Bugfix release, 0.74b2

Bugfix release, 0.74b2

Discuss Spring news, such as fresh releases and press coverage, here.
Yeha
Posts: 96
Joined: 13 Aug 2004, 19:12

Bugfix release, 0.74b2

Post by Yeha »

A new version of spring is released.

If you are using the TASClient lobby it will automaticly be offered to you, if not you can grab updated installers in our download section as usual.

Changelog can be viewed here
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

Lobby changelog can be found here.

Bot/lobby devs: there are some protocol changes that will break compatibility with 0.31, you should update your bots accordingly (do a "log" command on lobbyprotocol.txt in SVN). Note that IP addresses are not public anymore and are sent to battle hosts only when needed (when using nat traversing, for example).
heze
Posts: 38
Joined: 28 Apr 2005, 23:32

Post by heze »

Hooray (etc)
duncs
Posts: 107
Joined: 27 Feb 2006, 16:27

Post by duncs »

my nat traversal (hole punching) is now messed up. I don't know how/why, but I can't host any more (people don't connect)
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

woo! \o/
duncs
Posts: 107
Joined: 27 Feb 2006, 16:27

Post by duncs »

and: thanks for the update :D
silv
Posts: 30
Joined: 25 May 2006, 07:24

Post by silv »

after using the update, one second into the game it crashed with an error message i couldnt read, no matter whether i spectated or played vs humans. using the full installer after that fixed the problem for me.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

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REVENGE
Posts: 2380
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Fuck. Good FPU Control bug is still not fixed. I'm getting a different error in game.cpp now on line 1375 I think. I'll grab a screen the next time I see it.
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

I can't see my mouse cursor anymore since the update. :evil:
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REVENGE
Posts: 2380
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Ok, bug isolated to be with building in groups [Group AI?] by holding down shift/ctrl/ etc.

Big groups specifically I think.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

LOrDo wrote:I can't see my mouse cursor anymore since the update. :evil:
Ensure this is not the cause of your problem
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CompWiz
Posts: 537
Joined: 16 Apr 2006, 04:20

Post by CompWiz »

it runs so much faster!

now i run with something better then basic water!

74b1 was soooo slow :(
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

I didnt notice a diffrence but it bust el bartos custon GUI for some reason, he didnt have buildmenus
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

1v0ry_k1ng wrote:I didnt notice a diffrence but it bust el bartos custon GUI for some reason, he didnt have buildmenus
Did he check this?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Sweet!!
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

this bugfix release could use a bigfix release :D
units sometimes suddenly stop guarding and stand still while their movement animation is running :-
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Nano Towers have been fixed even though it isn't mentioned in the change log. They can now initiate and build buildings up to they're max range.

That is very cool and helpfull. I was about to throw up the idea of having TLL-R start with a galactic gate solely because of that malfunction.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Units guarding a building have odd bahaviour at times.


They start the walking animation, but wont move, so wont ever reach the building to guard, and wont ever produce warning message.
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

Paulo Morfo:

A related addition...

Code: Select all

SVN r2963:
* Discard build orders that are outside of immobile builders' ranges
  (useful for the EE mod; still lacks a visual indication for invalid locations)
mongus:

Already fixed in SVN.

Code: Select all

SVN r3021:
Fixes Units get stuck while guarding factories bug.
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