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by bartvbl
06 Apr 2012, 16:42
Forum: Balanced Annihilation
Topic: BA 7.68 - fix commander/con movement
Replies: 50
Views: 3108

Re: BA 7.68 - fix commander/con movement

BA has a gadget which sets dragon claws to neutral (non-hostile to all teams) when they are closed, regardless of whether they have been spotted. It's an interesting idea but when you have widgets like team platter that can identify the enemy units, but your units seemingly can't, it ends up lookin...
by bartvbl
02 Apr 2012, 11:07
Forum: Balanced Annihilation
Topic: BA 7.68 - fix commander/con movement
Replies: 50
Views: 3108

Re: BA 7.68 - fix commander/con movement

Not sure if this is an engine or BA issue, but bombers do not auto-target dragon's claw and dragon's maw when they patrol or attack in an area. They do respond to manual bombing commands though.
When the turrets pop up, they also start bombing it.
by bartvbl
22 Mar 2012, 00:58
Forum: General Discussion
Topic: Spring donations
Replies: 392
Views: 31352

Re: Spring donations

Licho wrote:Thanks a lot Bart! :-)
you're welcome :)
by bartvbl
27 Nov 2011, 00:05
Forum: Help & Bugs
Topic: Black map and white trees in 84.0
Replies: 0
Views: 375

Black map and white trees in 84.0

I'm trying to get Spring to run on my lappie, but I keep getting the result shown on the screen. /AdvMapShading 0 makes the map coloured right, but all features and units are still white. Resetting the settings did not help anything either. EDIT: attached infolog. Lots of stuff about this: "Warning:...
by bartvbl
11 Feb 2011, 00:22
Forum: Help & Bugs
Topic: Fix my router and earn 1000Ôé¼
Replies: 53
Views: 2846

Re: Fix my router and earn 1000Ôé¼

What does this give when you enter the port needed for spring?
http://www.canyouseeme.org/
by bartvbl
10 Jan 2011, 00:53
Forum: Screenshots - contributions
Topic: catapults
Replies: 2
Views: 724

catapults

BA 7.20
Catapults
screen00032.png
(1.38 MiB) Downloaded 3 times
by bartvbl
09 Jan 2011, 16:56
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 63380

Re: Skirmish AI: E323AI 3.22.4

E323AI 3.25.0:
For some reason the AI manages to build dragon's claws underwater. I am not sure if this is related to the AI, as RAI manages to do the exact same thing, but I thought I'd just let you know :)
by bartvbl
08 Jan 2011, 23:42
Forum: Off Topic Discussion
Topic: Dead Birds Falling From the Sky
Replies: 45
Views: 2414

Re: Dead Birds Falling From the Sky

probably some angry birds missing the pigs by heaps.
by bartvbl
19 Dec 2010, 00:09
Forum: Off Topic Discussion
Topic: The end of the internet?
Replies: 5
Views: 376

The end of the internet?

Not sure if anyone has seen it yet, but the countdown has started for the last IP addresses to be assigned. They have calculated that it are 62 days left until IPcalypse. Some people on twitter have started the countdown about a year ago: https://twitter.com/IPv4Countdown# My opinion: IPv6: this is ...
by bartvbl
13 Nov 2010, 14:34
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.19
Replies: 17
Views: 7449

Re: Balanced Annihilation V7.19

The core metal extractor's script has been slightly "broken" lately;
the arms would start spinning before completely raised to the top, and would not raise to the full height (i.e. were "stuck" in the body of the mex).
I know it is nothing major, but I attached a fixed script just in case.
by bartvbl
27 Oct 2010, 14:24
Forum: Help & Bugs
Topic: shadows bug
Replies: 2
Views: 403

shadows bug

A small bug regarding the shadows generated by the engine. On the screenshot you see a few units standing near the edge of a cliff. There is enough room for them to drop shadows on the area where they stand on, yet the actual shadows themselves are drawn down the hill.
by bartvbl
27 Oct 2010, 14:15
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 63380

Re: Skirmish AI: E323AI 3.22.4

Hi! I let E323AI and KAIK do a match versus each other. One thing I noticed was that during the match, E323AI did not build any kind of intel gathering (radars), or jammers. It might be nice to have some sort of implementation for this, as it will allow the AI to spot incoming attacks earlier and pr...
by bartvbl
05 Sep 2010, 17:25
Forum: Help & Bugs
Topic: strange ghosted buildings
Replies: 1
Views: 262

strange ghosted buildings

I am not sure if this is engine related or BA related. I tried to turn BA widgets on and off, but it didn't seem like they were directly causing this, so I thought I would share it here. I have been spectating a few games with spring 0.82.5. It doesn't seem to happen all the time, but for some reaso...
by bartvbl
04 Sep 2010, 14:06
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.18
Replies: 115
Views: 10857

Re: Balanced Annihilation V7.17

just something odd: the ghost versions of some models which are shown when you are placing a building are not always removed. So you see sometimes the ghost model "inside" another model that has been built. I hope the screen clarifies it a bit: you see the small ghost flames, and the "thing that spi...
by bartvbl
30 Jun 2010, 14:49
Forum: Balanced Annihilation
Topic: BA needs t2 nanos.
Replies: 42
Views: 3088

Re: BA needs t2 nanos.

"The submitted form was invalid. Try submitting again." Can't vote. I agree that T2 nanos would be nice, but I wouldn't make them more efficient - T1 nanos are already plenty efficient. I'd make them _less_ efficient in nano-per-cost, but without the chain exploding and far more efficient in terms ...
by bartvbl
12 Jun 2010, 00:08
Forum: Balanced Annihilation
Topic: Team died messages!
Replies: 79
Views: 6595

Re: Team died messages!

(%s) thought Ctrl+a Ctrl+d was a secret cheat
by bartvbl
24 May 2010, 14:48
Forum: Art & Modelling
Topic: Core T1 Kbot remake
Replies: 69
Views: 7089

Re: Core T1 Kbot remake

I love the storm one!
it looks great with the light blue rocket tube visible to the side ^^
And how does the construction kbot look with its building arm out?
by bartvbl
14 May 2010, 11:40
Forum: Lua Scripts
Topic: gui work
Replies: 27
Views: 2332

Re: gui work

Looks cool. Remember that Spring players are very big fans of the interface being small(ish) and transparent though, it allows you to see more of the game. Also, people won't use it if it eats up too much CPU time. if the pixels were used for the game instead of the UI, then I wonder if a pretty mu...
by bartvbl
14 May 2010, 11:26
Forum: Off Topic Discussion
Topic: Portal is FREE
Replies: 63
Views: 2857

Re: Portal is FREE

SwiftSpear wrote:
Hobo Joe wrote:as for the other question : http://i40.tinypic.com/v8ngh0.jpg
:lol:
ULTIMATE
WIN!

Meh. Portal is fun, but it lacks a sandbox map :P
One where you can fly around the place without having to do anything..
oh well
by bartvbl
05 May 2010, 19:48
Forum: General Discussion
Topic: Springfiles
Replies: 47
Views: 2683

Re: Springfiles

when you even have waiting times before someone can download, to keep the traffic inside the limits of the monthly bandwidths..
....srsly

Now springfiles is offline I suddenly realise how important that website is for the spring community :P

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