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by bobthedinosaur
10 Oct 2020, 08:44
Forum: Infrastructure Development
Topic: Pro and anti Discord
Replies: 19
Views: 818

Re: Pro and anti Discord

discord is slack? ugg no thanks
by bobthedinosaur
09 Oct 2020, 03:22
Forum: News
Topic: Happy 14 years of Spring!
Replies: 2
Views: 10732

Re: Happy 14 years of Spring!

we missed happy 15. where is everybody?
by bobthedinosaur
09 Oct 2020, 03:19
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 150
Views: 42304

Re: Random WIP 2018 / 19 / 20

do you have a bunch of pre-built lego pieces you are suing for the drones?
by bobthedinosaur
09 Oct 2020, 03:17
Forum: Map Releases
Topic: Pentos
Replies: 2
Views: 266

Re: Pentos

nice colors.
glad to see quality maps still being made
by bobthedinosaur
26 Aug 2017, 02:29
Forum: General Discussion
Topic: What exactly do current game developers want?
Replies: 41
Views: 12273

Re: What exactly do current game developers want?

smoth wrote:mesh deformation and skeletal support where the bones can be treated like objects as far as scripting goes.

gundams dont have flesh :?:
by bobthedinosaur
30 Jun 2017, 07:39
Forum: Game Development
Topic: Unlimited Vertical range?
Replies: 3
Views: 1614

Re: Unlimited Vertical range?

can you force the unit to auto target if you can give it a dummy 2nd weapon with a larger range?
by bobthedinosaur
30 Jun 2017, 07:37
Forum: Kernel Panic
Topic: Kernel Panic 4.7
Replies: 5
Views: 5027

Re: Kernel Panic 4.7

still alive and kicking i see. excellent
by bobthedinosaur
30 Jun 2017, 07:34
Forum: Game Development Tutorials & Resources
Topic: Current release unit epxerience system?
Replies: 5
Views: 3556

Current release unit epxerience system?

Back in the day spring had a similar unit experience system as seen in TA; ie: with kills a unit get tougher, maybe even more effective weapons? Anyways some versions of spring i remember some config settings for it, and then maybe it was turned off entirely and possibly scrapped? My question is the...
by bobthedinosaur
26 Sep 2016, 00:37
Forum: Game Development Tutorials & Resources
Topic: kamikazi aircraft?
Replies: 6
Views: 4256

Re: kamikazi aircraft?

Yeah, that's what I was getting at... Put 2 weapons on it, one of them being one that is invisible and doesn't do anything, with a range slightly less than kamikaze range and boom, you have your kamikaze airplane that dives at ground targets. what if the aircraft already has other weapons (like air...
by bobthedinosaur
21 Sep 2016, 06:04
Forum: Game Development Tutorials & Resources
Topic: kamikazi aircraft?
Replies: 6
Views: 4256

kamikazi aircraft?

Its been awhile.... I've been tinkering with some stuff but its all based on some old version of the game, like years ago old. Has any one for any game/ mod made a working kamikazi aircraft with lua magic or new engine crap? I remember there was a cruise missile that was an actual aircraft and that ...
by bobthedinosaur
21 Sep 2016, 06:00
Forum: Game Development
Topic: Pokemon RTS
Replies: 14
Views: 4992

Re: Pokemon RTS

call it digipoke RTS, and make up your own digital poket monsters with dragon balls and all that jazz. oh wait. dont call them dragon balls, might get sued for that too. call them mon balls.
by bobthedinosaur
31 Mar 2016, 06:35
Forum: Game Development
Topic: No limit tech tree?
Replies: 12
Views: 4610

Re: No limit tech tree?

Alright guys now aside from the technical aspect which I see is very open, so lets get back to design philosophy. Smoth expressed concern with an unbalanced OP in leveling. could there be a way to balance leveling? Smoth, are you implying that a sinle tech level game has the best balance system? Lev...
by bobthedinosaur
31 Mar 2016, 06:21
Forum: Game Development
Topic: Doubts in possible new game
Replies: 12
Views: 5159

Re: Doubts in possible new game

I also wanted to make a game like Civ but in RTS. A tech tree is no biggy. zwzsg made some awesome tech gadgets awhile back and you can make it building dependant and rather complex it is up to you. Unit types? TA already had 200+ and spring started off as a port from that game into a new engine, so...
by bobthedinosaur
13 Mar 2016, 02:51
Forum: Game Development
Topic: No limit tech tree?
Replies: 12
Views: 4610

Re: No limit tech tree?

you can control metal, energy cost, and build time also on the fly?
by bobthedinosaur
12 Mar 2016, 07:27
Forum: Game Development
Topic: No limit tech tree?
Replies: 12
Views: 4610

Re: No limit tech tree?

right. But if you are modifying the unitdef via lua rules to simulate upper tier units, would that affect all units with that unit def or only specific ones? for example player 1 and 3 both have the same race so if player 1 builder an upper tier version of on units that require modification would th...
by bobthedinosaur
12 Mar 2016, 06:45
Forum: Game Development
Topic: No limit tech tree?
Replies: 12
Views: 4610

Re: No limit tech tree?

Ah yes. The unitdef limit would indeed require an upper end. okay maybe instead of open it would have an upper limit, and since the cost increase exponentially than a practical tech level maximum could be calculated. Players wont be running up a tech tree for more than a couple hours. How long do so...
by bobthedinosaur
11 Mar 2016, 20:59
Forum: Game Development
Topic: No limit tech tree?
Replies: 12
Views: 4610

No limit tech tree?

I'm kind of floating around the idea of a little concept game that uses scripts to create tech levels that have no upward limit. The idea being that units in each higher tech level becoming exponentially more expensive, as they get more DPS, HP, range etc. While resource gathering units would also g...
by bobthedinosaur
11 Mar 2016, 20:51
Forum: Game Releases
Topic: Blood and Steel beta 03
Replies: 102
Views: 28592

Re: Blood and Steel beta 03

Try a 2009 Engine version. I dont think the AI worked very well so it will be kind of boring unless you find people to play with.

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