Search

Search found 69 matches

by Blackdutchie
09 Jul 2013, 14:36
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 110809

Re: Journeywar

Bribe licho with many chocolates to do journeywar host. Then bribe players with slightly less chocolates to play lots of test games.

4: profit
by Blackdutchie
13 Sep 2012, 21:26
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 110809

Re: Journeywar

How is the Sniper's harpoon operated? I tried a while ago with the newest build then available but couldn't get my head around it. basically a loading crane.. the crane arm is a a chain of elements, who read the ground beneath, and by some cases, estimate if the rope is going over the hill - or uses...
by Blackdutchie
28 Mar 2012, 19:31
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 110809

Re: Journeywar

assuming this little sideconcept throws such a huge arguMount, i assume by the lack of the same, that nobody in this 42 page thread got the concept of the shroud-shrike? I understood it as follows: 1. Shroudshrike is activated on a unit at random. 2. THe unit is now invulnerable and immobile. 3. Th...
by Blackdutchie
16 Mar 2012, 13:15
Forum: Help & Bugs
Topic: Really long start-up times.
Replies: 9
Views: 952

Re: Really long start-up times.

I have subjected spring and macafee to an empirical inquiry, and found that the real-time scanning function of macafee is the culprit. disabling it brings the starting time back to regular and re-enabling it makes it very very long again.

Thank you for your help.
by Blackdutchie
15 Mar 2012, 19:41
Forum: Help & Bugs
Topic: Really long start-up times.
Replies: 9
Views: 952

Re: Really long start-up times.

I do not have any .sdd folders in my spring folder.
i do have two s44 SVN's, though, if that is what you mean.
by Blackdutchie
15 Mar 2012, 19:14
Forum: Help & Bugs
Topic: Really long start-up times.
Replies: 9
Views: 952

Re: Really long start-up times.

It means that, in the taskbar, there is no spring.
The spring window isn't visible.
I didn't see anything i didn't see before clicking rejoin.
It just takes a very, very long time for the spring window to appear.
by Blackdutchie
15 Mar 2012, 14:22
Forum: Help & Bugs
Topic: Really long start-up times.
Replies: 9
Views: 952

Really long start-up times.

Hello, i have a problem with spring that is making it very hard to play: It takes spring a very very long time to start. I'm sitting here, 6 minutes after clicking the 'rejoin' button in Zklobby, and spring still hasn't started up proper. Spring is sitting quite comfortably in the task manager, eati...
by Blackdutchie
11 Mar 2012, 16:00
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 110809

Re: Journeywar

Managed to get my condepot up at the second try, however, when it finished it immediately retreated into the ground with the sound of an air raid alarm. Switching states didn't help. Was stuck at that point, with no way to build conairs. Also tried journeyman, but those are too incomplete to really ...
by Blackdutchie
09 Mar 2012, 19:37
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 110809

Re: Journeywar

I am guessing Sknorkeh. It's probably Sknorkeh.
by Blackdutchie
08 Mar 2012, 09:51
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 110809

Re: Journeywar

Instead of building manually, why not have it stock up troops? Like a nuke launchers in most *A modules, and the tacnuke sub in ZK. It'd stock up on units, that could then be deployed next to it using like, an attack or something. Could even give it a nice little effect when they come out. (*Smoke g...
by Blackdutchie
11 Dec 2011, 18:52
Forum: Zero-K
Topic: Unlocks and experienced players
Replies: 134
Views: 15471

Re: Unlocks and experienced players

I find this argument both eloquent and compelling and i would wholeheartedly support it if i were not completely of the opposite opinion.
by Blackdutchie
12 Nov 2011, 18:59
Forum: Star Wars: Imperial Winter
Topic: Imperial Winter - where things stand, and how you can help.
Replies: 380
Views: 79314

Re: Imperial Winter - where things stand, and how you can help.

Cryogenically frozen, then.
Close to dead. And dead if we don't get the technology to bring it back.
by Blackdutchie
12 Nov 2011, 12:23
Forum: Balanced Annihilation
Topic: How do anti's really work?
Replies: 13
Views: 1695

Re: How do anti's really work?

You shouldn't even be playing 12v12.
And there are no maps where you need rows of 12 antinukes to cover a line of the map. Nor should you have pushed a base over the entire map to warrant this.
by Blackdutchie
08 Nov 2011, 23:32
Forum: Game Development
Topic: Looking for Brickcraft playertesters
Replies: 19
Views: 2610

Re: Looking for Brickcraft playertesters

This is awesome and I want it and why does anyone still play BA if there's this and also other games that are NOT BA.
by Blackdutchie
27 Sep 2011, 23:19
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 110809

Re: Journeywar

In Zero-K the units get moved out of the factory, if i'm not mistaken.
Or they used to get moved at some point.
You could ask the Zero-K devteam?
by Blackdutchie
15 Sep 2011, 17:24
Forum: Zero-K
Topic: Unlocks and experienced players
Replies: 134
Views: 15471

Re: Unlocks and experienced players

I don't really get the unlock thing. For one, if it's only 3 hours till you get 90% then noobs won't learn squat, in fact the mere fact they've unlocked something will probably make them feel it's better so they'll use it more often than core units and you'll achieve the opposite effect (until they...
by Blackdutchie
30 Jul 2011, 01:26
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 110809

Re: Journeywar

Cool thing about that estimation is that by that time your skills will have improved to make your earlier work seem bad. This will make you want to change it and you'll be stuck in an eternal loop of development.
by Blackdutchie
29 Jul 2011, 10:59
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 119689

Re: BA model replacements

dansan wrote:Must not think about it...
Can't help it...
I imagine the bladewings making TIE fighter sounds :P
Yes.
Make this happen. (Maybe in the same way Starcraft used to have easter egg selection sounds. ("This is NOT warcraft in space!"))
by Blackdutchie
14 Jul 2011, 13:23
Forum: Conflict Terra
Topic: Scheduled weekly game?
Replies: 6
Views: 1704

Re: Scheduled weekly game?

I am GMT+1

Go to advanced search