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by danuker
02 Sep 2012, 22:32
Forum: Linux
Topic: Spring on Intel or ATI 'open-source' drivers
Replies: 39
Views: 18889

Re: Spring on Intel or ATI 'open-source' drivers

Here's the Final Guide with the hoops I had to jump through to get it to work on my Intel HD Graphics (on a Toshiba Satellite R630-155). Not sure how much is necessary, but this made it better for me. It will still have glitches under some conditions, so don't expect any miracles, especially on big ...
by danuker
07 Aug 2010, 11:55
Forum: Off Topic Discussion
Topic: Nightmares
Replies: 40
Views: 2873

Re: Nightmares

Sometimes, when I close my eyes, I see a Core advanced construction kbot, reclaiming me while I'm paralyzed.
by danuker
12 Jun 2010, 20:34
Forum: Off Topic Discussion
Topic: Easy way to create a modern 3D architectural walkthrough?
Replies: 15
Views: 1993

Re: Easy way to create a modern 3D architectural walkthrough?

The architecture visualization Blender file is among the game demos, I think.
Look on the right column:
http://www.blender.org/download/get-blender/
by danuker
01 Jun 2010, 14:35
Forum: Off Topic Discussion
Topic: I've been gone.
Replies: 43
Views: 1965

Re: I've been gone.

I shave because I look like a Christian fundamentalist if I don't.
by danuker
28 May 2010, 14:33
Forum: General Discussion
Topic: Video Request
Replies: 90
Views: 8940

Re: Video Request

I can make the video (and record the voice), but I can't record the game itself - too weak cpu :oops: I need shots of: Free mods (totalling 15 seconds) 3D weapon trajectories (would be nice a Catapult, a dogfight, or something to show-off - 5 secs) Strategic zooming, rotating camera, ground deformat...
by danuker
15 May 2010, 22:13
Forum: General Discussion
Topic: Video Request
Replies: 90
Views: 8940

Re: Video Request

Yay! nice. I'll be able to start working on it in ~15 hours.
With this organization and response speed, I might finish it tomorrow!
G'night.
by danuker
15 May 2010, 21:59
Forum: General Discussion
Topic: Video Request
Replies: 90
Views: 8940

Re: Video Request

Anyone interested, please check this out. http://docs.google.com/Doc?docid=0ATv0BN_KkC5WZGQ0NzZyNl8yNjVmOW5uaDVjeg&hl=en&invite=CNLf3Y4D Edit the document to your liking, I will base the video on it. But I am not a playwright. Just a lame voice actor. Please insert links to the videos you want in it...
by danuker
15 May 2010, 20:46
Forum: General Discussion
Topic: Video Request
Replies: 90
Views: 8940

Re: Video Request

We could collaboratively create a script on Google Docs.
Can I be the narrator?
I know my way around Audacity.
Also, I could render a few 3d logo cutscenes/intro.
I suggest using Jamendo for a legal music background.
I can do this myself, except I need a script and actual video footage.
by danuker
16 Dec 2009, 21:56
Forum: Off Topic Discussion
Topic: Hard Drive Bad Blocks
Replies: 7
Views: 637

Re: Hard Drive Bad Blocks

Designed to be as cheap as possible to manufacture, yet last for the warranty period.
Capitalism at its finest.
by danuker
13 Dec 2009, 13:38
Forum: Help & Bugs
Topic: [bug] Decay while reclaiming
Replies: 5
Views: 603

Re: [bug] Decay while reclaiming

You get back the entire metal.
As if you reclaimed the entire unit.
Made experiment with armca building 50% of a radar tower. (Dont forget to selfd com to get less m income).
by danuker
13 Dec 2009, 13:23
Forum: Help & Bugs
Topic: [bug] Decay while reclaiming
Replies: 5
Views: 603

Re: [bug] Decay while reclaiming

If they hadn't decayed, you would have to spend more time reclaiming instead of receiving more metal without extra effort.
by danuker
12 Dec 2009, 21:04
Forum: Help & Bugs
Topic: area reclaim doesnt reclaim enemy walls
Replies: 2
Views: 433

Re: area reclaim doesnt reclaim enemy walls

Would be cool.
(edited out the lack of common sense.)
by danuker
12 Dec 2009, 20:57
Forum: Help & Bugs
Topic: Game Crashes On Start
Replies: 4
Views: 581

Re: Game Crashes On Start

I compiled from source. The problem seems to have gone away.
It is probably a problem with the Ubuntu package. Maybe it was built against older dependencies?
OP, what's your OS?
by danuker
12 Dec 2009, 18:14
Forum: Help & Bugs
Topic: Game Crashes On Start
Replies: 4
Views: 581

Re: Game Crashes On Start

I also get this. I have a computer that CAN run spring. It crashes on start, but only sometimes. My infolog.txt is the same as the one from the previous game (not been touched). I use Ubuntu 9.10. Made a stacktrace in GDB (not sure if it's done well or useful:) #0 0x0858f0f7 in ?? () #1 0x0861437d i...
by danuker
23 Mar 2009, 20:41
Forum: General Discussion
Topic: Fog of war?
Replies: 13
Views: 1653

Re: Fog of war?

OTA could do it. Spring can't. Almost 13 years have passed.

Conclusion:
3D fails.
by danuker
22 Mar 2009, 21:31
Forum: Feature Requests
Topic: ingame video
Replies: 6
Views: 956

Re: ingame video

manolo_ wrote:irony?
Not at all.
by danuker
13 Mar 2009, 20:31
Forum: Feature Requests
Topic: Explosion Generator 3D
Replies: 5
Views: 909

Re: Explosion Generator 3D

Would be cool indeed.
by danuker
13 Mar 2009, 20:28
Forum: Off Topic Discussion
Topic: School Shooting in Germany
Replies: 110
Views: 4809

Re: School Shooting in Germany

pintle wrote: Prove it
Chuck Norris is alive.
by danuker
04 Mar 2009, 18:06
Forum: Engine
Topic: Using spring for a-life/multiagent simulation?
Replies: 19
Views: 1515

Re: Using spring for a-life/multiagent simulation?

Cool! If the unit has been seen, also take its firepower/health into account.
Would be awesome to have the units auto-intercept incoming radar blips.
On more features, I guess that would turn out into an entire AI, letting the player just watch.
by danuker
04 Mar 2009, 17:55
Forum: Engine
Topic: Using spring for a-life/multiagent simulation?
Replies: 19
Views: 1515

Re: Using spring for a-life/multiagent simulation?

I would define front as the location nearest to the enemy base. The enemy base is an average of all buildings (if there are any) or of units, or manually overridden. Or maybe the furthest from the ally base. But that's the point of a-life, to figure that out, right? I might be thinking about too com...

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