2nd Try Werewolf

2nd Try Werewolf

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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

2nd Try Werewolf

Post by Felix the Cat » 05 Apr 2009, 22:22

The first try at Werewolf sucked because we had less than half of the players participating.

Let's make this second try better, eh?

13 players max. (9 villagers, 1 seer, 3 wolves is the distribution for a 13 player game.)

Werewolf is a participatory game, please only sign up if you actually want to participate and stuff.
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Re: 2nd Try Werewolf

Post by Peet » 05 Apr 2009, 22:23

Now that I've actually seen how it works...I'm in.
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: 2nd Try Werewolf

Post by Jazcash » 05 Apr 2009, 22:28

If it fails I'm out. For now, count me in.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: 2nd Try Werewolf

Post by lurker » 05 Apr 2009, 22:29

In.
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Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: 2nd Try Werewolf

Post by Regret » 05 Apr 2009, 22:59

Woof. I mean, in.
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MidKnight
Posts: 2650
Joined: 10 Sep 2008, 03:11

Re: 2nd Try Werewolf

Post by MidKnight » 05 Apr 2009, 23:10

In! :P
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: 2nd Try Werewolf

Post by Beherith » 05 Apr 2009, 23:11

woohoo
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: 2nd Try Werewolf

Post by CarRepairer » 05 Apr 2009, 23:18

There were three people in the last game who didn't post in the thread (yet). Vabor, clumsy and SteveZissou. 3 out of 17 and you shut it down?
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: 2nd Try Werewolf

Post by Beherith » 05 Apr 2009, 23:22

3 less sheep is baaaaad.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: 2nd Try Werewolf

Post by Neddie » 06 Apr 2009, 00:56

Wait, wait, explain this. I might be interested.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Re: 2nd Try Werewolf

Post by SwiftSpear » 06 Apr 2009, 01:16

In.
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Re: 2nd Try Werewolf

Post by Felix the Cat » 06 Apr 2009, 01:31

CarRepairer wrote:There were three people in the last game who didn't post in the thread (yet). Vabor, clumsy and SteveZissou. 3 out of 17 and you shut it down?
i musta missed a page or something :( since i counted 7 non-posters.
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Felix the Cat
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Joined: 15 Jun 2005, 17:30

Re: 2nd Try Werewolf

Post by Felix the Cat » 06 Apr 2009, 01:32

Some rules amendments:
-No fucking cryptography.
-I'm considering lifting the "no outside communication" rule since Swifty won't stop bawwing about it, thoughts?
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MidKnight
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Re: 2nd Try Werewolf

Post by MidKnight » 06 Apr 2009, 01:49

outside communication is nice :P
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Google_Frog
Moderator
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Joined: 12 Oct 2007, 09:24

Re: 2nd Try Werewolf

Post by Google_Frog » 06 Apr 2009, 01:51

In

And I vote remove outside communication rule.
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BaNa
Posts: 1561
Joined: 09 Sep 2007, 21:05

Re: 2nd Try Werewolf

Post by BaNa » 06 Apr 2009, 02:24

In


pls make me a wolf...
-No fucking cryptography.
i lolled at that :)
Last edited by BaNa on 06 Apr 2009, 04:14, edited 1 time in total.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: 2nd Try Werewolf

Post by CarRepairer » 06 Apr 2009, 03:28

I'm in, but I don't think last game was a problem with only the three non talkers. We should continue it :P
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DavetheBrave
Posts: 281
Joined: 22 Jun 2005, 02:52

Re: 2nd Try Werewolf

Post by DavetheBrave » 06 Apr 2009, 04:30

I am SO in

and
-I'm considering lifting the "no outside communication" rule since Swifty won't stop bawwing about it, thoughts?
yes ^_^ remove?
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Re: 2nd Try Werewolf

Post by SwiftSpear » 06 Apr 2009, 04:41

With private communication allowed it doesn't matter if cryptography is used or not. The exception is dead guys. Under no circumstances are dead guys allowed to talk about the game to playing players. If they are reported they are banned from all future TWG, if they are found out and not reported, they are banned along with the player who was talking with them.

Obviously, I expect Spring moderators not to use their powers towards their teams advantage as well.
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aegis
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Re: 2nd Try Werewolf

Post by aegis » 06 Apr 2009, 04:50

in
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