Looking to start a C# AI - Approaches? - Page 4

Looking to start a C# AI - Approaches?

Here is where ideas can be collected for the skirmish AI in development

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Anarchid
Posts: 1383
Joined: 30 Nov 2008, 04:31

Re: Looking to start a C# AI - Approaches?

Post by Anarchid »

You don't need fancy ML or analysis libraries or threading to build a decent RTS AI for the games in this community, it just takes a little smarts
Indeed, 768 MB of Lua mem pool should be enough for everyone.

[sarcasm]
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Also here's an anecdote:
- Circuit uses threading for drawing its threatmap
- Circuit runs a pathfinder on this threatmap
- Circuit waltzes into BAR and roflstomps all of BAR LuaAI's with minimal changes
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PicassoCT
Journeywar Developer & Mapper
Posts: 10314
Joined: 24 Jan 2006, 21:12

Re: Looking to start a C# AI - Approaches?

Post by PicassoCT »

Only slightly related- but could we train something like Alphastar on Replays and spring headless games against itself?
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