Spring 90.0! Ladybug!

Spring 90.0! Ladybug!

Discuss Spring news, such as fresh releases and press coverage, here.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Spring 90.0! Ladybug!

Post by jK »

:arrow: 91.0

90.0 was broken and never went live, check out 91.0

Release Message
The Nineties! Break down the wall, surf the Internet with 56k, watch the Fresh Prince, ... Future we are back again :3

Kudos
Again, thanks everyone for your contributions!

Download links: Major changes:
  • fixed Shard
  • fixed QTPFS
  • make target locking optional via meta-key
  • many many more bugfixes
Full changelog here.
Last edited by jK on 31 Aug 2012, 00:40, edited 3 times in total.
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: Spring 90.0! Ladybug!

Post by ginekolog »

Sounds good, ty. I hope this also fixes "god mode" for amhibs in ba :mrgreen:
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smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: Spring 90.0! Ladybug!

Post by smoth »

Does that mean introspective music is back?!!?!?
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very_bad_soldier
Posts: 1371
Joined: 20 Feb 2007, 01:10

Re: Spring 90.0! Ladybug!

Post by very_bad_soldier »

Yay, thanks gentlemen! When target locking is disabled now and SSMF in LOS-mode is still there then this might be the ultimate spring version!
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: Spring 90.0! Ladybug!

Post by Silentwings »

Hurrah :lol:
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6123
Joined: 29 Apr 2005, 01:14

Re: Spring 90.0! Ladybug!

Post by FLOZi »

At long last! :-)
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Spring 90.0! Ladybug!

Post by AF »

Glad to see a working Shard, thanks go to Abma & Tobi for all the help
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koshi
Lobby Developer
Posts: 1058
Joined: 14 Aug 2007, 16:15

Re: Spring 90.0! Ladybug!

Post by koshi »

buntu packages are waiting to be built in a new(thanks to tobi) ppa:
https://launchpad.net/~spring/+archive/staging
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: Spring 90.0! Ladybug!

Post by Licho »

QTPS apparently freezes entire spring process .. but not always/for all players. It for example happens when you reconnect/replay demo.

For example try to replay this one at high speed http://zero-k.info/Battles/Detail/102611
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PepeAmpere
Posts: 586
Joined: 03 Jun 2010, 01:28

Re: Spring 90.0! Ladybug!

Post by PepeAmpere »

I was satisfied with new Spring version 90.0, some annoying (space)bugs were killed :), but now it looks there are still some problems and "90.0 live" is not story of the day. Why? Any idea when we can expect live 90.0? I think after release all Lichos autohosts were running for few hours with 90.0... but now back at 88.0...
Licho wrote:QTPS apparently freezes entire spring process ..
Is this solved somehow? New version? OR?
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azaremoth
Cursed Developer
Posts: 538
Joined: 17 Feb 2005, 22:05

Re: Spring 90.0! Ladybug!

Post by azaremoth »

AF wrote:Glad to see a working Shard, thanks go to Abma & Tobi for all the help
Yeah - running and rocking! At last... 8) Same is true for the engine with the Cursed. Good job!
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: Spring 90.0! Ladybug!

Post by Licho »

Well even more severe than QTPS bug (we can use different pather) is the desync of linux vs windows issue.

So ZK cannot use 90.0 atm, thats why hosts reverted to 88.0

If you want to use 90.0 use !setengine or ask me to change some autohost line permanently.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Spring 90.0! Ladybug!

Post by FLOZi »

Licho wrote:Well even more severe than QTPS bug (we can use different pather) is the desync of linux vs windows issue.

So ZK cannot use 90.0 atm, thats why hosts reverted to 88.0

If you want to use 90.0 use !setengine or ask me to change some autohost line permanently.
You seem to be missing an engine version there.
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Google_Frog
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Re: Spring 90.0! Ladybug!

Post by Google_Frog »

No we're not. 89.0 was never used because it was a bit too broken.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Spring 90.0! Ladybug!

Post by FLOZi »

Google_Frog wrote:No we're not. 89.0 was never used because it was a bit too broken.
For ZK.

For S44, it was a major improvement over 88, which broke S44 entirely.
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: Spring 90.0! Ladybug!

Post by jK »

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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Spring 90.0! Ladybug!

Post by PicassoCT »

wut`_`

why and where was it broken.. my tests are better then ever..
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