The spring render pipeline/order?
Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.
4 posts • Page 1 of 1
Genesis [--> Shadow] --> (Sky->Ground->Trees) --> PreUnit --> Unit [--> Refraction [ --> Reflection] ] --> World --> Screen
Of course, you can draw your own objects in the world with your own shaders bound.Within draw world is there a way to do pixel shaders?
There is only one way to do such post-processing shaders.is the obama shader the best way to do across the screen shaders?