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by Jamuk426
31 May 2008, 03:10
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 111797

Re: Complete Annihilation News

Oops, fixed. Never mind about the single resource system anyways, I'm going to try to implement it as my first contribution to CA other than my genius ideas. :P However, since this will be my first experience modding for spring does anyone have a problem with: A. using a copy of CA for my experimen...
by Jamuk426
30 May 2008, 20:56
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 111797

Re: Complete Annihilation News

Your comment on the energy stalling is interesting, but I don't see how that would be any different set up with only one resource. The only difference with my set up is that it doesn't matter what resource building you destroy. E and M stalls will be the same thing, and so you can recover from a sta...
by Jamuk426
30 May 2008, 16:56
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 111797

Re: Complete Annihilation News

And on a side note, why not make the minimum e storage given by the com available even when the com dies? It would reduce the detriment from losing your com, that way more easier to fight over the wreckage. Changing this would make slowed corpse reclaim more beneficial, because the player who lost t...
by Jamuk426
30 May 2008, 16:46
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 111797

Re: Complete Annihilation News

I kind of agree with manored's idea, so I'm going to join in and post my own idea on the subject. The way the game is set up you can get as much metal as you want if you have enough e, so why not just combine them, since what you can build is basically a combination of the two. So, right now it work...
by Jamuk426
16 Apr 2008, 15:22
Forum: Art & Modelling
Topic: Identity, and Identity Guidelines
Replies: 205
Views: 9065

Re: Identity, and Identity Guidelines

Number 2 is harder to read at first glance in my opinion, numbers 1 and three don't have that problem because they use more common fonts. Also, most games use easy to read fonts, such as TA and DOW, they just texture and add effects to it to make it fit in with the theme of the game. So, readability...
by Jamuk426
15 Apr 2008, 17:58
Forum: Art & Modelling
Topic: CORE Copperhead +1
Replies: 127
Views: 9234

Re: CORE Copperhead +1

Yeah, personally I always thought the copperhead was extremely lacking in originality, and just plain ugly. All it is 2 treads and a copy of the flak turret on it, personally I would rather you completely redesign it into something more unique. Even the arm flak avoids this.
by Jamuk426
13 Apr 2008, 06:32
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 111797

Re: Complete Annihilation News

I seriously doubt that it is necessary to actively avoid inspiration from outside influences. The shape itself is different enough from the original AK and could be easily redesigned so it doesn't only slightly resembles the original. It would only START as a vulture, the designer of the model would...
by Jamuk426
13 Apr 2008, 06:20
Forum: Art & Modelling
Topic: CORE Reaper +1
Replies: 83
Views: 6095

Re: CORE Reaper +1

I say displayed, if they have the ability to repair damage without the assistance of separate facilities, then there is no doubt that any damage to the tracks would be repaired almost immediately, and with very little effort.
by Jamuk426
13 Apr 2008, 06:16
Forum: Off Topic Discussion
Topic: ARM or CORE?
Replies: 55
Views: 1786

Re: ARM or CORE?

By the time we get to this stage in technological development where we can keep our minds alive forever, it won't be like in TA. There would be no need for sheet metal bodies or anything silly like that. Science would have already advanced far past what it is now. Whatever forms we would take would ...
by Jamuk426
13 Apr 2008, 05:22
Forum: General Discussion
Topic: Complete Annihilation spam statistics (+ mod/map stats)
Replies: 62
Views: 4511

Re: Complete Annihilation spam statistics (+ mod/map stats)

Do any of your conversations ever get interrupted by CA advertisements? Or do you just not like to see stuff about CA in the main? I've only ever seen CA ads when no one was talking, but if you have experienced otherwise, say so. That is the only way you can prove that they are causing problems by a...
by Jamuk426
12 Apr 2008, 01:47
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 111797

Re: Complete Annihilation News

They wouldn't copy every little detail of course, it isn't like the AK has missile launchers.
by Jamuk426
12 Apr 2008, 00:14
Forum: Off Topic Discussion
Topic: Be nice?
Replies: 41
Views: 2853

Re: Be nice?

You pinpointed the source of the problem, but didn't address the solution. There is conflict because that is human nature. Therefore to prevent conflict you must remove humans from the picture.
by Jamuk426
12 Apr 2008, 00:05
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 592500

Re: Random WIP

Sorry, I used to use ihostupost, but it isn't working so this is the first time I've used imageshack. Sorry about the background, should I repost it?
by Jamuk426
11 Apr 2008, 21:44
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 592500

Re: Random WIP

I was editing the picture that you made and came up with idea: http://img231.imageshack.us/img231/5279/suggestionit7.th.png (Click for bigger picture) Not an extremely large change, just moved the wings slightly but kept them the same shape. It would solve all of the problems I had with the model sh...
by Jamuk426
11 Apr 2008, 04:15
Forum: Ingame Community
Topic: Bad Moderating
Replies: 48
Views: 2839

Re: Bad Moderating

I've been muted before for having an argument in #CA and I got angry as well. You have to remember that whenever you do take action such as muting you are making the people you mute more frustrated at both you and those they were in conflict with. Not everyone will handle this with a level head, and...
by Jamuk426
11 Apr 2008, 03:26
Forum: General Discussion
Topic: CA and the primary mod
Replies: 95
Views: 6235

Re: CA and the primary mod

I'm sorry for disappointing you Sertse.
by Jamuk426
08 Apr 2008, 15:14
Forum: Ingame Community
Topic: Why are we arguing about mods?
Replies: 58
Views: 3736

Re: Why are we arguing about mods?

I personally have no problem with BA other than that it is not as fun to me as CA. It is a good mod and should be treated as such. A lot of hard work has been put into it to make it a good game, and that should not be taken for granted. My only issue is that those who dislike CA often insult it and ...
by Jamuk426
04 Apr 2008, 15:31
Forum: General Discussion
Topic: no respect for spring
Replies: 256
Views: 10359

Re: no respect for spring

Personally I suggest the simple solution of making the list of games sorted into expandable folders, that way you get the best of both worlds... So it would be fairly organized and would still allow viewing other mods, like this: Mod A + ||--------Game 1 ||--------Game 2 Mod B - Mod C + ||--------Ga...
by Jamuk426
04 Apr 2008, 04:11
Forum: Off Topic Discussion
Topic: Whats your religion?
Replies: 164
Views: 6304

Re: Whats your religion?

Personally I'm more of an agnostic. I don't care because you shouldn't have to. If you require fear of the consequences or desire for the rewards, then you are not being a good person for the right reason. Due to this, I believe that following religious formalities is a waste of time. Just be a good...
by Jamuk426
04 Apr 2008, 03:33
Forum: Map Creation
Topic: Fog of war
Replies: 19
Views: 1978

Re: Fog of war

Don't forget to mention to press ; if you don't like the psychadelic colors.

(just thought id mention it for those who don't know already)

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