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by Lord Juzza
03 Feb 2012, 00:59
Forum: Progressive Annihilation
Topic: This Apparent Theft
Replies: 9
Views: 3524

Re: This Apparent Theft

If you want to repost it here be my guest.
by Lord Juzza
03 Feb 2012, 00:51
Forum: Progressive Annihilation
Topic: This Apparent Theft
Replies: 9
Views: 3524

This Apparent Theft

First off, are you all retarded? This is just a guideline, add topics I've missed if you think they're relevant and use common sense please. Comments that aren't relevant or constructive will be removed. That's at the bottom of the Unit Suggestion Thread and that's why I removed all those comments b...
by Lord Juzza
02 Feb 2012, 14:42
Forum: Progressive Annihilation
Topic: What is PA?
Replies: 6
Views: 3864

Re: What is PA?

Credits have been updated at the top of this thread, please refrain from posting off topic issues in inappropriate places in the future.
by Lord Juzza
11 Jan 2012, 04:47
Forum: Progressive Annihilation
Topic: What's to come?
Replies: 11
Views: 4045

Re: What's to come?

This is a bit more of a showcase then of what's to come but here is an example of fire, burning through and setting units on fire and lightning chaining. There's also some Ships, those ships, subs and construction ships are currently all that's been done at this point but rest assured more will be d...
by Lord Juzza
11 Jan 2012, 04:26
Forum: Progressive Annihilation
Topic: Progressive Annihilation V 1.5
Replies: 11
Views: 4009

Re: Progressive Annihilation V 1.5

There is absolutely 0 reason PA should cause sync errors. Most of the differences are models, Unit defs and script differences. Ontop of that there are some gadgets and widgets added but these handle things like, setting units on fire and chaining lightning and haven't caused me any trouble. Just ma...
by Lord Juzza
08 Jan 2012, 16:32
Forum: Progressive Annihilation
Topic: Progressive Annihilation V 1.5
Replies: 11
Views: 4009

Re: Progressive Annihilation V 1.5

New version updated. Look at the first post.
by Lord Juzza
05 Jan 2012, 13:37
Forum: Balanced Annihilation
Topic: arm snipers vs core cans
Replies: 11
Views: 1261

Re: arm snipers vs core cans

It puzzles me why it turn in place was removed and then put back in again. It's like... "Here's a taste of development and better gameplay, WAIT! This is BA nvm."
by Lord Juzza
04 Jan 2012, 02:43
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 25567

Re: Name suggestions for the BA remake

Go back to latin,

Deus Ex Machina

"God out of the machine"

And you could call it DEM. "Let's play DEM guys". See it just rolls off the tongue.
by Lord Juzza
28 Dec 2011, 11:31
Forum: Balanced Annihilation
Topic: A welcome to new players?
Replies: 103
Views: 8998

Re: A welcome to new players?

God with people like Andrej around how the fuck is spring losing players not getting new players? I'm stumped.
by Lord Juzza
28 Dec 2011, 03:05
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 123141

Re: BA model replacements

The laser being on a shoulder ISN'T a meaningful change and there is almost NO difference. You could even make the weapon aim from a different point on the model IF by some chance the laser being on the commanders should changes anything meaningful in game play, which it wouldn't. And if you want sc...
by Lord Juzza
28 Dec 2011, 01:25
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 123141

Re: BA model replacements

Shoulder laser would look wierd. especially with the boy having to move his whole torso to aim. If it moved only the shoulder laser for aiming, it would have to shoot through his own head to fire to the other side. This would look wierd considering that BA adheres tightly to physical collisions. (p...
by Lord Juzza
19 Dec 2011, 04:37
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 123141

Re: BA model replacements

Maybe that's a problem with the stats rather then the model.
by Lord Juzza
17 Dec 2011, 01:47
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 202996

Re: NOTA 1.66

Healthbars are gone. The wigdet turns off(yellow) immedietly when you turn it on manually. bombers bombs spread very much, if they kill something, its luck I heard someone talk about a new bomber behaivour. In nota they stop directly as they start to drop bombs making most of their bombs drop short...
by Lord Juzza
13 Dec 2011, 09:37
Forum: Progressive Annihilation
Topic: What's to come?
Replies: 11
Views: 4045

Re: What's to come?

Just a reminder that this project isn't dead and major update is on the way.
by Lord Juzza
11 Dec 2011, 12:15
Forum: Balanced Annihilation
Topic: Noob questions: Fat-Boy counter?
Replies: 10
Views: 1033

Re: Noob questions: Fat-Boy counter?

You guys should just make a little clan so you can play together and play in some team games, or watch some you'll learn a lot faster and it's insanely fun.
by Lord Juzza
07 Dec 2011, 23:33
Forum: Balanced Annihilation
Topic: Balance is probably all screwed up
Replies: 16
Views: 1318

Re: Balance is probably all screwed up

AF wrote:
Lord Juzza wrote:So I looked into it, googlefrog's wrong, nothing new is wrong with the balance of BA.

Please provide non-subjective evidence, and explain the method that lead you to this conclusion
No. :D
by Lord Juzza
07 Dec 2011, 13:59
Forum: Balanced Annihilation
Topic: Balance is probably all screwed up
Replies: 16
Views: 1318

Re: Balance is probably all screwed up

So I looked into it, googlefrog's wrong, nothing new is wrong with the balance of BA.
by Lord Juzza
29 Nov 2011, 09:19
Forum: Balanced Annihilation
Topic: who is currently maintaining BA?
Replies: 66
Views: 6737

Re: who is currently maintaining BA?

He means by him, I'm sure other people could code them.
by Lord Juzza
28 Nov 2011, 21:05
Forum: Game Releases
Topic: Rebalanced Annihilation
Replies: 9
Views: 4483

Re: Rebalanced Annihilation

Way to release the upcoming changes to BA, add three and call them yours.

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