
  TeamHighlight = 0
  TreeRadius = 1000
  UnitIconDist = 151
  UnitLodDist = 9999
  UseDistToGroundForIcons = 1.10000002
  UsePBO = 0
  Water = 0
  WindowBorderless = 1
  WindowPosX = 0
  WindowPosY = 0
  XResolutionWindowed = 1920
  YResolutionWindowed = 1036
  snd_airAbsorption = 0
============== </User Config> ==============
============== <User System> ==============
  Spring 103.0.1-1272-g170516f develop
    Build Environment: boost-105600, GNU libstdc++ version 20150623
     Compiler Version: gcc-4.8.5
     Operating System: Linux 4.10.0-33-generic #37~16.04.1-Ubuntu SMP Fri Aug 11 14:07:24 UTC 2017 x86_64
     Binary Word Size: 64-bit (native)
     Deque Chunk Size: 128
        Process Clock: std::chrono::high_resolution_clock
   Physical CPU Cores: 4
    Logical CPU Cores: 8
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 127, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  1,  SSE 4.2:  1
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
[WatchDog::Install] disabled
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
	display=1 modes=25 bounds={x=0, y=0, w=1920, h=1080}
		[ 1] 1920x1080x24bpp@60Hz
		[ 4] 1680x1050x24bpp@59Hz
		[ 5] 1600x900x24bpp@60Hz
		[ 6] 1440x900x24bpp@59Hz
		[ 9] 1280x800x24bpp@59Hz
		[10] 1280x720x24bpp@60Hz
[GR::CreateSDLWindow] using 2x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888")
[GR::LogVersionInfo]
	SDL version : 2.0.4 (linked) / 2.0.1 (compiled)
	GL version  : 4.5.0 NVIDIA 375.82
	GL vendor   : NVIDIA Corporation
	GL renderer : GeForce GTX 560 Ti/PCIe/SSE2
	GLSL version: 4.50 NVIDIA
	GLEW version: 1.9.0
	GPU memory  : 1024MB (total) / 723MB (available)
	SDL swap-int: 1
	
	ARB shader support        : 0
	GLSL shader support       : 0
	FBO extension support     : 1
	NVX GPU mem-info support  : 1
	ATI GPU mem-info support  : 0
	NPOT-texture support      : 1 (1)
	texture query-LOD support : 1 (1)
	24-bit Z-buffer support   : 1 (-)
	primitive-restart support : 1 (1)
	clip-space control support: 0 (0)
	frag-depth layout support : 1 (-)
	
	max. FBO samples             : 32
	max. texture size            : 16384
	max. texture anisotropy level: 16.000000
	max. vec4 varyings/attributes: 31/16
	max. draw-buffers            : 8
	max. rec. indices/vertices   : 1048576/1048576
	max. uniform buffer-bindings : 84
	max. uniform block-size      : 64KB
	
	enable ATI-hacks : 0
	compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-message callback enabled (source=DONT_CARE type=DONT_CARE severity=DONT_CARE)
[VSync::SetInterval] interval=0 (disabled)
[GR::LogDisplayMode] display-mode set to 1920x1036x24bpp@60Hz (windowed::borderless)
[DataDirs] Portable Mode!
Using read-write data directory: /home/mar/.spring/engine/linux64/103.0.1-1272-g170516f/
Using read-only data directory: /home/mar/.config/spring/
Using read-only data directory: /home/mar/.spring/
Scanning: /home/mar/.spring/maps
Scanning: /home/mar/.spring/games
Scanning: /home/mar/.spring/packages
Scanning: /home/mar/.spring/engine/linux64/103.0.1-1272-g170516f/base
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 0ms
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=4
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 60 (config is 252)
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Built-in Audio Analog Stereo
[f=-000001] [Sound]               GF114 HDMI Audio Controller Digital Stereo (HDMI)
[f=-000001] [Sound]               Built-in Audio Digital Stereo (HDMI)
[f=-000001] [Sound]               SteelSeries Siberia 800 Analog Stereo
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 16
[f=-000001] [Sound]   EFX Enabled: yes
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=16
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] Joysticks found: 0
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1036x24bpp@60Hz (windowed::borderless)
[f=-000001] [CPreGame] server using IP localhost and port 8452
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Glacies 1.3
[f=-000001] [PreGame::StartServer] checksums: game=0xF6FFBEE4 map=0x166855FE
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (localhost) on port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 43ms
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Glacies 1.3
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.8.2 (archive: zk-v1.5.8.2.sdz)
[f=-000001] PreGame::GameDataReceived] recording demo to "/home/mar/.spring/engine/linux64/103.0.1-1272-g170516f/demos/20170830_011626_Glacies 1_103.0.1-1272-g170516f develop.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 36ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (29 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 116ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 162ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "IncomingChat"
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 5ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 12ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 6
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 964ms
[f=-000001] Loading Unit Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 61ms
[f=-000001] Loading Feature Definitions
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 16ms
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering
[f=-000001] Creating InfoTextureHandler
[f=-000001] InfoTexture: legacy
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 0ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: off
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 13ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "MultiSelect"
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 0ms
[f=-000001] [Sound] Error: [LoadSoundBuffer] unable to open audio file "FailedCommand"
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] Loading LuaRules
[f=-000001] Warning: [OPENGL_DEBUG] id=131204 source=API type=OTHER severity=LOW msg="Texture state usage warning: Texture 0 is base level inconsistent. Check texture size."
[f=-000001] [CrashHandler] Warning: Stacktrace (rendering) for Spring 103.0.1-1272-g170516f develop:
[f=-000001] [CrashHandler] Warning: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Also try lower graphic details and disabling Lua widgets in spring-settings.

[f=-000001] [CrashHandler] Warning: [00]                                                       .../spring() [0x9d2b9d]  log_util_prepareSection
[f=-000001] [CrashHandler] Warning: [01]                                                       .../spring() [0x9d30f0]  log_util_prepareSection
[f=-000001] [CrashHandler] Warning: [02]                                                       .../spring() [0x84f2e2]  int* std::__find<int*, int>(int*, int*, int const&, std::random_access_iterator_tag)
[f=-000001] [CrashHandler] Warning: [03]    /usr/lib/nvidia-375/libnvidia-glcore.so.375.82(+0xcae468) [0x7f083a6fd468]  _nv023glcore
[f=-000001] [CrashHandler] Warning: [04]    /usr/lib/nvidia-375/libnvidia-glcore.so.375.82(+0xcae5b0) [0x7f083a6fd5b0]  _nv023glcore
[f=-000001] [CrashHandler] Warning: [05]    /usr/lib/nvidia-375/libnvidia-glcore.so.375.82(+0xcae872) [0x7f083a6fd872]  _nv023glcore
[f=-000001] [CrashHandler] Warning: [06]    /usr/lib/nvidia-375/libnvidia-glcore.so.375.82(+0xd42297) [0x7f083a791297]  _nv023glcore
[f=-000001] [CrashHandler] Warning: [07]    /usr/lib/nvidia-375/libnvidia-glcore.so.375.82(+0xd43e56) [0x7f083a792e56]  _nv023glcore
[f=-000001] [CrashHandler] Warning: [08]   /usr/lib/nvidia-375/libnvidia-glcore.so.375.82(+0x11b5b24) [0x7f083ac04b24]  _nv042glcore
[f=-000001] [CrashHandler] Warning: [09]    /usr/lib/nvidia-375/libnvidia-glcore.so.375.82(+0xc95fe6) [0x7f083a6e4fe6]  _nv023glcore
[f=-000001] [CrashHandler] Warning: [10]                                                       .../spring() [0x84ed14]  int* std::__find<int*, int>(int*, int*, int const&, std::random_access_iterator_tag)
[f=-000001] [CrashHandler] Warning: [11]                                                       .../spring() [0x56999b]  std::_Rb_tree<std::string, std::pair<std::string const, std::string>, std::_Select1st<std::pai [...]
[f=-000001] [CrashHandler] Warning: [12]                                                       .../spring() [0x56ba1a]  std::_Rb_tree<std::string, std::pair<std::string const, std::string>, std::_Select1st<std::pai [...]
[f=-000001] [CrashHandler] Warning: [13]                                                       .../spring() [0x53f2b0]  std::_List_base<std::string, std::allocator<std::string> >::_M_clear()
[f=-000001] [CrashHandler] Warning: [14]                                                       .../spring() [0x54832a]  std::_List_base<std::string, std::allocator<std::string> >::_M_clear()
[f=-000001] [CrashHandler] Warning: [15]                                                       .../spring() [0x56cd6c]  std::_Rb_tree<std::string, std::pair<std::string const, std::string>, std::_Select1st<std::pai [...]
[f=-000001] [CrashHandler] Warning: [16]                                                       .../spring() [0x56d460]  std::_Rb_tree<std::string, std::pair<std::string const, std::string>, std::_Select1st<std::pai [...]
[f=-000001] [CrashHandler] Warning: [17]                                                       .../spring() [0x574b04]  void std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std:: [...]
[f=-000001] [CrashHandler] Warning: [18]                                                       .../spring() [0x576116]  void std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std:: [...]
[f=-000001] [CrashHandler] Warning: [19]                                                       .../spring() [0x96cd90]  safe_strcat
[f=-000001] [CrashHandler] Warning: [20]                                                       .../spring() [0x970537]  safe_strcat
[f=-000001] [CrashHandler] Warning: [21]                                                       .../spring() [0x9560ed]  std::thread::_Impl<std::_Bind_simple<std::function<void (gzFile_s*, std::string&&)> (gzFile_s* [...]
[f=-000001] [CrashHandler] Warning: [22]                                                       .../spring() [0x95617c]  std::thread::_Impl<std::_Bind_simple<std::function<void (gzFile_s*, std::string&&)> (gzFile_s* [...]
[f=-000001] [CrashHandler] Warning: [23]                    /build/glibc-bfm8X4/glibc-2.23/csu/../csu/libc-start.c:325  __libc_start_main
[f=-000001] [CrashHandler] Warning: [24]                                                       .../spring() [0x515529]  _start
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 231 quads
[f=-000001] Total: 231 quads
[f=-000001] Total: 231 quads
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player UnnamedPlayer is empty or in invalid format
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player UnnamedPlayer is empty or in invalid format
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Error: Failed to load: gui_dualfog_gadget.lua  ([string "LuaGaia/Gadgets/gui_dualfog_gadget.lua"]:132: attempt to index field 'version' (a nil value))
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Hardware is incompatible with Xray shader requirements
[f=-000001] Hardware is incompatible with Xray shader requirements
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player UnnamedPlayer is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Deferred Rendering requires shader support!
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Warning: Your hardware/driver setup does not support shadows
[f=-000001] Loaded DecalsDrawer: off
[f=-000001] Ground-decals rendering is disabled!
[f=-000001] Set maximum particles to: 2000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Hide Interface Action  <gui_hide_interface_action.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] [Depth of Field::Initialize] removing widget, no shader support
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Music Player        <snd_music.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] [Color Blindness Correction] Error: removing widget, no shader support
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=5249837
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=a5799497
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=cbbecd1b
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=765cfce6
[f=-000001] [Path] [PathEstimator::ReadFile] hash=765cfce6 file="cache/103dev-develop/paths/Glacies 1.3.pe-765cfce6.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] PATHESTIMATOR_VERSION=83
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] heightMapChecksum=5249837
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] typeMapChecksum=a5799497
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] moveDefChecksum=cbbecd1b
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] blockMapChecksum=29a
[f=-000001] [Path] [PathEstimator::CalcHash][CPathEstimator] estimatorHashCode=765cfcf6
[f=-000001] [Path] [PathEstimator::ReadFile] hash=765cfcf6 file="cache/103dev-develop/paths/Glacies 1.3.pe2-765cfcf6.zip" (exists=1)
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (49ms, checksum 9a3af642)
[f=-000001] Loading Skirmish AIs
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {blocks,sizes}={298,160} {int,ext,rec}Allocs={10964,0,10666} {chunk,block}Bytes={0,2053824}
[f=-000001] Mex Placement Initialised with 12 spots.
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] Warning: [OPENGL_DEBUG] id=131204 source=API type=OTHER severity=LOW msg="Texture state usage warning: Texture 304 is base level inconsistent. Check texture size."
[f=-000001] [CrashHandler] Warning: Stacktrace (rendering) for Spring 103.0.1-1272-g170516f develop:
[f=-000001] [CrashHandler] Warning: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Also try lower graphic details and disabling Lua widgets in spring-settings.

[f=-000001] [CrashHandler] Warning: [00]                                                       .../spring() [0x9d2b9d]  log_util_prepareSection
[f=-000001] [CrashHandler] Warning: [01]                                                       .../spring() [0x9d30f0]  log_util_prepareSection
[f=-000001] [CrashHandler] Warning: [02]                                                       .../spring() [0x84f2e2]  int* std::__find<int*, int>(int*, int*, int const&, std::random_access_iterator_tag)
[f=-000001] [CrashHandler] Warning: [03]    /usr/lib/nvidia-375/libnvidia-glcore.so.375.82(+0xcae468) [0x7f083a6fd468]  _nv023glcore
[f=-000001] [CrashHandler] Warning: [04]    /usr/lib/nvidia-375/libnvidia-glcore.so.375.82(+0xcae5b0) [0x7f083a6fd5b0]  _nv023glcore
[f=-000001] [CrashHandler] Warning: [05]    /usr/lib/nvidia-375/libnvidia-glcore.so.375.82(+0xcae872) [0x7f083a6fd872]  _nv023glcore
[f=-000001] [CrashHandler] Warning: [06]    /usr/lib/nvidia-375/libnvidia-glcore.so.375.82(+0xd42297) [0x7f083a791297]  _nv023glcore
[f=-000001] [CrashHandler] Warning: [07]    /usr/lib/nvidia-375/libnvidia-glcore.so.375.82(+0xd43e56) [0x7f083a792e56]  _nv023glcore
[f=-000001] [CrashHandler] Warning: [08]   /usr/lib/nvidia-375/libnvidia-glcore.so.375.82(+0x11b5b24) [0x7f083ac04b24]  _nv042glcore
[f=-000001] [CrashHandler] Warning: [09]   /usr/lib/nvidia-375/libnvidia-glcore.so.375.82(+0x11f4c29) [0x7f083ac43c29]  _nv042glcore
[f=-000001] [CrashHandler] Warning: [10]    /usr/lib/nvidia-375/libnvidia-glcore.so.375.82(+0xcb0e89) [0x7f083a6ffe89]  _nv023glcore
[f=-000001] [CrashHandler] Warning: [11]    /usr/lib/nvidia-375/libnvidia-glcore.so.375.82(+0xcb0ead) [0x7f083a6ffead]  _nv023glcore
[f=-000001] [CrashHandler] Warning: [12]    /usr/lib/nvidia-375/libnvidia-glcore.so.375.82(+0xe6e093) [0x7f083a8bd093]  _nv023glcore
[f=-000001] [CrashHandler] Warning: [13]    /usr/lib/nvidia-375/libnvidia-glcore.so.375.82(+0xe6e6e5) [0x7f083a8bd6e5]  _nv023glcore
[f=-000001] [CrashHandler] Warning: [14]                                                       .../spring() [0x6ae53a]  std::vector<void*, std::allocator<void*> >::reserve(unsigned long)
[f=-000001] [CrashHandler] Warning: [15]                                                       .../spring() [0xc9a28b]  gzclose_w
[f=-000001] [CrashHandler] Warning: [16]                                                       .../spring() [0xca8030]  gzclose_w
[f=-000001] [CrashHandler] Warning: [17]                                                       .../spring() [0xc9a57d]  gzclose_w
[f=-000001] [CrashHandler] Warning: [18]                                                       .../spring() [0xc9997a]  gzclose_w
[f=-000001] [CrashHandler] Warning: [19]                                                       .../spring() [0xc9a71a]  gzclose_w
[f=-000001] [CrashHandler] Warning: [20]                                                       .../spring() [0xc940d8]  gzclose_w
[f=-000001] [CrashHandler] Warning: [21]                                                       .../spring() [0xc95fc8]  gzclose_w
[f=-000001] [CrashHandler] Warning: [22]                                                       .../spring() [0xc9a28b]  gzclose_w
[f=-000001] [CrashHandler] Warning: [23]                                                       .../spring() [0xca8030]  gzclose_w
[f=-000001] [CrashHandler] Warning: [24]                                                       .../spring() [0xc9a57d]  gzclose_w
[f=-000001] [CrashHandler] Warning: [25]                                                       .../spring() [0xc9997a]  gzclose_w
[f=-000001] [CrashHandler] Warning: [26]                                                       .../spring() [0xc9a71a]  gzclose_w
[f=-000001] [CrashHandler] Warning: [27]                                                       .../spring() [0xc940d8]  gzclose_w
[f=-000001] [CrashHandler] Warning: [28]                                                       .../spring() [0x681418]  std::basic_string<char, std::char_traits<char>, std::allocator<char> > std::operator+<char, st [...]
[f=-000001] [CrashHandler] Warning: [29]                                                       .../spring() [0x6819f9]  std::basic_string<char, std::char_traits<char>, std::allocator<char> > std::operator+<char, st [...]
[f=-000001] [CrashHandler] Warning: [30]                                                       .../spring() [0x68dd3e]  std::basic_string<char, std::char_traits<char>, std::allocator<char> > std::operator+<char, st [...]
[f=-000001] [CrashHandler] Warning: [31]                                                       .../spring() [0x68df8c]  std::basic_string<char, std::char_traits<char>, std::allocator<char> > std::operator+<char, st [...]
[f=-000001] [CrashHandler] Warning: [32]                                                       .../spring() [0x932dd9]  std::_Rb_tree<std::string, std::pair<std::string const, std::string>, std::_Select1st<std::pai [...]
[f=-000001] [CrashHandler] Warning: [33]                                                       .../spring() [0x903be1]  std::vector<unsigned char, std::allocator<unsigned char> >::_M_shrink_to_fit()
[f=-000001] [CrashHandler] Warning: [34]                                                       .../spring() [0x90451d]  std::vector<unsigned char, std::allocator<unsigned char> >::_M_shrink_to_fit()
[f=-000001] [CrashHandler] Warning: [35]                                                       .../spring() [0x54765c]  std::_List_base<std::string, std::allocator<std::string> >::_M_clear()
[f=-000001] [CrashHandler] Warning: [36]                                                       .../spring() [0x96cdab]  safe_strcat
[f=-000001] [CrashHandler] Warning: [37]                                                       .../spring() [0x970537]  safe_strcat
[f=-000001] [CrashHandler] Warning: [38]                                                       .../spring() [0x9560ed]  std::thread::_Impl<std::_Bind_simple<std::function<void (gzFile_s*, std::string&&)> (gzFile_s* [...]
[f=-000001] [CrashHandler] Warning: [39]                                                       .../spring() [0x95617c]  std::thread::_Impl<std::_Bind_simple<std::function<void (gzFile_s*, std::string&&)> (gzFile_s* [...]
[f=-000001] [CrashHandler] Warning: [40]                    /build/glibc-bfm8X4/glibc-2.23/csu/../csu/libc-start.c:325  __libc_start_main
[f=-000001] [CrashHandler] Warning: [41]                                                       .../spring() [0x515529]  _start
[f=-000001] GameID: bae7a5595c6cae90879b8bc80fd4424f
[f=-000001] Connection attempt from UnnamedPlayer
[f=-000001]  -> Version: 103.0.1-1272-g170516f develop
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PreGame::GameDataReceived][map-checksums={0x166855fe,0x166855fe}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PreGame::GameDataReceived][mod-checksums={0xf6ffbee4,0xf6ffbee4}]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=d3a84077dd6adee52d1d5d74e68f9be375fe90cfb2af8cc84f4d87b04d9a37250d174dfcd9a8af7161b8e25fb03a59db2948a24a1c3cc6131a51b6c43f529493]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=0a82d166a06b11f80c01754120822eb0b41e48a077874dbe3d26c03c48f641a70ae460590b6306def6342052ed8f608c89c865f53463c68fb4c47dc5670c29f8]"
[f=-000001] Skirmish AI "AI: Null AI" (ID:0, Short-Name:"Null AI", Version:"") took over control of team 1
[f=-000001] Player UnnamedPlayer finished loading and is now ingame
[f=0002638] Warning: Your hardware/driver setup does not support shadows
[f=0002720] [SpringApp::Kill][1] fromRun=1
[f=0002720] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=4
[f=0002720] 	[async=0] threads=3 tasks=12642 {sum,avg}{exec,wait}time={{225.354, 0.018}, {107.709, 0.009}}ms
[f=0002720] 		thread=0 tasks=2740 (21.674%) {sum,min,max,avg}{exec,wait}time={{1.097, 0.000, 0.013, 0.000}, {75.410, 0.001, 16.969, 0.028}}ms
[f=0002720] 		thread=1 tasks=9562 (75.637%) {sum,min,max,avg}{exec,wait}time={{214.692, 0.000, 0.062, 0.022}, {1.947, 0.000, 0.034, 0.000}}ms
[f=0002720] 		thread=2 tasks=340 (2.689%) {sum,min,max,avg}{exec,wait}time={{9.565, 0.000, 4.855, 0.028}, {30.352, 0.000, 30.068, 0.089}}ms
[f=0002720] 	[async=1] threads=3 tasks=102 {sum,avg}{exec,wait}time={{1619.223, 15.875}, {61452.234, 602.473}}ms
[f=0002720] 		thread=1 tasks=51 (50.000%) {sum,min,max,avg}{exec,wait}time={{790.369, 0.011, 142.374, 15.497}, {22187.693, 0.028, 709.742, 435.053}}ms
[f=0002720] 		thread=2 tasks=51 (50.000%) {sum,min,max,avg}{exec,wait}time={{828.854, 0.000, 826.307, 16.252}, {39264.539, 0.048, 843.007, 769.893}}ms
[f=0002720] [ThreadPool::SetThreadCount][2] workers=0
[f=0002720] [SpringApp::Kill][2]
[f=0002720] [Game::KillLua][0] dtor=0 loadscreen=(nil)
[f=0002720] [Game::KillLua][1] dtor=0 luaGaia=0x67652190
[f=0002720] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {blocks,sizes}={3506,2141} {int,ext,rec}Allocs={41841631,5,41838125} {chunk,block}Bytes={88012020,641303384}
[f=0002720] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {blocks,sizes}={3506,2141} {int,ext,rec}Allocs={41841631,5,41838125} {chunk,block}Bytes={88012020,641303384}
[f=0002720] [Game::KillLua][2] dtor=0 luaRules=0x616414d0
[f=0002720] Start gadgetHandler:Shutdown
[f=0002720] Shutdown - StartSetup
[f=0002720] Shutdown - UnitMorph
[f=0002720] Shutdown - LupsNanoSpray
[f=0002720] Shutdown - Missile Silo Controller
[f=0002720] Shutdown - Modular Comm Info
[f=0002720] Shutdown - Puppy Handler
[f=0002720] Shutdown - Terrain Texture Handler
[f=0002720] Shutdown - UnitCloakShield
[f=0002720] End gadgetHandler:Shutdown
[f=0002720] Start gadgetHandler:Shutdown
[f=0002720] Shutdown - UnitMorph
[f=0002720] Shutdown - Modular Comm Info
[f=0002720] Shutdown - Shockwaves
[f=0002720] Shutdown - UnitCloakShield
[f=0002720] Shutdown - Lups Cloak FX
[f=0002720] Shutdown - Lups
[f=0002720] End gadgetHandler:Shutdown
[f=0002720] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {blocks,sizes}={3506,2141} {int,ext,rec}Allocs={41841653,5,41838147} {chunk,block}Bytes={49543040,641303384}
[f=0002720] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {blocks,sizes}={3506,2141} {int,ext,rec}Allocs={41841653,5,41838147} {chunk,block}Bytes={49543040,641303384}
[f=0002720] [Game::KillLua][3] dtor=0 luaUI=0x61a13aa0
[f=0002720] Start widgetHandler:Shutdown
[f=0002720] Shutdown - SaveOrderList Complete
[f=0002720] Writing last game win data
[f=0002720] Shutdown - SaveConfigData Complete
[f=0002720] Shutdown Widget - Chili Highlight
[f=0002720] Shutdown Widget - EPIC Menu
[f=0002720] Shutdown Widget - Custom Markers
[f=0002720] Shutdown Widget - Chili Minimap
[f=0002720] Shutdown Widget - Chili Widget Selector
[f=0002720] Shutdown Widget - Local Team Colors
[f=0002720] Shutdown Widget - Save Game Menu
[f=0002720] Shutdown Widget - HealthBars
[f=0002720] Shutdown Widget - Noises
[f=0002720] Shutdown Widget - Unit Icons
[f=0002720] Shutdown Widget - Win Counter
[f=0002720] Shutdown Widget - BuildETA
[f=0002720] Shutdown Widget - Modular Comm Info
[f=0002720] Shutdown Widget - Attack Warning
[f=0002720] Shutdown Widget - CameraShake
[f=0002720] Shutdown Widget - Chili Economy Panel Default
[f=0002720] Shutdown Widget - Chili EndGame Window
[f=0002720] Shutdown Widget - Chili Nuke Warning
[f=0002720] Shutdown Widget - Chili Selections & CursorTip v2
[f=0002720] Shutdown Widget - Chili Spectator Panels
[f=0002720] Shutdown Widget - Context Menu
[f=0002720] Shutdown Widget - Darkening
[f=0002720] Shutdown Widget - Grab Input
[f=0002720] Input grabbing is disabled!
[f=0002720] Shutdown Widget - Highlight Geos
[f=0002720] Shutdown Widget - Local Widgets Config
[f=0002720] Shutdown Widget - Mex Placement Handler
[f=0002720] Shutdown Widget - MinimapEvents
[f=0002720] Shutdown Widget - Missile Silo Range
[f=0002720] Shutdown Widget - Morph Finished notification
[f=0002720] Shutdown Widget - Music Player
[f=0002720] Shutdown Widget - Point Tracker
[f=0002720] Shutdown Widget - Showeco and Grid Drawer
[f=0002720] Shutdown Widget - Startup Info and Selector
[f=0002720] Shutdown Widget - Stereo3D
[f=0002720] Shutdown Widget - Transport AI
[f=0002720] Shutdown Widget - Attack AoE
[f=0002720] Shutdown Widget - UnitShapes
[f=0002720] Shutdown Widget - Map Edge Extension
[f=0002720] Shutdown Widget - Selection Send
[f=0002720] Shutdown Widget - LupsManager
[f=0002720] Shutdown Widget - Units on Fire
[f=0002720] Shutdown Widget - Newton Firezone
[f=0002720] Shutdown Widget - Receive Units Indicator
[f=0002720] Shutdown Widget - Chili Pro Console
[f=0002720] Shutdown Widget - Chili Crude Player List
[f=0002720] Shutdown Widget - Chili Framework
[f=0002720] Shutdown Widget - Lups
[f=0002720] Shutdown Widget - Chili Core Selector
[f=0002720] Shutdown Widget - Pause Screen
[f=0002720] Shutdown Widget - Lasso Terraform GUI
[f=0002720] Shutdown Widget - Layout Handler
[f=0002720] Shutdown Widget - Persistent Build Height
[f=0002720] Shutdown Widget - Text To Speech Control
[f=0002720] End widgetHandler:Shutdown
[f=0002720] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {blocks,sizes}={3708,2343} {int,ext,rec}Allocs={41904695,5,41900987} {chunk,block}Bytes={0,646232816}
[f=0002720] [Game::KillLua][4] dtor=0
[f=0002720] [~CDemoRecorder] writing demo "/home/mar/.spring/engine/linux64/103.0.1-1272-g170516f/demos/20170830_011626_Glacies 1_103.0.1-1272-g170516f develop.sdfz"
[f=0002720] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0002720] [Sound] [Sound::UpdateThread][3] efx=0x7f081c026bd0
[f=0002720] [Sound] [Sound::UpdateThread][4]
[f=0002720] [Game::~CGame][1]
[f=0002720] [Game::KillLua][0] dtor=1 loadscreen=(nil)
[f=0002720] [Game::KillLua][1] dtor=1 luaGaia=(nil)
[f=0002720] [Game::KillLua][2] dtor=1 luaRules=(nil)
[f=0002720] [Game::KillLua][3] dtor=1 luaUI=(nil)
[f=0002720] [Game::KillLua][4] dtor=1
[f=0002720] [Game::KillMisc][1]
[f=0002720] [Game::KillMisc][2]
[f=0002720] [Game::KillMisc][3]
[f=0002720] [Game::KillRendering][1]
[f=0002720] [Game::KillInterface][1]
[f=0002720] [Game::KillInterface][2]
[f=0002720] [Game::KillSimulation][1]
[f=0002720] [Game::KillSimulation][2] unitHandler=0x5d0949c0
[f=0002720] [CCollisionHandler] dis-/continuous tests: 0/264777
[f=0002720] [Game::KillSimulation][3]
[f=0002720] [~CPathCache(12x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002720] [~CPathCache(12x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002720] [~CPathCache(24x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002720] [~CPathCache(24x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0002720] Statistics for RectangleOptimizer: 0%
[f=0002720] Statistics for RectangleOptimizer: 0%
[f=0002720] LosHandler stats: total instances=4; shared=0%; from cache=25%
[f=0002720] [Game::KillSimulation][4]
[f=0002720] [Game::~CGame][2]
[f=0002720] [Game::~CGame][3]
[f=0002720] [SpringApp::Kill][3]
[f=0002720] [LocalConnection::Statistics]
	Received: 8736 bytes
	Sent: 32414 bytes

[f=0002720] [SpringApp::Kill][4]
[f=0002720] [SpringApp::Kill][5]
[f=0002720] [SpringApp::Kill][6]
[SpringApp::Kill][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::Kill][8]
[WatchDog::DeregisterThread] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=(nil)
[SpringApp::Kill][9]
Springsettings.cfg:

Code: Select all

BumpWaterTexSizeReflection = 128
DebugGL = 1
DebugGLStacktraces = 1
DepthBufferBits = 16
GroundDetail = 30
HangTimeout = 0
LastSelectedMap = Glacies 1.3
LastSelectedMod = Zero-K v1.5.8.2
LastSelectedScript = Null AI
MaxSounds = 16
MiddleClickScrollSpeed = -0.005
ReflectiveWater = 0
RotateLogFiles = 1
ShowPlayerInfo = 0
TeamHighlight = 0
YResolutionWindowed = 1036
snd_airAbsorption = 0
0 x

Kloot
Spring Developer
Posts: 1864
Joined: 08 Oct 2006, 16:58

Re: No shaders or shadows on linux (GTX 560 Ti)

Post by Kloot » 30 Aug 2017, 01:14

springsettings.cfg wrote: ForceDisableShaders = 1
Shadows = 0
Did you select the "Minimal" or "Compatibility Mode" preset in ZK's chobby? These normally have different values, ForceDisableShaders = 0 and Shadows = 1.
infolog.txt wrote: Using configuration source: "/home/mar/.spring/engine/linux64/103.0.1-1272-g170516f/springsettings.cfg"
Using additional configuration source: "/home/mar/.config/spring/springsettings.cfg"
Using additional configuration source: "/home/mar/.spring/springsettings.cfg"
Having multiple config files is not generally a good idea, remove or rename the last two.
0 x

Sprang
Posts: 36
Joined: 10 Oct 2008, 15:05

Re: No shaders or shadows on linux (GTX 560 Ti)

Post by Sprang » 30 Aug 2017, 07:30

Thanks Kloot, that did the trick! For some reason I never ran into an issue with having multiple springsettings on windows, and didn't even notice it was using multiple ones here, but now I'll be more careful with them.
0 x

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