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by BrainDamage
12 Oct 2014, 13:55
Forum: Community Blog
Topic: [engine] known (mentionable) bugs of spring 98.0
Replies: 6
Views: 2486

Re: [engine] known (mentionable) bugs of spring 98.0

several windows users cannot reliably get back to fullscreen if they switch window out the game ( doesn't matter if it's alt tab or lose focus due to third party programs popup windows ), the /fullscreen shortcut doesn't reliably work as in they have to try many times until it works the only workaro...
by BrainDamage
20 Jan 2014, 13:05
Forum: General Discussion
Topic: Springsettings optimization thread - Share and Compare
Replies: 59
Views: 4421

Re: Springsettings optimization thread - Share and Compare

that's not my widget, just check th author next time :P (i'd have to dig around if i still have it somewhere)
by BrainDamage
01 Nov 2013, 09:08
Forum: Balanced Annihilation
Topic: Quick Vision Question - Permanent Sight How?
Replies: 2
Views: 887

Re: Quick Vision Question - Permanent Sight How?

Hello All, In Total Annihilation, you could remove fog of war and give permanent sight of the entire map to players. At any point you could scout over to your enemy's base and see what was up. Is this available in Balanced Annihilation and if so how might I activate it? Thank you very, very much. I...
by BrainDamage
16 Oct 2013, 19:02
Forum: Lua Scripts
Topic: About function in lua GetUnitNearestEnemy
Replies: 5
Views: 922

Re: About function in lua GetUnitNearestEnemy

Code: Select all

Spring.GetUnitsInSphere(x,y,z,radius,Spring.ENEMY_UNITS)
also, this should be moved to lua forum
by BrainDamage
08 Oct 2013, 03:20
Forum: Engine
Topic: make spring 95.0 a not enforced release?
Replies: 35
Views: 2748

Re: make spring 95.0 a not enforced release?

enforcing the version at the server leads to broken games, as most of them won't work with the new engine without change(s). that's because a single version was always enforced, imho the best of both world is have no upper bound and instead enforce a minimum version which is adjusted as necessary, ...
by BrainDamage
01 Sep 2013, 16:16
Forum: Lua Scripts
Topic: simple playerlist widget
Replies: 28
Views: 4911

Re: simple playerlist widget

updated to have an optional skill column (thanks bibim ), spectators white by default now
by BrainDamage
01 Aug 2013, 20:27
Forum: Help & Bugs
Topic: Pause Game
Replies: 2
Views: 512

Re: Pause Game

remove the //
by BrainDamage
30 Jun 2013, 22:01
Forum: Help & Bugs
Topic: Crash on both OMP and ASIM
Replies: 20
Views: 2139

Re: Crash on both OMP and ASIM

BA has a widget that assigns mouse4/5 to buildspacing
i'm not sure whenever it's that, or customformations2 with the hang bug being the guilty
by BrainDamage
15 Jun 2013, 00:29
Forum: Balanced Annihilation
Topic: play for me® widget!
Replies: 9
Views: 2191

play for me® widget!

people always complained widgets could replace a player, and i'm going to demonstrate it's possible, the following widget reimplements the playing style of various players, callable with some chat commands WARNING: this widget is completely untested, it won't necessarily work, use at your own risk f...
by BrainDamage
28 May 2013, 17:54
Forum: Lua Scripts
Topic: hybrid overhead camera widget
Replies: 6
Views: 1337

Re: hybrid overhead camera widget

fixed the locking problem
by BrainDamage
28 May 2013, 17:54
Forum: Lua Scripts
Topic: team stats widget fixed
Replies: 4
Views: 999

team stats widget fixed

few people asked me to release my version of team stats widget, you need BOTH files for it to work ( otherwise it works similarly to normal team stats widget )
cannot be arsed to make a screenshot
by BrainDamage
27 May 2013, 14:55
Forum: Lua Scripts
Topic: hybrid overhead camera widget
Replies: 6
Views: 1337

Re: hybrid overhead camera widget

jK wrote:just wished alt feature would be inverted (by default scroll & only rot with alt)
i think you mean with ctrl, but yes, you can do it with:
/set HybridOverheadMidClickRotates 1
and reloading the widget

i also updated the widget fixing a bug in map edge clamping
by BrainDamage
23 May 2013, 16:04
Forum: Infrastructure Development
Topic: disallow renames in lobby for normal users?
Replies: 97
Views: 9465

Re: disallow renames in lobby for normal users?

I meant the transition process, however I agree that a single login name that doesn't change with displayed name would be nice, but I don't see that happening anytime soon unless someone steps up and extends the protocol with yet another optional flag since I suspect backwards compatibility will be ...
by BrainDamage
23 May 2013, 15:19
Forum: Infrastructure Development
Topic: disallow renames in lobby for normal users?
Replies: 97
Views: 9465

Re: disallow renames in lobby for normal users?

Ideally we would have a globally unique name that gets created when the user creates his account, and that should never be changed. this exists already, but it has been introduced as an aftertought and as result nearly all commands return login name instead of user id, howrever the unchanging id ex...
by BrainDamage
23 May 2013, 14:45
Forum: Lua Scripts
Topic: hybrid overhead camera widget
Replies: 6
Views: 1337

hybrid overhead camera widget

this is a retake on hybrid overhead camera, with muuuch better code and more functionality, while I am aware stuff like complete control camera exists, I wanted something simpler, currently supports: zoom to mouse cursor instant zoom in/out with alt camera reset with alt & ctrl & backscroll 3d rotat...
by BrainDamage
15 May 2013, 01:26
Forum: Balanced Annihilation
Topic: number of missiles in antinuke silos (split from BA 7.75 thread)
Replies: 11
Views: 1936

Re: number of missiles in antinuke silos (split from BA 7.75

I cannot reproduce alba's problem, attached is a replay where 2 antinukes ( which aren't even equidistant from target ) fire simultaneously for those on windows that cannot watch the replay, here's some screenshots that clearly shows simultaneous anti fire ( split evenly among them ) screenshots: ht...
by BrainDamage
05 May 2013, 13:24
Forum: Lua Scripts
Topic: simple playerlist widget
Replies: 28
Views: 4911

Re: simple playerlist widget

added autohide players, the bug has been fixed since a while
by BrainDamage
23 Apr 2013, 14:10
Forum: Lua Scripts
Topic: GL rotating ground quad
Replies: 9
Views: 1415

Re: GL rotating ground quad

if you make a displaylist for all metal spots, then you should regenerate it when the ground surrounding a metal platter is deformed ( explosions, unit terraform, unit ground restore )
by BrainDamage
18 Apr 2013, 03:37
Forum: Engine
Topic: RevisionNinja has gone!!
Replies: 18
Views: 2722

Re: RevisionNinja has gone!!

long story short: license bullshit one of the libs that SL used to implement download was libtorrent-rasterbar ( which BSD ), that lib relied on a ssl lib to implement crypto with a weird custom license ( forgot which tbh, ), now according to some the chain of licensing and linking was not compatibl...

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