>>...::::Map Release: InterContinental32x32::::.......

>>...::::Map Release: InterContinental32x32::::.......

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Should we Add a Ecplise Effect or the Blend Effect?

Glaced Effect
1
14%
Eclipse
1
14%
Eclipse + Glaced Effect
4
57%
None
1
14%
 
Total votes: 7

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10223
Joined: 24 Jan 2006, 21:12

>>...::::Map Release: InterContinental32x32::::.......

Post by PicassoCT » 20 Jan 2007, 15:11

Image

Image

Image

Image


Image



Image

The DL-Link :

http://spring.unknown-files.net/file/22 ... tal_32x32/


the yellow/Golden Dots are the Metall Spots...

Now... what do you think.. the Crystall Soutpole will be covered with the same Amount Metall of the Northpole, but flattened out on the whole Territory... the darkgreen things will be Mountains... The Theme will be ranging from a Tropical Stripe - over Desert - to nothern Green, Tundra - Ice..

Oh before i forget it size is 40x 40 :D and Shadows will be rendered into the Texture...

EclipseExampel:
Image
And the Glaced Effect - making the Right Earth (that in the rendering uses Bumpmap) a little Shiny
Image
Last edited by PicassoCT on 04 Feb 2007, 14:48, edited 4 times in total.
0 x

User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle » 20 Jan 2007, 15:31

Gold rush at LSD mountain
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10223
Joined: 24 Jan 2006, 21:12

Post by PicassoCT » 20 Jan 2007, 15:55

Hey... no it is going to be more Reallifestyle - and the Metallspots are acutally Cityshaped and Textured... so more Gold Rush on Google Earth...

And i Understood and will remove the Crystall from the Southpole.... Just got inspired by Genbloodfs Map...
0 x

User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke » 20 Jan 2007, 19:45

40x40 is too big to be fun I think :?
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10223
Joined: 24 Jan 2006, 21:12

Post by PicassoCT » 20 Jan 2007, 19:58

How about 3 Versions?

One 20x20


One 40x40
And HighRes (withoutCompression)

One 40x40 Compressed
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie » 20 Jan 2007, 20:10

Sure.
0 x

User avatar
LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo » 20 Jan 2007, 21:59

Wow. A map from Picasso that looks remotely balanced. Good job.
I think the 20x20(compressed) version would be enough. Like Knorke said, 40x40 is to big to be fun.
Pay some more effort to the metalmap, thats usually where you fall behind.

Shadows will be rendered into the texture? Im kinda agaisnt this because when units walk over the so called "Shadows" they wont darken a bit. It will look really weird.
0 x

User avatar
AF
AI Developer
Posts: 20669
Joined: 14 Sep 2004, 11:32

Post by AF » 20 Jan 2007, 22:40

I agree with the 40x40 comment, no SM2 map should be bigger than 30x30 in my opinion. And I think several versions would be a great idea.

But you could loose a bit of sarcasm lordo.

As usual this looks good, I'm starting to like your more recent mapping style more picasso, keep up the good work!
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10223
Joined: 24 Jan 2006, 21:12

Post by PicassoCT » 20 Jan 2007, 22:59

AF wrote: As usual this looks good, I'm starting to like your more recent mapping style more picasso, keep up the good work!
Oh, oh... well i will replace the Citys with Cookies and will start another Campaign... :wink:
0 x

User avatar
AF
AI Developer
Posts: 20669
Joined: 14 Sep 2004, 11:32

Post by AF » 20 Jan 2007, 23:07

dont you dare even mention the c word.
0 x

User avatar
Peet
Malcontent
Posts: 4381
Joined: 27 Feb 2006, 22:04

Post by Peet » 20 Jan 2007, 23:14

Cities, cookies, or campaigns? o_O
0 x

User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle » 20 Jan 2007, 23:42

PicassoCT wrote:Hey... no it is going to be more Reallifestyle - and the Metallspots are acutally Cityshaped and Textured... so more Gold Rush on Google Earth...

And i Understood and will remove the Crystall from the Southpole.... Just got inspired by Genbloodfs Map...
I wasn't critisizing you this time... though it's probably too distractive to play on, same problem with most of your maps. They're still nice to look at.
Cities, cookies, or campaigns? o_O
Crack and cocaine for the heroine! :P
0 x

User avatar
LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo » 21 Jan 2007, 03:19

AF wrote:I agree with the 40x40 comment, no SM2 map should be bigger than 30x30 in my opinion. And I think several versions would be a great idea.

But you could loose a bit of sarcasm lordo.

As usual this looks good, I'm starting to like your more recent mapping style more picasso, keep up the good work!
What sarcasm? :?
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10223
Joined: 24 Jan 2006, 21:12

Post by PicassoCT » 21 Jan 2007, 10:27

I have another question - beside - who made the 1,84 Mb great Version of Greenheaven? It has a Skybox that i would like to use for this Map.... So whoever made it - see this as a Request.. :)

Image

Image

Image
Colourstudy- of course the Poles will be Iced.. and the Sandcolour must be modified - depending on Aquatorial Height...
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10223
Joined: 24 Jan 2006, 21:12

Post by PicassoCT » 23 Jan 2007, 22:33

Final

Image

Image

I want to have a loud GO before i will render those 25 Partpictures..
0 x

User avatar
Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator » 23 Jan 2007, 23:54

I think Forb made the greenheaven map. Also, I greatly dislike the yellow in the middle. I think you should try something closer to the sand color used on most of the desert maps.
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10223
Joined: 24 Jan 2006, 21:12

Post by PicassoCT » 23 Jan 2007, 23:58

Understood will search for Alternativ desertcolour...

I tried to come close to the processed earth Image... the Problem starts when you want to have something that does look Good zoomed in & out..

And this i still not equiped with light - just the selfiluminated Textures..

Image

I tried it with something like in the Sahara - but it looked like Snow.. so i stayed yellow, but a little orange cant be that damaging..
0 x

User avatar
Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator » 24 Jan 2007, 00:20

Well, darken it a little, nobody will like playing on a map that makes their eyes hurt. This is a better sand color, IMO:

http://www.photo.net/photo/pcd0738/grea ... t-15.4.jpg
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10223
Joined: 24 Jan 2006, 21:12

Post by PicassoCT » 24 Jan 2007, 13:06

Better - i know it is still yellow around the djungel, but i want to have something showing the Heat and Sweat of the Sunclosest Place on that Rock.
Image
0 x

manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored » 24 Jan 2007, 14:42

Those maps make me remember populous, then remember how cool you be if spring could be played in populous style maps (planet shaped).
0 x

Post Reply

Return to “Map Creation”