Engine Testing - 101.0-RC2

Engine Testing - 101.0-RC2

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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hokomoko
Spring Developer
Posts: 592
Joined: 02 Jun 2014, 00:46

Engine Testing - 101.0-RC2

Post by hokomoko »

Second Release-candidate for 101.0!

Bugs fixed since RC1
  • Ground decals offsets and issues
  • Unit reflections glitches
  • SetCameraState graphical glitch
  • Failed shader validation in ATI
  • No lighting when advunitshading is off
  • Activated/deactivated callin spam when non-fighter plane is guarding
  • Gunships (hover movetype aircraft) failing to land
  • Unitscript callin StopMoving() called twice for planes
Major Changes in 101.0
  • Feature shaders
  • Los refactor
  • Transports refactor + fuel & airbase removal
  • Internal pr-downloader support
  • bugfixes & performance improvements
Changes in Detail:
changelog.txt
git diff last rc to HEAD

Also make sure you've read this and that

Download
See the download page for how to get it.

Bugs
If you find a bugs, please report to Mantis.
Please attach infolog.txt as file, if you crash!
current release (known) blocking bugs no major bug.
Last edited by hokomoko on 11 Feb 2016, 23:14, edited 1 time in total.
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Jools
XTA Developer
Posts: 2814
Joined: 23 Feb 2009, 16:29

Re: Engine Testing - 101.0-RC2

Post by Jools »

hokomoko wrote:Second Release-candidate for 101.0!
[*] Hovercrafts failing to land
Should be Hovertype aircraft, it means gunships.
hokomoko
Spring Developer
Posts: 592
Joined: 02 Jun 2014, 00:46

Re: Engine Testing - 101.0-RC2

Post by hokomoko »

right, thanks!
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Silentwings
Moderator
Posts: 3686
Joined: 25 Oct 2008, 00:23

Re: Engine Testing - 101.0-RC2

Post by Silentwings »

My hoverType is full of eels.
hokomoko
Spring Developer
Posts: 592
Joined: 02 Jun 2014, 00:46

Re: Engine Testing - 101.0-RC2

Post by hokomoko »

My peewees explode with delight :P
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