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by DmitryProfessional
11 Nov 2019, 21:20
Forum: General Discussion
Topic: Total Continuity
Replies: 21
Views: 1585

Re: Total Continuity

Another one: --YouTube-- Lightning Bot here. Most of the work was on effect. Will be better, it's just simple blending here.. (Must make a better shader to look it less flashy, Especially on Snow maps) Model was more-or-less fit in theory but I don't think it actully works xd (Nvm the bugs, fix soon...
by DmitryProfessional
01 Nov 2019, 10:58
Forum: General Discussion
Topic: Total Continuity
Replies: 21
Views: 1585

Re: Total Continuity

Hello!
Short video of current progress here:
Click
: )
by DmitryProfessional
29 Oct 2019, 21:32
Forum: Lua Scripts
Topic: help about a gate
Replies: 12
Views: 367

Re: help about a gate

How do u call Open/CloseYard? Should be from Activate/Deactivate callin.
by DmitryProfessional
26 Oct 2019, 10:31
Forum: Lua Scripts
Topic: help about a gate
Replies: 12
Views: 367

Re: help about a gate

What's the size of a unit? If the yard is "oo oo cc cc cc cc cc cc oo oo", it's either 1x20 or, most likely: oooo cccc cccc cccc oooo Which orientation doesn't make much sense. If it's a North gate, it should open/close to north, correct? Use [[ ]] for things like yard instead of "", e.g. [[o c c c ...
by DmitryProfessional
29 Jul 2019, 08:36
Forum: General Discussion
Topic: Total Continuity
Replies: 21
Views: 1585

Re: Total Continuity

I agree, difference might be not big, cob or lua. I shall run tests on it. In follow up to that; Where did you receive the implication that it was? Presumably, because it is compiled and designed to work on much slower PCs. And there is statement on Wiki, Unless you already have lots of complex unit...
by DmitryProfessional
23 Jul 2019, 09:52
Forum: General Discussion
Topic: Total Continuity
Replies: 21
Views: 1585

Re: Total Continuity

Models being used are about 1500-1700 faces. They are made by Mr Bob, Beherith, FireStorm, Cremuss and Kaiser, all included in BA:R distribution. I will make new models when I finish basic stuff, at least some of them myself to establish style (there shall be 2 playable races), polycount will be abo...
by DmitryProfessional
22 Jul 2019, 09:10
Forum: General Discussion
Topic: Total Continuity
Replies: 21
Views: 1585

Re: Total Continuity

Thanks! Yea, should be different sound, however the mismatch is amplified by the fact that vfx and sfx are not synchronized :mrgreen: (Needs tweak to make nano instant) Biggest part of sound environment shall be ambient sounds. Continuing nano spray will have sound, same are robot movement and truck...
by DmitryProfessional
22 Jul 2019, 00:22
Forum: General Discussion
Topic: Total Continuity
Replies: 21
Views: 1585

Re: Total Continuity

thought it was ok, op
fixed
by DmitryProfessional
20 Jul 2019, 07:12
Forum: General Discussion
Topic: Total Continuity
Replies: 21
Views: 1585

Re: Total Continuity

Thanks!
by DmitryProfessional
19 Jul 2019, 18:11
Forum: General Discussion
Topic: Total Continuity
Replies: 21
Views: 1585

Total Continuity

Hello everyone!
I am making a game, the project is currently called Total Continuity.
We can discuss it here if you are interested : )

Progress video:
Demo (July)
Demo (Short, Early November)
Demo (Short, November (2))

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