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by enetheru
11 Jul 2017, 10:20
Forum: General Discussion
Topic: Wiki: issues + quick questions/answers
Replies: 74
Views: 12919

Re: Wiki: issues + quick questions/answers

gajop wrote:Nuke https://springrts.com/wiki/Maps:Compiling (outdated - last update in 2012), in favor of https://springrts.com/wiki/Mapdev:Tutorial_Finalizing (less outdated)?
I wrote that page a few years ago, not sure if its still accurate.
by enetheru
22 May 2016, 17:04
Forum: Map Creation
Topic: smf_tools, alpha work
Replies: 75
Views: 6127

Re: smf_tools, alpha work

Not that it matters, but I've found myself hacking away at this again. most mention-able thing is a pretty helper script called makemap.sh that compiles a map using a typical workflow, has an interactive menu, and will auto load the game to confirm that it works. I really should do other things, but...
by enetheru
12 May 2016, 07:08
Forum: Map Creation
Topic: How to compile map?
Replies: 42
Views: 3906

Re: How to compile map?

gajop wrote:PS: It is my opinion that making maps shouldn't require these laborious steps that are likely to dissuade users from pursuing the work.
amen to that.
by enetheru
07 Feb 2016, 12:43
Forum: Map Tutorials & Resources
Topic: PyMapConv
Replies: 23
Views: 5372

Re: PyMapConv

whats your performance like?
For instance this 10kx10k photo of burning man
https://farm7.staticflickr.com/6042/627 ... b6_o_d.jpg

my 4th gen Corei7 processes this file into an smt in 40 seconds and uses under a gig of ram.. how does that compare to pymapconv?
by enetheru
23 Nov 2015, 13:46
Forum: Map Creation
Topic: What can be done to improve the map format?
Replies: 5
Views: 980

Re: Engine level normal map support

Beherith wrote:There are some strict rules that must be adhered to when assembling the various image files for a map, and the checking of these is best left to the compiler.
Wished we had worked together when I was around, so much duplicated effort in map compilers/decompilers.
by enetheru
23 Nov 2015, 13:44
Forum: Map Creation
Topic: What can be done to improve the map format?
Replies: 5
Views: 980

Re: Engine level normal map support

What can be done to improve the map format? !invok Enetheru I think the biggest thing that could be done to improve the map format is to abolish it - the same way that improving s3o is best done by replacing it with dae. wut... o.0 I had thought a great deal about the map format yes, i tried many t...
by enetheru
03 Jul 2015, 04:48
Forum: Map Creation
Topic: Feature placer, goals differences issues shit I am tired of repeating.
Replies: 11
Views: 895

Re: Feature placer, goals differences issues shit I am tired of repeating.

forgive my intrusion on your personal pain here for a moment. what licence did you release your code under? if no licence then a cease and desist for respective parties should have been respected. if an open licence then perhaps you misunderstood how that works. either way, good luck in letting go a...
by enetheru
03 Jul 2015, 04:39
Forum: Map Creation
Topic: Complex cliff geometry - can this be mapped?
Replies: 17
Views: 1917

Re: Complex cliff geometry - can this be mapped?

hey metalsucker, happy to collaborate on some scripting if you want, pulling the vertex positions are super easy. if you like I can share what I have already. problems you will run into is the opencolourio colour correction. it automatically changes your image data to srgb, and you want linear when ...
by enetheru
03 Jul 2015, 04:20
Forum: Map Creation
Topic: Complex cliff geometry - can this be mapped?
Replies: 17
Views: 1917

Re: Complex cliff geometry - can this be mapped?

- Matching a heightmap/diffuse void map to each feature is hard and doing it manually takes a really long time. I assume you mean the image based heightmap to geometry matching.. yes its difficult. I resolved it by not creating an image based height map. my tile sections were direct vertex position...
by enetheru
01 Jul 2015, 06:27
Forum: Map Creation
Topic: Complex cliff geometry - can this be mapped?
Replies: 17
Views: 1917

Re: Complex cliff geometry - can this be mapped?

Exact physics are impossible now, while approximations with units could work and I was looking forward to enetheru's tiling system that'd wrap it with a simple tile concept but seems that's not happening ;..; Not until I learn how to program all the things in the list above, so yeah not likely. a n...
by enetheru
01 Jul 2015, 04:51
Forum: Map Creation
Topic: Complex cliff geometry - can this be mapped?
Replies: 17
Views: 1917

Re: Complex cliff geometry - can this be mapped?

Super Mario wrote:Don't be a afraid of posting a bounty feature for this, as it appears to be reasonable new features.
its off topic, I have no willpower left for spring, except to share the knowledge i have to those who would listen.
by enetheru
01 Jul 2015, 03:57
Forum: Map Creation
Topic: Complex cliff geometry - can this be mapped?
Replies: 17
Views: 1917

Re: Complex cliff geometry - can this be mapped?

possible, but with caveats. Spring features dont use shaders? I remember discussing this with anarchid at some point, we were determined to use units instead. The LOD wont respect the geometry of the object so at some point there will be disconnect. unit collission will need to be sorted out somehow...
by enetheru
29 Jun 2015, 05:54
Forum: General Discussion
Topic: positivity boost
Replies: 13
Views: 2127

Re: positivity boost

Here in addition The Yak, Smoth, Enetheru (in no specific order and among others) come to my mind when I think about beautiful maps. Thank you, however I must note that I have made a total of 2 maps. so in this regard I am undeserving. Enetheru made the nice Blender heightmap tutorial video to help...
by enetheru
22 Jun 2015, 04:08
Forum: General Discussion
Topic: gathering feedback about people who leave spring ecossystem
Replies: 81
Views: 7133

Re: gathering feedback about people who leave spring ecossystem

His post was decidedly not "feedback". Plus, I've known him for a lot longer and am quite acquainted with his "feedback". Thats all well and good but from an outsiders perspective who is new to the ecosystem what does it look like? Hey! Thanks for coming in and being a giant douche Thats all they s...
by enetheru
22 Jun 2015, 03:35
Forum: General Discussion
Topic: positivity boost
Replies: 13
Views: 2127

positivity boost

Hi all, Please reply to this thread with an anecdote of someone doing something that you appreciated(related to spring), I'll go first. Jk , for not getting personal a while back(I didn't make it easy) and helping me work through some logic/math for my ideas. and merging my pull request... :D Behe ,...
by enetheru
22 Jun 2015, 02:51
Forum: General Discussion
Topic: gathering feedback about people who leave spring ecossystem
Replies: 81
Views: 7133

Re: gathering feedback about people who leave spring ecossystem

I guess we're calling everything "feedback" these days. Thats what feedback is.. not all of it is useful, some can be ignored, some can be used.. the point is to encourage feedback, the more people feeding back into the system the more chance you have for upgrade of users. consider this scenario: f...
by enetheru
22 Jun 2015, 02:32
Forum: General Discussion
Topic: gathering feedback about people who leave spring ecossystem
Replies: 81
Views: 7133

Re: gathering feedback about people who leave spring ecossystem

if this is the response you guys are going to give when people provide negative feedback, I don't see why anyone would bother. Its just a single persons opinion, their experience. you say more about yourself by reacting poorly. And considering you guys are devs, calling a players post silly, and per...
by enetheru
18 Jun 2015, 06:47
Forum: General Discussion
Topic: Alright let's talk about 3D maps.
Replies: 65
Views: 3076

Re: Alright let's talk about 3D maps.

Bridges and overhangs: - Don't add much to gameplay (sea and land can already cross on shallows) Regardless of the technical difficulties I don't agree with this sentiment. its like saying that raised motorways don't add anything to highway systems. or why build tunnels when you can walk over the m...
by enetheru
13 Jun 2015, 07:03
Forum: General Discussion
Topic: gathering feedback about people who leave spring ecossystem
Replies: 81
Views: 7133

Re: gathering feedback about people who leave spring ecossystem

An idea to fix the auto match for when no players are available and noobs(like me). Make AI an option for when no players are around. what i mean is that if i just want to play as fast as possible and I don't care against who, then a tickbox that will connect me to a game with AI if no real people a...

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