suggestion - more ranks

suggestion - more ranks

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more ranks?

yes!
97
79%
no
26
21%
 
Total votes: 123

User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

suggestion - more ranks

Post by hunterw »

i'd like to see a rank 6, and possibly rank 7.

rank 6 could be 300 hours, rank 7 @ 1000 or something like that. i'd just like to be able to discern between the usual rank 5 players and the uberleets. higher ranks also have the possibly of keeping vets around to play more often. it's a win/win.
0 x

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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

tbh I think 100 hours as final rank is fine. at 100 hours you know the ropes and can play to the best of your ability. having a 1000 hour rank for people like BigSteve and the admins would just be silly
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T1Deadeye64
Posts: 15
Joined: 23 Apr 2006, 16:19

Post by T1Deadeye64 »

Rank isnt everything, but maybe it will decrease smurfs since you have a new goal to obtain. +1 on the ranks
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DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

tbh I think 100 hours as final rank is fine. at 100 hours you know the ropes and can play to the best of your ability
Thats what i thought when i had 100 hours ingame time...Trust me, you're wrong. Ask anyone around 300+ they'll all tell you they learned lots since 100 hours and are still learning.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

id say more ranks, but not in the 100+ spectrum. Put them at 50h, 75h etc.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

da highest rank is a [SmuG] tag



smorg gurt 8)
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

Maybe besides ranks for time played, you could have ranks for win-to-loss ratio. That would probably (read: possibly) be a better way to judge "noobiness".
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Time multiplied by win/loss ratio?

I agree, a rank that shows how much a person wins would be nice to judge abilities. Perhaps even ranks for each mod since a veteran at AA won't necessarily be a veteran at NB and it'd be nice to know who you're going against.

Hm, special rank for metalmaps?
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

You could give people additional stars for each time they get 100hours. Then you could see how few stars I have :shock: :P
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User avatar
Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Post by Day »

noooooooooo no higher time based ranks, then people can see how much i have played without decimator posting my ingame in #main!
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pintle
Posts: 1762
Joined: 19 Dec 2005, 16:01

Post by pintle »

Ishach wrote:da highest rank is a [SmuG] tag



smorg gurt 8)

bah!

***CHALLENGE EXTENDED***

obviously at XTA though..

Back on topic, more ranks ftw!
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malric
Posts: 518
Joined: 30 Dec 2005, 22:22

Post by malric »

I would say mod based ranks would be better.

I like more XTA but as there are not that many players I play from time to time AA.... And if I'm tired enough I will start with Jethro-s :lol:
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Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Higher rank plx, so I can laugh at day ^^.
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

KDR_11k wrote:Time multiplied by win/loss ratio?

I agree, a rank that shows how much a person wins would be nice to judge abilities. Perhaps even ranks for each mod since a veteran at AA won't necessarily be a veteran at NB and it'd be nice to know who you're going against.

Hm, special rank for metalmaps?
win/loss ratio is not stored and would be to easy to cheat :P
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User avatar
Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

I would think win/loss would also encourage smurfing, since people would only want to record games on there main when "on their game".
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Sheekel
Posts: 1390
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

What the hell is smurfing?

Also, NO new ranks. Its just another catalyst to encourage cheating. The current ranking system is fine.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

catalyst to encourage cheating?

WTF are you talking about.:|



no, never make rank based on win percentage. THAT will encourage team stacking and other lame shit. keep rank based on time played, but give us a bit more headroom, as there are hundreds and hundreds of rank 5 players.
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Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Sheekel wrote: Also, NO new ranks. Its just another catalyst to encourage cheating. The current ranking system is fine.
I don't see any logic in this O.O


Anyway for those who want win/loss ranking, there is one already (cough ladder) only its better since it doesnt record win/loss but overall ranking similar to chess ranking system.
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manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

I Agree that there should be more ranks, but I also think that each mod should have one indenpendent rank, with maybe one overall rank.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Yeah, unfortunately rank whoring will break it. I'd like to just see what to expect from the other people in the match.
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