Spring Werewolf 1337

Spring Werewolf 1337

Post just about everything that isn't directly related to Spring here!

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Hoi
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Spring Werewolf 1337

Post by Hoi » 29 Apr 2009, 13:41

Ok, it's time for a proper WW game this time.

I'm going to change the rules a bit, here they come:

Werewolfs
The goal of the werewolfs is to kill everyone who is not a werewolf, by lynching at day or by eating at night. If there are as much as, or more werewolfs than villagers/seers/healers werewolfs win

Villagers
Villagers are not very special, they can lynch people at day, in the night they have to wait and hope they won't be eaten.

Seer
The seer can dream about someone at night, he will find out what role that person has. (Tip: tell the person in pm that you dreamt him if he's not a werewolf)

Healer
The healer can heal someone at night to protect him from being eaten, if the person that is healed is targeted by the werewolf the person will not die. You can heal yourself, but you cannot heal the same person twice in a row. (Tip: heal yourself first night, as you have no idea who is who)

The healer and seer should work together when they find out who is seer/healer.

When the game starts it will be day, you can lynch people by doing !lynch name, unlynch by saying !unlynch.

If you want to change lynch then first do !unlynch and then !lynch name.

Werewolfs can eat by pming me !eat name, healers can heal with !heal name and seers can dream with !dream name

Pming is allowed.

Werewolfs win when there is an equal amount/more werewolf than villagers+seer+healer

Villagers/seer/healer wins when all werewolfs are killed.

If you're interested sign up, I promise that I'll be active and make it a good game.
Last edited by Hoi on 30 Apr 2009, 10:44, edited 1 time in total.
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Google_Frog
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Re: Spring Werewolf 1337

Post by Google_Frog » 29 Apr 2009, 14:30

Pming is allowed, but only werewolfs, the seer (only the people who he dreamt), and the healer (only if you healed x and then nobody was killed at night), villagers may not pm each other and work together, if you do do that (I will find out if you do...) then you are banned from playing this game ever again.

False seer/healer claims from villagers are not allowed!
I think this stuff goes against the point of the game. If there are too many rules differentiating the visible actions that different villagers are able to do there's less guessing and misleading.
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Regret
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Re: Spring Werewolf 1337

Post by Regret » 29 Apr 2009, 15:00

Hoi wrote:I'm going to change the rules a bit
I'm going to not participate a bit.
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Hoi
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Re: Spring Werewolf 1337

Post by Hoi » 29 Apr 2009, 15:07

Regret wrote:I'm going to not participate a bit.
Thank you for your great contribution to this thread.

@google:

Yep, true, but this is the first round so I'd like to try to make it a bit noob friendly.
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lurker
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Re: Spring Werewolf 1337

Post by lurker » 29 Apr 2009, 16:59

So the bold rule means that villagers cannot lie by saying they are seers or healers, right? Just that, and wolves can lie if they want to? If that's at all wrong please clarify.
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Hoi
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Re: Spring Werewolf 1337

Post by Hoi » 29 Apr 2009, 18:22

Yep, that's just for the first game though.

(you might think it will make it pointless becaus if someone claims seer and he isn't people will know he's ww, but it can be good to confuse everyone if the seer says that you are a ww to claim seer, so that people might lynch the actual seer)
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Spawn_Retard
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Re: Spring Werewolf 1337

Post by Spawn_Retard » 29 Apr 2009, 18:50

Well, as i liked the idea the last time and moderators took it to far ect, im not playing this one.
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Hoi
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Re: Spring Werewolf 1337

Post by Hoi » 29 Apr 2009, 19:15

How do you mean they took it too far?
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Spawn_Retard
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Re: Spring Werewolf 1337

Post by Spawn_Retard » 29 Apr 2009, 20:16

Took it way to far, to many added rules, they turned monopoly into something like dungeons and dragons
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1v0ry_k1ng
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Re: Spring Werewolf 1337

Post by 1v0ry_k1ng » 29 Apr 2009, 22:42

roll 30d12 and take the square mode, if your answer is divisible by any four decimal point number between 2 and 3.7623 then roll to attack a player
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MidKnight
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Re: Spring Werewolf 1337

Post by MidKnight » 30 Apr 2009, 00:06

Although I'm not in agreement with all the rules, I'm in.
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rattle
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Re: Spring Werewolf 1337

Post by rattle » 30 Apr 2009, 03:33

!ban hoi
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lurker
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Re: Spring Werewolf 1337

Post by lurker » 30 Apr 2009, 03:41

I'm in as much as this game actually starts. :P
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Spawn_Retard
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Re: Spring Werewolf 1337

Post by Spawn_Retard » 30 Apr 2009, 08:22

1v0ry_k1ng wrote:roll 30d12 and take the square mode, if your answer is divisible by any four decimal point number between 2 and 3.7623 then roll to attack a player
And that was just reading the get out of jail card.
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Hoi
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Re: Spring Werewolf 1337

Post by Hoi » 30 Apr 2009, 08:29

Ok, that's 2, we need atleast 5 more.
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Neddie
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Re: Spring Werewolf 1337

Post by Neddie » 30 Apr 2009, 08:30

Actually, D&D 4th is arguably a simpler game for even greater dullards than the average Monopoly afficionado, but be that as it may...
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Google_Frog
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Re: Spring Werewolf 1337

Post by Google_Frog » 30 Apr 2009, 09:26

I'm in but you should really let anyone PM anyone and remove the rules about lying.
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Hoi
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Re: Spring Werewolf 1337

Post by Hoi » 30 Apr 2009, 10:44

Ok, rules changed, I hope more will play now.

We need atleast 4 more people.
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Caradhras
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Re: Spring Werewolf 1337

Post by Caradhras » 30 Apr 2009, 11:36

!in
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Hoi
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Re: Spring Werewolf 1337

Post by Hoi » 30 Apr 2009, 12:37

3 More atleast.
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