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by MisterBenn
24 Aug 2010, 19:06
Forum: Help & Bugs
Topic: Dragons Teeth not rendering
Replies: 11
Views: 1071

Re: Dragons Teeth not rendering

I saw the same thing on a DSD game last night. I hadn't touched the spectator settings (was speccing for all players), but late in the game I could see the nanoframes of DTs as they were built, but they would disappear once complete while zoomed in. Mousing over the invisible teeth still does produc...
by MisterBenn
14 Aug 2010, 06:14
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 68178

Re: IceUI

FYI I had trouble running the latest IceUI ("R83 + Changes") following the new Spring release. I was running fine beforehand but after the upgrade I had gui elements and tooltips flickering all over the screen. No idea if that was specific to my installation but reinstalling did not fix for me. No i...
by MisterBenn
01 Aug 2010, 20:59
Forum: Lua Scripts
Topic: TeamCircles
Replies: 70
Views: 5830

Re: TeamCircles

I'm really liking this widget. Are the shapes user configurable? I preferred a round shape for buildings as sometimes they are placed in a marginally imperfect grid and the rectangles exaggerate the odd look sometimes.
by MisterBenn
24 Jul 2010, 03:04
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 42755

Re: Spring is running in SMP

I see. I guess I meant to say I was using the MT build recommended on the main download page. I'll happily wait for these new releases then - thanks so much to everyone that contributes as it's made an old fan of TA incredibly happy! Incidentally my main tip for tolerating the lups error spam is: 1)...
by MisterBenn
22 Jul 2010, 20:26
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 42755

Re: Spring is running in SMP

Hi there, I have been using the official MT executable for Spring for quite some time and have been tolerating the Lups particle error spam for months and only just came across this thread. I am using SpringLobby 0.84 along with both the multithread executable and BA 7.12 Lups-friendly mod from http...
by MisterBenn
18 May 2010, 04:33
Forum: Supreme Annihilation
Topic: Supreme Annihilation U75 V1.0 discussion
Replies: 207
Views: 34157

Re: Supreme Annihilation U43 V1.0 discussion

Thanks a lot for this. I wish there were more players, I think this is my favourite build of a TA game.

FYI in case you haven't been keeping an eye on it, the latest RC of E323AI plays a decent game of U43 from what I've seen so far.
by MisterBenn
17 May 2010, 03:02
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 76034

Re: Skirmish AI: E323AI 3.19.1

Hi again! ...then elaborate on this Sorry for not being clear, I was just trying to say that in the previous build, the fact that AIs would build aircraft plants as a third factory before teching up was slowing down their pursuit of T2 more than before. That's in the past now, I ran some more games ...
by MisterBenn
16 May 2010, 21:24
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 76034

Re: Skirmish AI: E323AI 3.19.1

Well done guys I think this new release is a big step forwards! I've played 3 BA games and a 45 minute 3v3 with SA so far: No stability issues for me so far. Whatever pathfinding and/or target assessment issue that was making attack groups coalesce and dither on the battlefield seems to have been fi...
by MisterBenn
04 May 2010, 17:40
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 76034

Re: Skirmish AI: E323AI 3.19.1

I'll accept a small proportion of those hugs, but I'll point out that I only contributed some config files and feedback - no actual development :) Incidentally, I noticed a difference in how E323AI plays SA compared to BA. Where with BA the attack groups are sent regularly at the enemy, with SA they...
by MisterBenn
01 May 2010, 21:28
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 76034

Re: Skirmish AI: E323AI 3.19.1

Here we go, the SA config files for E323AI 3.20 RC1. I tweaked a great deal of the units in that old 3.19 SA config file to improve combat performance but the changes did not fare well under 3.20. It's clear that I should leave that stuff alone and leave the config files more "neutral" until while i...
by MisterBenn
30 Apr 2010, 02:12
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 76034

Re: Skirmish AI: E323AI 3.19.1

FYI the SA config files weren't in that RC1 download. That's no bad thing though as for some reason they don't get on perfectly with 3.20 based on my tests last night, presumably down to some of the tags I adjusted when tuning for the previous version. I'll take a look as soon as I have a free momen...
by MisterBenn
28 Apr 2010, 00:29
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 76034

Re: Skirmish AI: E323AI 3.19.1

Hello again, here is my final version of the configs. I tweaked the tags against a couple of buildings and defenses and tweaked some of the tech 2 units further. I don't think I can take the config files any further and they're attached again. If this AI is still being developed, I think the single ...
by MisterBenn
23 Apr 2010, 05:33
Forum: Supreme Annihilation
Topic: Supreme Annihilation U75 V1.0 discussion
Replies: 207
Views: 34157

Re: Supreme Annihilation U41 V1.0 discussion

Hello again. FYI I updated the config files and gave them a lot of tweaking and testing today, they've been updated in the AI thread once again. Incidently the lack of progression beyond T1 was just situation dependent, the AI does play all tech level quite happily if the situation warrants it.
by MisterBenn
23 Apr 2010, 05:27
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 76034

Re: Skirmish AI: E323AI 3.19.1

I updated those config files to make this AI play Supreme Annihilation U41 once again. The changes are: Cleaned up the previous version that was produced by the BA config + the default SA template, and then scrambled a bit by my amateur "merge configs" shell script! Adjusted Crasher and Jethro to jo...
by MisterBenn
21 Apr 2010, 22:51
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 76034

Re: Skirmish AI: E323AI 3.19.1

I've seen when the commander assists the factory, that sometimes it jitters its torso to and fro playing the "order received sound" and never settles down to use its nanolathe properly. IIRC that didn't happen in 3.18.1 unless I happened to be lucky before. Should I expect the AI to progress to T2 o...
by MisterBenn
21 Apr 2010, 22:38
Forum: Supreme Annihilation
Topic: Supreme Annihilation U75 V1.0 discussion
Replies: 207
Views: 34157

Re: Supreme Annihilation U41 V1.0 discussion

I ran a few, it plays a decent T1 land game (although outside the main base its constructors and mexes are easily sniped) but I can't for the life of me convince it to build a T2 factory. That seems to be the case when it plays BA too, even with a bot playing alone on a map it places all T1 mexes, s...
by MisterBenn
21 Apr 2010, 05:22
Forum: Supreme Annihilation
Topic: Supreme Annihilation U75 V1.0 discussion
Replies: 207
Views: 34157

Re: Supreme Annihilation U41 V1.0 discussion

FYI that was KAIK AI that I was talking about. Since then I made some config files to make E323AI 3.19.1 play U41. It seems to play a decent game from what I've seen so far, it looks comparable to how it plays BA, certainly at T1. That release of E323AI seems to defend its base better than the versi...
by MisterBenn
21 Apr 2010, 05:18
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 76034

Re: Skirmish AI: E323AI 3.19.1

You're right about the wreackage sometimes lying around for a while, I suspect that's down to not interrupting orders while they're in progress. Overall I reckon they do a good job though. That reminded me of something else that occurred to me... when many constructors are assisting a factory which ...
by MisterBenn
21 Apr 2010, 04:38
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 76034

Re: Skirmish AI: E323AI 3.19.1

Hello there, just to let you know I made some config files to make E323AI 3.19.1 run with Supreme Annihilation U41. I made this by: * Taking the defaults generated when the mod runs the first time * Where the BA config file provides an entry for a SA unit or building, use the tags that BA has. * Rem...
by MisterBenn
20 Apr 2010, 05:03
Forum: Supreme Annihilation
Topic: Supreme Annihilation U75 V1.0 discussion
Replies: 207
Views: 34157

Re: Supreme Annihilation U41 V1.0 discussion

Hey there. I very much like what I've seen of the mod so far, and have a quick comment on the performance of bots with U41 as I ran a couple of head to head AI games to check out this release. It seems that under bot control, Core outperforms Arm as Core seems to prefer building decent numbers of th...

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