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by Kixu
21 May 2013, 21:25
Forum: Balanced Annihilation
Topic: new "Set Target" command in 7.76!
Replies: 16
Views: 1954

Re: new "Set Target" command in 7.76!

This is amazing. Fun micro awaits.
by Kixu
12 May 2013, 12:49
Forum: Balanced Annihilation
Topic: Specific unit reclaimer
Replies: 5
Views: 749

Specific unit reclaimer

maybe think about removing "specific unit reclaimer". It has a nice niche value, but I find it causes a lot more problems then it solves as when you drag area reclaim quite often units start getting nommed by accident. (I may have just lost my commander in a ffa game to this :regret:) Edit: Split fr...
by Kixu
27 May 2011, 09:42
Forum: Balanced Annihilation
Topic: 7.4X Balance Change Reasoning
Replies: 141
Views: 9937

Re: 7.4X Balance Change Reasoning

oops
by Kixu
27 May 2011, 09:41
Forum: Balanced Annihilation
Topic: 7.4X Balance Change Reasoning
Replies: 141
Views: 9937

Re: 7.4X Balance Change Reasoning

Had some games on this and its epic! Couple of bugs need fixing asap though. The adversity to the balance changes is a reflection on how stagnant the community has become that overpowered stratagies are considered inherent to game play. I can tell most of those complaining haven't tried it as most t...
by Kixu
06 Apr 2011, 17:27
Forum: Map Creation
Topic: Toroidal Maps?
Replies: 6
Views: 969

Toroidal Maps?

Would this be possible? The average amount of players in games is escalating and the best product of this is interesting game theory. The worst is skilled micro being replaced by the necessity for repetitive economy build orders for the first 15 minutes of the game. Toroidal maps would resolve this ...
by Kixu
27 Mar 2011, 19:53
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 116901

Re: BA model replacements

Models are awesome Mr Bob. The amount of team color on them is cool. One of the problems with the current models is it's really hard to quickly tell the team unless you look at the minimap or use a widget like team platter. Also making distinctive shapes on the top of the units would be optimum for ...
by Kixu
27 Mar 2011, 19:23
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.31
Replies: 222
Views: 18472

Re: Balanced Annihilation 7.31

I approve of these recent advances. Congrats Beh, definately the best choice for this. Your fixes were very cool Nix and Nio, hope to see you guys combining more of your wizardry into BA.

TFC, thanks for all your time over the years and will see you ingame still.
by Kixu
16 Dec 2010, 20:25
Forum: Balanced Annihilation
Topic: Request: Changing targets while moving.
Replies: 1
Views: 357

Request: Changing targets while moving.

This might have been addressed already but I haven't seen it or just don't know how. If you order a target then a move order the unit seems to reset the target order. If you don't do a move order, then it chases the target once its out of range but this is buggy as it pauses because its in range and...
by Kixu
16 Dec 2010, 20:11
Forum: Off Topic Discussion
Topic: Wikileaks
Replies: 302
Views: 17762

Re: Wikileaks

The war on terror was retarded to begin with, you can't have a war on a noun. You need a country or a nation state not just a noun. Terror or terrorism which they say is an ideology, its not an ideology, its a politcal technique. They made it into an ideology, then through the media connected it to ...
by Kixu
15 Nov 2010, 00:30
Forum: Balanced Annihilation
Topic: Suggested Changes
Replies: 19
Views: 2604

Re: Suggested Changes

I think napping needs some serious discussion, as yes its only new players that really get napped and it just makes people rage at them which isn't likely to get them to stay. I would be up for removing napping all together as transports really don't need to be an offensive unit in that manner. Rest...
by Kixu
27 Sep 2010, 19:17
Forum: Lua Scripts
Topic: Use your joystick with spring
Replies: 24
Views: 4492

Re: Use your joystick with spring

Would someone help me so I could bind the joystick to moving around the map?
by Kixu
19 Sep 2010, 10:38
Forum: Off Topic Discussion
Topic: Top notch Scifi
Replies: 42
Views: 3012

Re: Top notch Scifi

City at the end of time by Greg Bear. Set 100 trillion years after the heat death of the universe. Lots of food for thought if you're willing to chew and digest. Takes a refreshing organic view of physics, read Eon and Anvil of the Stars series too if you haven't already.
by Kixu
18 Sep 2010, 15:12
Forum: Balanced Annihilation
Topic: Rebalanced Annihilation v1.0
Replies: 12
Views: 2552

Re: Rebalanced Annihilation v1.0

Yey! Just need some people to play now. Will be interesting to see how people adjust to mex changes.
by Kixu
18 Sep 2010, 15:08
Forum: SPADS AutoHost
Topic: Balance algorithm clarity and visibility for players
Replies: 30
Views: 1000

Balance algorithm clarity and visibility for players

Really needs to be somewhere to display the !chrank of players, and it needs to be public. I think some admins make themselves lower ranks :|
by Kixu
12 Sep 2010, 23:23
Forum: Balanced Annihilation
Topic: Eternal Annihilation (v1.04)
Replies: 215
Views: 20251

Re: Yet Another BA Fork - Eternal Annihilation

Fuck yeah!
by Kixu
07 Sep 2010, 01:39
Forum: Sound Effects & Music
Topic: Uplifting Hip Hop
Replies: 20
Views: 4033

Re: Uplifting Hip Hop

Most Hip Hop needs to evolve... Just now it feels liek notes of musical savages constantly at war so they can feed off the corpses of great fallen artists. :Parisites. Get some prefuse 73 albums, there's many, and they are great. The Class of 73 Bells Point To B Pagina dos Whisper In My Ear To Tell ...
by Kixu
06 Sep 2010, 23:15
Forum: Balanced Annihilation
Topic: PeowPeow
Replies: 70
Views: 6673

WALL OF TEXT

The thing that amuses me most when people suggest changes to t2 etc is the knee jerk response is that its dumbing down play for larger games, which is not the case at all. WarC etc did all their changes whilst playing 1v1s, and so the t1 balance is awesome. In 1v1s however t2 isn't used anywhere nea...
by Kixu
24 Jul 2010, 22:16
Forum: Off Topic Discussion
Topic: Civilization 4
Replies: 57
Views: 3673

Re: Civilization 4

Never played the others myself but I hear this is one where they have actually improved most aspects of gameplay. Would be awesome to get a 4+ folk playing. AI can replace people if they aren't around to continue it later. Its like extreme teching from clubs to nukes while always having something th...
by Kixu
28 Apr 2010, 20:39
Forum: Balanced Annihilation
Topic: Req: Decaying units
Replies: 12
Views: 1474

Re: Req: Decaying units

Sounds good for all bertha!
by Kixu
28 Apr 2010, 19:05
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.12
Replies: 144
Views: 23304

Re: Balanced Annihilation V7.12

Vans need -4k hp imo, so they are still tough but not quite so tough.

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