Bugs fixed since RC3
- fix (short) mid-air stuttering due to premature return
- fix Constructor consistently chooses wrong path to approach construction site. Goes in endless loop.
- fix Unit shoots into terrain
- rename .sdf.gz into .sdfz (allows to assoicate files with spring)
- fix If there is a sleep N; command in a killed() script, then corpsetype is not obeyed, and it will alway use corpsetype=1
- fix ready up doens't work correctly after rejoining
- fix Units bumping at desination
- fix "restore" command is not working
- fix ZK Invisible units
- fix Spring.SetUnitSensorRadius(unitID, "los", 0)
- fix stockpiling weapons report resource usage incorrectly
- fix commander stuck without reason
- Feature shaders
- Los refactor
- Transports refactor + fuel & airbase removal
- Internal pr-downloader support
- bugfixes & performance improvements
git diff last rc to HEAD
Also make sure you've read this and that
See the download page for how to get it.
If you find a bugs, please report to Mantis.
Please attach infolog.txt as file, if you crash!
We could reproduce the infinite loop but we weren't able to locate/fix the bug yet: (5095) Would be good if this bug could be reproduced in a online game as it seems to not happen for all players.
Thats why we made a RC4. Thanks a lot for your help, we can hopefully release 101.0 soon when this bug is located and fixed.