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by elias79
08 Mar 2013, 06:23
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 82410

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Image

Power plants block both defense and units from the factories.
by elias79
07 Mar 2013, 02:02
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 82410

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Is shard the only actively developed AI for spring ?
How do i put some distance between the building my units get stuck.
by elias79
07 Mar 2013, 01:59
Forum: Game Development
Topic: Anti air fire at ground units
Replies: 19
Views: 1247

Re: Anti air fire at ground units

Kloot wrote:It can't and it doesn't.

(note that the mentioned solution was using "onlytargetcategory1=VTOL;", NOT removing "badtargetcategory=NOTAIR")
Thank you Kloot :lol:
by elias79
01 Mar 2013, 06:32
Forum: Game Development
Topic: Anti air fire at ground units
Replies: 19
Views: 1247

Re: Anti air fire at ground units

Oh okay i think i understand.
by elias79
28 Feb 2013, 20:46
Forum: Game Development
Topic: Anti air fire at ground units
Replies: 19
Views: 1247

Re: Anti air fire at ground units

Forboding Angel wrote:
elias79 wrote:
thank you for the answers even though i don't understand why you are so irritated.
Because you don't listen. Your "solution" is what I told you to do in the first place.
Well you did not post it and i did not find it on the wiki anymore.
by elias79
26 Feb 2013, 18:58
Forum: Game Development
Topic: Anti air fire at ground units
Replies: 19
Views: 1247

Re: Anti air fire at ground units

Im sure lua is awesome if you know how to use it, but as i only know the old methods lua is terrible right now, i would also spend a year updating all files.
by elias79
26 Feb 2013, 14:31
Forum: Game Development
Topic: Anti air fire at ground units
Replies: 19
Views: 1247

Re: Anti air fire at ground units

Code: Select all

bool canAttackGround Default: true 
This tag made the unit failing to load, i assume it can only be used in lua files and not tdf ?

thank you for the answers even though i don't understand why you are so irritated.

UPDATE SOLVED

the solution was using this:

Code: Select all

onlytargetcategory1=VTOL;
by elias79
26 Feb 2013, 11:41
Forum: Game Development
Topic: Anti air fire at ground units
Replies: 19
Views: 1247

Re: Anti air fire at ground units

Im not talking about force firing but the targeting it should not even target ground units, and the wiki page links weapon def but not the units.

Im not sure when all this changed but it worked back in 2011 version 0.85

I want the aa unit to not target anything except air.
by elias79
26 Feb 2013, 11:03
Forum: Game Development
Topic: Anti air fire at ground units
Replies: 19
Views: 1247

Anti air fire at ground units

What is the new equivalence of this: NoChaseCategory=NOTAIR; Onlytargetcategory=VTOL; BadTargetCategory=NOTAIR; The attacking unit is this category: Category=ARM WEAPON LEVEL3 NOTAIR NOTSUB; the target is: category=ARM KBOT LEVEL2 ALL; I do not want the anti air to fire at any ground units only air ...
by elias79
13 Feb 2013, 18:48
Forum: Help & Bugs
Topic: Access violation Spring Crash
Replies: 2
Views: 304

Access violation Spring Crash

Anyone known why i get this after about 20 min of gameplay ?

http://pastebin.com/khRPQV4k
by elias79
20 Dec 2012, 19:43
Forum: Game Development
Topic: Razorblade cut this shit out!
Replies: 12
Views: 1873

Re: Razorblade cut this shit out!

I thought this was open source and copy left , not closed source and copy right , do you want patents with that too ? I'm sorry... You rip off all of cavedog's TA content and then complain about closed source? GTFO. I rip off, no, i do not know what you are talking about, i did not create the mod, ...
by elias79
11 Nov 2012, 16:16
Forum: Game Development
Topic: Razorblade cut this shit out!
Replies: 12
Views: 1873

Re: Razorblade cut this shit out!

I thought this was open source and copy left , not closed source and copy right , do you want patents with that too ? sure he could have asked first but why, its not like its for sale he is not making any money from this, so why does it matter ? you could ask him to give all authors credit that i ca...
by elias79
03 Feb 2012, 00:38
Forum: Help & Bugs
Topic: Std::bad_alloc error
Replies: 14
Views: 2304

Re: Std::bad_alloc error

knorke wrote:
and 2.91GB of RAM (It should be showing somewhere around 3.5GB though right?)
that is a limit with win xp 32bit

With just that error message not much can be done, read this: http://springrts.com/wiki/Bugs how to post a complete crash log thing.
I run Windows 7 64 bit.
by elias79
25 Nov 2011, 15:40
Forum: Ingame Community
Topic: Spring downloader NOT zero-k
Replies: 11
Views: 2216

Re: Spring downloader NOT zero-k

Forboding Angel wrote:or you could just take zklobby out of limited mode.
What is the difference ?
by elias79
24 Nov 2011, 03:19
Forum: Ingame Community
Topic: Spring downloader NOT zero-k
Replies: 11
Views: 2216

Re: Spring downloader NOT zero-k

SpringDownloader.exe evolved into ZKLobby and doesn't exist as a stand alone application anymore. What i figured, but i cant use ZKLobby its useless for me. Its got ADVERTISING I cant download all games and widgets from it either, I HATE IT And.... how can it be so slow on a core i7 3.4 ghz ? What ...
by elias79
24 Nov 2011, 01:53
Forum: Ingame Community
Topic: Spring downloader NOT zero-k
Replies: 11
Views: 2216

Re: Spring downloader NOT zero-k

Not the Spring Engine, silly silly, i NEED the springdownloader.exe

Hello btw long time no see.
by elias79
23 Nov 2011, 22:39
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 75389

Re: Skirmish AI: E323AI 3.22.4

BUMP
by elias79
23 Nov 2011, 20:55
Forum: Ingame Community
Topic: Spring downloader NOT zero-k
Replies: 11
Views: 2216

Spring downloader NOT zero-k

I can not find it.

Tried an older version but it got disconnected or could not connect.

Questions:

1. Where do i put widgets now ?
2. Why don't widgets from Lobby show up in game ?
by elias79
23 Nov 2011, 14:30
Forum: Game Development
Topic: How to update my mod from version 81.x to 84.x
Replies: 11
Views: 1822

Re: How to update my mod from version 81.x to 84.x

Thank you, now i just need to figure out how to apply said solution.

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