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by Buggi
05 Oct 2006, 02:21
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 97377

Can I uh... mirror the files?

Individually? :D
by Buggi
04 Oct 2006, 07:43
Forum: Art & Modelling
Topic: Mushrooms!!
Replies: 29
Views: 4106

Quanto042 wrote: Um...
U eat them. Even the "get high" kind.
Proving you know more about this than me. :D
by Buggi
04 Oct 2006, 05:54
Forum: Map Creation
Topic: Making some trees while waiting for transparency support
Replies: 23
Views: 1862

SpikedHelmet wrote:Yeah, bitch.

Bitch.
Seriously... what?
by Buggi
04 Oct 2006, 05:41
Forum: Art & Modelling
Topic: Mushrooms!!
Replies: 29
Views: 4106

Can we smoke these? :D
by Buggi
04 Oct 2006, 05:35
Forum: Art & Modelling
Topic: Image Editing.. help!
Replies: 7
Views: 1227

Ctrl+t :D
by Buggi
01 Oct 2006, 03:40
Forum: Game Development
Topic: 1st person shooter mod.
Replies: 41
Views: 4025

Spring is an RTS engine, not an FPS engine. There are plenty of FPS projects out there.
by Buggi
01 Oct 2006, 03:27
Forum: Art & Modelling
Topic: Is this possible?
Replies: 42
Views: 2531

Caydr wrote:Awesome. The evolva krog in 3" tall pewter would be priceless. I mean, I'd literally pay anything for it.
You give me $20 grand, I'll have it ready. :-D
by Buggi
26 Sep 2006, 00:26
Forum: Engine
Topic: ROAR!!!!!! (56K, run away from this thread. Really.)
Replies: 98
Views: 6394

Wow, this is truly impressive man. Quite the accomplishment!

Nuke Clouds:
Spring 1
SupCom 0

:D
by Buggi
13 Sep 2006, 05:31
Forum: Off Topic Discussion
Topic: Meaning of life?
Replies: 16
Views: 1637

wtf?
by Buggi
12 Sep 2006, 00:28
Forum: Feature Requests
Topic: Tiberium style resource
Replies: 33
Views: 1991

HAHA...

Giant worms FTW!
by Buggi
12 Sep 2006, 00:24
Forum: Game Development
Topic: AA 2.11 Persh Variant [YaRly]
Replies: 25
Views: 3511

Persh wrote:11k health for the heavy walls, 5 or 6k for the light walls. Nub.

Also, it's variant.
Ah, so you took my advice and lowered the hit points. Remember they WERE 75k. And I'm the one who taught you about shield colors, so don't you dare call me nub.
by Buggi
11 Sep 2006, 23:45
Forum: Map Creation
Topic: pink deathage WTF
Replies: 31
Views: 3733

if you see the salmon color over the entire map it means the engine can't find the tiles. I had this happen to me once and the tile file wasn't named properly and referenced properly. Fixing the reference fixed the map, remember, the file with the tiles is referenced in the binary file of the map, s...
by Buggi
11 Sep 2006, 23:42
Forum: Map Creation
Topic: Mine and Lathans new maps:
Replies: 51
Views: 4197

The modablity of SupCom allows for the creation of entirelly new races, so EE can be moved to SupCom (with a bit of work). No reason to not use the engine.

To each his own.
by Buggi
11 Sep 2006, 23:24
Forum: Map Creation
Topic: Mine and Lathans new maps:
Replies: 51
Views: 4197

Wow, amazing maps! You guys never stop amazing, can't wait to see what you create for SupCom :D
by Buggi
11 Sep 2006, 23:19
Forum: Game Development
Topic: AA 2.11 Persh Variant [YaRly]
Replies: 25
Views: 3511

Don't forget the walls with 75000 hitpoints.

I think the "P" varient stands for "Porc" :D
by Buggi
10 Sep 2006, 22:20
Forum: Game Development
Topic: The true walk of the monkeylord
Replies: 44
Views: 5392

Buggi could be the real winner
WOHOO!!! :D
by Buggi
09 Sep 2006, 22:06
Forum: Game Development
Topic: The true walk of the monkeylord
Replies: 44
Views: 5392

for one, that's the largest animated gif I've ever seen... @_@

And two, wow... the legs actually stay put when it's moving and don't slide around like it's on ice.

Very cool!
by Buggi
06 Sep 2006, 00:06
Forum: Game Development
Topic: Want your mod included with AA?
Replies: 84
Views: 4790

*raises hand*

My mod is basically a mutator to AA anyway. :? Call it the "Overload" mutator :D

AA : Overloaded

:D
by Buggi
06 Sep 2006, 00:03
Forum: Game Development
Topic: NEW: Unit Overload v2.01!!
Replies: 45
Views: 5827

this mod definately needs a proper readme with credits in it. No one reads the readme's anyway, so why bother? I'd love to give credit where it's due, but I've found so many units doubled up and re-credited I don't know who did the original anymore. Like the Dora and Perforator in my mod are the ex...
by Buggi
05 Sep 2006, 23:54
Forum: Art & Modelling
Topic: Announcing........
Replies: 83
Views: 14193

Wow, you put a lot of work into this man, many thanks!

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