New Variant : AA Necromancy Edition

New Variant : AA Necromancy Edition

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

New Variant : AA Necromancy Edition

Post by Foxomaniac »

Yes, you read the title correct.

In this variant, all units with a nanolathe can ressurrect.

The idea came from demo - who complained that rezzing was underused.

Changes :

1. All nanolathe-capable units can rez.
2. Rector/Necro removed.
3. Commanders don't have a corpse anymore, ala OTA - Comm dies, Comm goes to comm-heaven/hell. Period.
4. ????
5. PROFIT!

Download link :

http://www.unknown-files.net/index.php? ... &dlid=1686

Tread carefully.

What I believe that this would change :

1. The ability to easily restore bases with adequate energy.
2. Construction units become medics, ala wolfenstein : ET, they can help with the war even more then now, construction unions demand more wages for workers.
3. Defensive positions become a double-edged sword.
4. Encourages strategy : Multi directional attacking / Constant-attacking as to prevent the enemy from er... desecrating your noble warriors, etc etc.
5. ????
6. PROFIT!

Again : Download link :

http://www.unknown-files.net/index.php? ... &dlid=1686

Comments? Thoughts? Change proposals? Hate?

Post!

Final note : I suspect this variant would be a favorite of the greenfields crowd.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Kill an enemy con unit and play Arm+Core?
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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

Yes.

Similiar to the RA2 Unholy Alliance mode.

Oh and another thing - Self-destruct doesn't leave a corpse.

Think about that for a second.

Oh snnnnnnnnnnap!
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TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

self-d CAN leave a corpse.the decay level is determined in the script.
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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

Not in AA, It goes Oh snap - No corpse.

Now now, no one cares about this variant or do you all want flash pictures? >_<!
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TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

Foxomaniac wrote:Not in AA, It goes Oh snap - No corpse.

Now now, no one cares about this variant or do you all want flash pictures? >_<!
wait, what was the point of this argument anyways?
Last edited by TheRegisteredOne on 16 Sep 2006, 21:18, edited 1 time in total.
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Post by Noruas »

Well its a good idea, but people just like the original the most, besides if commanders can rez, what good is rushing.
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Well if your commander is ressing, he isn't building. Sooo...
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Persh
Posts: 24
Joined: 10 Aug 2006, 04:07

Re: New Variant : AA Necromancy Edition

Post by Persh »

Foxomaniac wrote:/me believes that this variant is made of FAIL with horrible balance and units that do the same thing as AA units, only worse and with higher cost.

*whistles*
Except yours removed units.
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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Re: New Variant : AA Necromancy Edition

Post by Foxomaniac »

Persh wrote:
Foxomaniac wrote:/me believes that this variant is made of FAIL with horrible balance and units that do the same thing as AA units, only worse and with higher cost.

*whistles*
Except yours removed units.
2 Units that became redundant.

Sure, I could give the rector'necro cloak and uber workertime but that'l only make them into super-doper-uber-fast-building-assisters unless I increase costs to that of the XTA FARK.

At least I don't .cheat and spawn super units everywhere when I'm losing :P.

Don't even get me started on the so called builder-wasp.

>_>.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

this is just like an OTA mutator, that to be honest, didnt really improve the game. on the contrary, it became VERY porcy, and AA is already leaning that way a bit too much. sorry to belittle your efforts, which were probably quite big, but i dont think this will take off
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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

1v0ry_k1ng wrote:this is just like an OTA mutator, that to be honest, didnt really improve the game. on the contrary, it became VERY porcy, and AA is already leaning that way a bit too much. sorry to belittle your efforts, which were probably quite big, but i dont think this will take off
Actually, the effort was miniscule.

It took about what?

30 minutes?

I only did it to make DemO stfu :P.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

Make a mutator where commanders are air transports that can transport other commanders and the complosion is enough to destroy everything on epic.



Winning idea ITT
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