Mine and Lathans new maps:

Mine and Lathans new maps:

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Mine and Lathans new maps:

Post by Forboding Angel »

Lathan's:

Image

Image

Image

Image

Image


Forboding Angel's:

Image

Image

Image

Image

Image


For some reason The images I have of lathans are really small :-(

I will update as soon as I get some larger ones.
Last edited by Forboding Angel on 11 Sep 2006, 10:55, edited 1 time in total.
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Masse
Damned Developer
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Post by Masse »

finally were getting maps with real variation of features :) thanks lathan and forboding
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

Thank lathan for the features, those are all his. I just bitched until he made them :P
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

Looks pretty good, however we really need better trees, and it is possible now!
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Das Bruce
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Post by Das Bruce »

NOiZE wrote:Looks pretty good, however we really need better trees, and it is possible now!
Now? I thought it was a .74 feature?
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

Das Bruce wrote:
NOiZE wrote:Looks pretty good, however we really need better trees, and it is possible now!
Now? I thought it was a .74 feature?
it looks you are right :-( bugger....
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LathanStanley
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Post by LathanStanley »

the trees are allready in the works... just give the release time...

I'll have the other factory features' textures done when .74 comes out, and I upgrade the maps with better trees too..

RL has been taking over... soooooo.. you get it at version .94 :-p... 94% done... missing some small stuff thats on my to-do list.. :roll:
Hellspawn
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Post by Hellspawn »

Looks pretty.


For gameplay wise I need to see height/metal map aswell ^^.

But definatly looks nice.
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Das Bruce
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Post by Das Bruce »

LathanStanley wrote:I'll have the other factory features' textures done when .74 comes out, and I upgrade the maps with better trees too..
I hope you're bloody quicker than that, next version is only .73. :(
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LathanStanley
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Post by LathanStanley »

Das Bruce wrote:
LathanStanley wrote:I'll have the other factory features' textures done when .74 comes out, and I upgrade the maps with better trees too..
I hope you're bloody quicker than that, next version is only .73. :(
oh, thought the next was .74 lol... :oops:

if they have the transparencies in .73 then yeah, they will be done then :P
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Tim Blokdijk
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Post by Tim Blokdijk »

Impressive maps!

And no transparencies in .73 afaik.
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Das Bruce
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Post by Das Bruce »

Tim Blokdijk wrote:Impressive maps!

And no transparencies in .73 afaik.
You have the power!!!
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Tim Blokdijk
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Post by Tim Blokdijk »

No I don't, I'm not writing code for Spring's engine.
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Das Bruce
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Post by Das Bruce »

By that I mean, write us a patch!!!
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FizWizz
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Post by FizWizz »

the metal map for Lathan Stanley's map is seriously awesome, by the way.
espylaub
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Post by espylaub »

They both look excellent, can't wait to play on them. Really nice.
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PicassoCT
Journeywar Developer & Mapper
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Post by PicassoCT »

:shock: Wow - that is really brilliant. Da Capo..
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Comp1337
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Post by Comp1337 »

Lathans map is teh awesomes.
Sure, Forbs was teh sex, but Lathans feels a bit brighter..
The features are niiiice.
10/10
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Quanto042
Basically OTA Developer
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Post by Quanto042 »

Lathan, can vehicles and larger units knock over ur trees like they can with the standard ones??
Pem
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Joined: 26 Aug 2006, 09:10

Post by Pem »

Very nice 8)
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