Caeserea

Caeserea

Discuss maps & map creation - from concept to execution to the ever elusive release.

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PicassoCT
Journeywar Developer & Mapper
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Caeserea

Post by PicassoCT » 18 Jun 2017, 19:39

Colour study for a upcoming map

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raaar
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Re: Caeserea

Post by raaar » 19 Jun 2017, 05:50

that reminded me of the asterix village.
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dansan
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Re: Caeserea

Post by dansan » 19 Jun 2017, 08:38

Reminds me of DSD Deluxe, though the center looks more interesting.
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hokomoko
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Re: Caeserea

Post by hokomoko » 23 Jun 2017, 03:37

Looks like a really nice concept!

With regards to the name, note that the real Caesarea is on the beach and not in the desert. So no dunes and no palm trees either.

Image

Pay attention that the surroundings are pretty green, but the city itself is bare since it was excavated.
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PicassoCT
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Re: Caeserea

Post by PicassoCT » 25 Jun 2017, 15:43

Im thinking about having the dunes flooded, but a ocean of sand is so much more poetic :D
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PicassoCT
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Re: Caeserea

Post by PicassoCT » 31 Aug 2017, 22:47

Bring out your dead! Bring out your dad!
Image
"Im not dead yet, i feel better allready, i wanna go for walkies!"

In this world of an eye for an eye, why wont it die?
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PicassoCT
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Re: Caeserea

Post by PicassoCT » 04 Sep 2017, 16:47

Image

Featuring:
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PicassoCT
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Re: Caeserea

Post by PicassoCT » 05 Sep 2017, 23:53

Making a map.. easy.. making good features..
hard work

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MasterBel2
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Re: Caeserea

Post by MasterBel2 » 06 Sep 2017, 11:22

They're looking amazing! Keep up the good work! :-)
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PicassoCT
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Re: Caeserea

Post by PicassoCT » 06 Sep 2017, 23:01

Image

Thanks MasterBel
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PicassoCT
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Re: Caeserea

Post by PicassoCT » 07 Sep 2017, 17:47

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PicassoCT
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Re: Caeserea

Post by PicassoCT » 08 Sep 2017, 09:56

Okay, big trouble in little toskana.

I used behes mapconverter to glue the map together- turns out it had some bugs.

Code: Select all

vegmap = [0] * ((mapx / 8) * (mapy / 8))  # This produces a index out of bounds exeption

	if myargs.featuremap:
		featuremap = Image.open(myargs.featuremap)
		if featuremap.size != (mapx, mapy):
			print 'Error: Incorrect %s featuremap dimensions of (%ix%i), image size should be exactly %ix%i for a spring map size of (%ix%i)' % (
				myargs.featuremap, featuremap.size[0], featuremap.size[1], mapx, mapy, springmapx, springmapy)
			return

		vegmap = [0] * featuremap.size[1] * featuremap.size[0]   #my ugly fix
		
		



https://github.com/PicassoCT/springMap_Caeserea

Once i load the Caserea.sdd i get this:

Code: Select all

[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (25 MB)
[f=-000001] Error: Failed to allocate memory
[f=-000001] Error: Error handler invoked for Spring 103.0.
[f=-000001] Error: DLL information:
Anyone a idea?
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PicassoCT
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Re: Caeserea

Post by PicassoCT » 04 Oct 2017, 21:57

Anyone having a link to a working mapconverter?
Im through both of beheriths variants- and im kind of sick of it.. it must take picturefiles. And produce a map. No typemap needed. Can have scanlines.
All that is required is that its working.
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The Yak
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Re: Caeserea

Post by The Yak » 04 Oct 2017, 22:41

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PicassoCT
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Re: Caeserea

Post by PicassoCT » 07 Oct 2017, 13:05

This worked suprisingly well - except for the ground beeing really not at the heightsettings i gave it.

Any suggestions on what tool to use to place Features?

Thanks The Yak
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PicassoCT
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Re: Caeserea

Post by PicassoCT » 07 Oct 2017, 15:36

WIP
Image
Image
Image

Houses and olive trees will become bigger and scaled up..
Never before did the detail splat thing , so looks totally weird
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PicassoCT
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Re: Caeserea

Post by PicassoCT » 07 Oct 2017, 17:02

How does one activate unit feature placer in the LuaGaia (the gadget)?
How do i get a map more coloursaturated, through the applied splat?
Also i need some commander as model..
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The Yak
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Re: Caeserea

Post by The Yak » 07 Oct 2017, 19:47

This worked suprisingly well - except for the ground beeing really not at the heightsettings i gave it.

Any suggestions on what tool to use to place Features?
Set your heights with mapinfo.lua instead.

For features, there's no easy choice currently. SpringBoard looks ideal for this but I haven't been able to get it working recently.

I use FeaturePlacer https://github.com/Spring-Helper-Projects/FeaturePlacer for an interface to set features down. Clone that repo, place into Featureplacer.sdd in your games folder. Launch featureplacer the game with spring.exe
Houses and olive trees will become bigger and scaled up..
Never before did the detail splat thing , so looks totally weird

The grass and sandwaves splats already look pretty good. I would replace that rock/path splat, it looks very tiley.
How does one activate unit feature placer in the LuaGaia (the gadget)?
How do i get a map more coloursaturated, through the applied splat?
Also i need some commander as model..
When you do feature layouts with featureplacer the feature list gets saved as set.lua. You can use gadget FP_Featureplacer to place set.lua on map.

https://github.com/The-Yak/FP_FeaturePlacer

I'm not sure what you mean by the "colorsaturated" part. Applied splats are greyscale only, with lighting if you use DNTS. They don't affect color. Use lighting settings in mapinfo for a more colourful map.


Feel free to open up Otago, it's a working example of most of what I'm talking about.
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PicassoCT
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Re: Caeserea

Post by PicassoCT » 08 Oct 2017, 20:22

Thanks the Yak

In other news, i realized that a town-square without a center is not a townsquare. so im going to add something great, something inspiring.. a waterfountain.. no.. a statue, yes.

It has to be bold, majestic, it will have a message.
I can allready see the plate at the base reading:

Image

"
Licho & GF prepare for the Steam offensive
In Memoria of Galaxy wide Peace by Accident"
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PicassoCT
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Re: Caeserea

Post by PicassoCT » 09 Oct 2017, 23:25

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"Eternal Peace by Perfectionism- General Licho inspects the Steam offensive!"
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